Difference between revisions of "Template:Shards/AllHeroes"

From Dungeon Defenders 2 Wiki
Jump to: navigation, search
(Created non-hero-specific Shards list, will add Descriptions soon)
 
m (Better plan, moving hypershards to its own datafield on each hero page.)
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
''List of '''non-hero-specific''' [[:Category:Items|Item]] [[Shards]]'':
 
''List of '''non-hero-specific''' [[:Category:Items|Item]] [[Shards]]'':
 
{| class="wikitable sortable" style="width:80%; text-align:center;"
 
{| class="wikitable sortable" style="width:80%; text-align:center;"
! rowspan="2" style="width:12%; text-align:center;" | Name  
+
! rowspan="2" colspan="2" style="width:12%; text-align:center;" | Name  
 
! rowspan="2" style="width:50%; text-align:center;" | Effect (gilded value in brackets)
 
! rowspan="2" style="width:50%; text-align:center;" | Effect (gilded value in brackets)
 
! colspan="2" style="width:12%; text-align:center;" | Item
 
! colspan="2" style="width:12%; text-align:center;" | Item
Line 8: Line 8:
 
|-
 
|-
  
| {{Defense Shard|Defensive Critical Damage}} || Desc. || {{IcoRelic}} || {{ShardPack00}}
+
| ||{{Defense Shard|Defensive Critical Damage}} || Increases the Defense Crit Damage of the affected tower by '''4-20% (24%)'''. || {{IcoRelic}} || {{ShardPack00}}
 
|-
 
|-
| {{Defense Shard|Fortification}} || Desc. || {{IcoRelic}} || {{ShardPack00}}
+
| ||{{Defense Shard|Fortification}} || Increases Defense Health of the affected tower by '''2-34% (41%)'''. || {{IcoRelic}} || {{ShardPack00}}
 
|-
 
|-
| {{Hero Shard|Construction}} || Desc. || {{IcoGloves}} || {{ShardPack00}}
+
| ||{{Hero Shard|Construction}} || Increases repair and upgrade speed during Combat Phase by '''25-75% (95%)'''. || {{IcoGloves}} || {{ShardPack00}}
 
|-
 
|-
| {{Hero Shard|Drenching Strikes}} || Desc. || {{IcoWeapon}} || {{ShardPack00}}
+
| ||{{Hero Shard|Drenching Strikes}} || Your primary attacks have a '''2-30% (38%)''' chance on hit to [[Elements|drench]] enemies for '''3-7''' seconds. || {{IcoWeapon}} || {{ShardPack00}}
 
|-
 
|-
| {{Hero Shard|Retribution}} || Desc. || {{IcoBoots}} || {{ShardPack00}}
+
| ||{{Hero Shard|Retribution}} || When you take damage, you have a '''2-20%''' chance of dealing '''125-425% (485%)''' of your Armor as damage to your attacker. || {{IcoBoots}} || {{ShardPack00}}
 
|-
 
|-
| {{Hero Shard|Speed Boost}} || Desc. || {{IcoBoots}} || {{ShardPack00}}
+
| ||{{Hero Shard|Speed Boost}} || Increases your movement speed by '''100-500 (700)'''. || {{IcoBoots}} || {{ShardPack00}}
 
|-
 
|-
| {{Hero Shard|Worm Scarf}} || Desc. || {{IcoHelmet}} || {{ShardPack00}}
+
| ||{{Hero Shard|Worm Scarf}} || Reduces the damage you take from enemies by '''3-15% (19%)'''. || {{IcoHelmet}} || {{ShardPack00}}
 
|-
 
|-
| {{Defense Shard|Destruction}} || Desc. || {{IcoRelic}} || {{ShardPack01}}
+
| ||{{Defense Shard|Destruction}} || Increases Defense Power of the affected tower by '''2-34% (42%)'''. || {{IcoRelic}} || {{ShardPack01}}
 
|-
 
|-
| {{Hero Shard|Annoyance}} || Desc. || {{IcoChest}} || {{ShardPack01}}
+
| ||{{Hero Shard|Annoyance}} || Taunts nearby enemies for '''1-4 (5)''' seconds every 8 seconds. || {{IcoChest}} || {{ShardPack01}}
 
|-
 
|-
| {{Hero Shard|Bulwark}} || Desc. || {{IcoChest}} || {{ShardPack01}}
+
| ||{{Hero Shard|Bulwark}} || Increases armor by '''3-39% (52%)'''. || {{IcoChest}} || {{ShardPack01}}
 
|-
 
|-
| {{Hero Shard|Critical Strike}} || Desc. || {{IcoGloves}} || {{ShardPack01}}
+
| ||{{Hero Shard|Critical Strike}} || Increases your Hero Crit Chance by '''3-10% (14%)'''. || {{IcoGloves}} || {{ShardPack01}}
 
|-
 
|-
| {{Hero Shard|Haunting}} || Desc. || {{IcoWeapon}} || {{ShardPack01}}
+
| ||{{Hero Shard|Haunting}} || Primary attacks generate 1 ghost stack. At 10 stacks you unleash ghosts for 3 seconds, each dealing '''10-250% (298%)''' of your Ability Power as damage. The effect has a cooldown of 5 seconds. || {{IcoWeapon}} || {{ShardPack01}}
 
|-
 
|-
| {{Defense Shard|Defensive Critical Strike}} || Desc. || {{IcoRelic}} || {{ShardPack02}}
+
| ||{{Defense Shard|Defensive Critical Strike}} || Increases the Defense Crit Chance of the affected tower by an additional '''2-15% (19%)'''. || {{IcoRelic}} || {{ShardPack02}}
 
|-
 
|-
| {{Defense Shard|Panic Fire}} || Desc. || {{IcoRelic}} || {{ShardPack02}}
+
| ||{{Defense Shard|Panic Fire}} || When the affected tower takes damage, it has a '''5-15% (19%)''' chance to increase it's Attack Rate by 50% for '''1-4 (5)''' seconds. Does not work with Auras and Traps. || {{IcoRelic}} || {{ShardPack02}}
 
|-
 
|-
| {{Defense Shard|Press Your Luck}} || Desc. || {{IcoRelic}} || {{ShardPack02}}
+
| ||{{Defense Shard|Press Your Luck}} || When the affected tower takes damage, it has a '''5-15% (19%)''' chance to increase it's Critical Hit Chance by 30% for '''1-4 (9)''' seconds. Does not work with Auras and Traps. || {{IcoRelic}} || {{ShardPack02}}
 
|-
 
|-
| {{Hero Shard|Quake}} || Desc. || {{IcoBoots}} || {{ShardPack02}}
+
| ||{{Hero Shard|Quake}} || You have a '''10-50% (58%)''' chance when landing to deal '''50-250% (290%)''' of your Ability Power as [[Elements|earth]] damage to nearby enemies. || {{IcoBoots}} || {{ShardPack02}}
 
|-
 
|-
| {{Defense Shard|Deadly Strikes}} || Desc. || {{IcoRelic}} || {{ShardPack03}}
+
| ||{{Defense Shard|Deadly Strikes}} || Increases the Defense Range of the affected tower by '''3-39% (52%)'''. || {{IcoRelic}} || {{ShardPack03}}
 
|-
 
|-
| {{Defense Shard|Shielding Guard}} || Desc. || {{IcoRelic}} || {{ShardPack03}}
+
| ||{{Defense Shard|Shielding Guard}} || When the affected tower takes damage, it has a '''5-25% (29%)''' chance to gain a shield for '''50-250% (290%)''' of it's Defense Health for 5 seconds. Does not work with Auras or Traps. || {{IcoRelic}} || {{ShardPack03}}
 
|-
 
|-
| {{Hero Shard|Jackpot}} || Desc. || {{IcoChest}} || {{ShardPack03}}
+
| ||{{Hero Shard|Jackpot}} || You have a '''2-10% (14%)''' chance when picking up gold to quadruple the amount. || {{IcoChest}} || {{ShardPack03}}
 
|-
 
|-
| {{Hero Shard|Overwhelm}} || Desc. || {{IcoWeapon}} || {{ShardPack03}}
+
| ||{{Hero Shard|Overwhelm}} || Your attacks have a '''7-15% (19%)''' chance to stun one enemy for '''1-3''' seconds. Can only affect one enemy at a time. || {{IcoWeapon}} || {{ShardPack03}}
 
|-
 
|-
| {{Defense Shard|Defense Rate}} || Desc. || {{IcoRelic}} || {{ShardPack04}}
+
| ||{{Defense Shard|Defense Rate}} || Increases the Attack Rate of the affected tower by '''9-33% (41%)'''. || {{IcoRelic}} || {{ShardPack04}}
 
|-
 
|-
| {{Hero Shard|Beacon Of The Storm}} || Desc. || {{IcoGloves}} || {{ShardPack04}}
+
| ||{{Hero Shard|Beacon Of The Storm}} || Once per second your primary attack spawns a lightning ball that deals '''10-50% (58%)''' of your Hero Damage as [[Elements|storm]] damage. Bounces up to 3 times. || {{IcoGloves}} || {{ShardPack04}}
 
|-
 
|-
| {{Hero Shard|Electric Retribution}} || Desc. || {{IcoHelmet}} || {{ShardPack04}}
+
| ||{{Hero Shard|Electric Retribution}} || When you take damage, you have a '''2-20%''' chance of dealing '''125-425% (485%)''' of your Armour as [[Elements|storm]] damage to your attacker. || {{IcoHelmet}} || {{ShardPack04}}
 
|-
 
|-
| {{Defense Shard|Explosive Guard}} || Desc. || {{IcoRelic}} || {{ShardPack05}}
+
| ||{{Defense Shard|Explosive Guard}} || When the affected tower takes damage, it has '''3-35%''' chance to trigger an explosion and deal '''140-500% (580%)''' of its Defense Health as damage to nearby enemies. Does not work with Auras or Traps. This does not destroy the tower. || {{IcoRelic}} || {{ShardPack05}}
 
|-
 
|-
| {{Defense Shard|Vampiric Empowerment}} || Desc. || {{IcoRelic}} || {{ShardPack05}}
+
| ||{{Defense Shard|Vampiric Empowerment}} || Increases the Defense Power of the affected tower by '''4-60% (76%)''' of its Defense Health. || {{IcoRelic}} || {{ShardPack05}}
 
|-
 
|-
| {{Hero Shard|Anti Air}} || Desc. || {{IcoWeapon}} || {{ShardPack05}}
+
| ||{{Hero Shard|Anti Air}} || Deals '''4-40% (52%)''' additional damage to flying enemies. || {{IcoWeapon}} || {{ShardPack05}}
 
|-
 
|-
| {{Hero Shard|Burning Strikes}} || Desc. || {{IcoWeapon}} || {{ShardPack05}}
+
| ||{{Hero Shard|Burning Strikes}} || '''2-20%''' chance on hit to burn target for '''20-180% (212%)''' of your Hero Damage stat as magical [[Elements|fire]] damage each second for '''1-5''' seconds.. || {{IcoWeapon}} || {{ShardPack05}}
 
|-
 
|-
| {{Defense Shard|Health Pylon}} || Desc. || {{IcoRelic}} || {{ShardPack06}}
+
| ||{{Defense Shard|Health Pylon}} || Increases the Defense Health of nearby Towers to '''102-130% (136%_'''. Does not buff the Tower that equips this shard. || {{IcoRelic}} || {{ShardPack06}}
 
|-
 
|-
| {{Defense Shard|Sharpened Spikes}} || Desc. || {{IcoRelic}} || {{ShardPack06}}
+
| ||{{Defense Shard|Sharpened Spikes}} || Blockade has a '''2-30% (38%)''' chance to stun enemies hit for '''1-3''' seconds. || {{IcoRelic}} || {{ShardPack06}}
 
|-
 
|-
| {{Hero Shard|Brain Of Confusion}} || Desc. || {{IcoHelmet}} || {{ShardPack06}}
+
| ||{{Hero Shard|Brain Of Confusion}} || When you take damage you have a '''3-15% (19%)''' chance to [[Status Effects|confuse]] nearby enemies for 3 seconds. This effect has a 15 second cooldown. || {{IcoHelmet}} || {{ShardPack06}}
 
|-
 
|-
| {{Hero Shard|Flaming Retribution}} || Desc. || {{IcoGloves}} || {{ShardPack06}}
+
| ||{{Hero Shard|Flaming Retribution}} || When you take damage, you have a '''2-20%''' chance of dealing '''125-425% (485%)''' of your Armor as [[Elements|fire]] damage to your attacker. || {{IcoGloves}} || {{ShardPack06}}
 
|-
 
|-
| {{Defense Shard|Power Pylon}} || Desc. || {{IcoRelic}} || {{ShardPack07}}
+
| ||{{Defense Shard|Power Pylon}} || Increases the Defense Power of nearby defenses to '''102-120% (124%)'''. Does not buff the Tower that equips this Shard. || {{IcoRelic}} || {{ShardPack07}}
 
|-
 
|-
| {{Hero Shard|Life Leech}} || Desc. || {{IcoWeapon}} || {{ShardPack07}}
+
| ||{{Hero Shard|Life Leech}} || Your primary attacks heal you for '''0.2-1% (1.2%)''' of your max health. || {{IcoWeapon}} || {{ShardPack07}}
 
|-
 
|-
| {{Hero Shard|Mage Gambit}} || Desc. || {{IcoChest}} || {{ShardPack07}}
+
| ||{{Hero Shard|Mage Gambit}} || Increases your Ability Power by '''10-50% (58%)''', but increase damage taken from enemies by '''60-20% (12%)'''. || {{IcoChest}} || {{ShardPack07}}
 
|-
 
|-
| {{Hero Shard|Power Gambit}} || Desc. || {{IcoWeapon}} || {{ShardPack07}}
+
| ||{{Hero Shard|Power Gambit}} || Increases your Hero Damage by '''10-50% (58%)''', but increase damage taken from enemies by '''60-20% (12%)'''. || {{IcoWeapon}} || {{ShardPack07}}
 
|-
 
|-
| {{Hero Shard|Ravenhost}} || Desc. || {{IcoWeapon}} || {{ShardPack07}}
+
| ||{{Hero Shard|Ravenhost}} || Your primary attacks generate Raven stacks. Once you reach 10 stacks, the stacks are depleted to fire a magical Raven dealing '''10-210% (250%)''' of your Ability Power as damage. Bounces 5 times. || {{IcoWeapon}} || {{ShardPack07}}
 
|-
 
|-
| {{Defense Shard|Water Elemental}} || Desc. || {{IcoRelic}} || {{ShardPack08}}
+
| ||{{Defense Shard|Water Elemental}} || The affected tower has has '''5-25% (29%)''' chance on hit to [[Elements|drench]] enemies for 3 seconds. || {{IcoRelic}} || {{ShardPack08}}
 
|-
 
|-
| {{Hero Shard|Lightning Touch}} || Desc. || {{IcoWeapon}} || {{ShardPack08}}
+
| ||{{Hero Shard|Lightning Touch}} || Your primary attacks have a 30% chance to deal an additional '''5-29% (37%)''' damage as [[Elements|storm]] damage. || {{IcoWeapon}} || {{ShardPack08}}
 
|-
 
|-
| {{Hero Shard|Pumpkinator}} || Desc. || {{IcoWeapon}} || {{ShardPack08}}
+
| ||{{Hero Shard|Pumpkinator}} || Primary attacks [[Status Effects|Pumpkin]] enemies. When a pumpkined enemy dies, they explode doing 10-210% ability power as damage. Melee attacks against pumkined enemy increase Crit by '''3-33% (39%)''' for 5 sec. || {{IcoWeapon}} || {{ShardPack08}}
 
|-
 
|-
| {{Hero Shard|Radiant Power}} || Desc. || {{IcoWeapon}} || {{ShardPack08}}
+
| ||{{Hero Shard|Radiant Power}} || Increase the Defense Power of nearby defenses by '''5-10% (14%)'''. || {{IcoWeapon}} || {{ShardPack08}}
 
|-
 
|-
| {{Hero Shard|Regeneration}} || Desc. || {{IcoBoots}} || {{ShardPack08}}
+
| ||{{Hero Shard|Regeneration}} || Restores '''0.25->1.25% (1.65%)''' of your Max Health every 5s. || {{IcoBoots}} || {{ShardPack08}}
 
|-
 
|-
| {{Hero Shard|Serpent God's Fury}} || Desc. || {{IcoWeapon}} || {{ShardPack08}}
+
| ||{{Hero Shard|Serpent God's Fury}} || When you crit with a primary attack, reduce the cooldown of all your abilities by '''0.1-1 (1.2)''' seconds. The effect has a cooldown of 1 second. || {{IcoWeapon}} || {{ShardPack08}}
 
|-
 
|-
| {{Hero Shard|Sundering Blow}} || Desc. || {{IcoWeapon}} || {{ShardPack08}}
+
| ||{{Hero Shard|Sundering Blow}} || Your primary Attacks reduce enemy's resistances by '''5-20% (24%)''', increasing damage dealt to them. || {{IcoWeapon}} || {{ShardPack08}}
 
|-
 
|-
| {{Hero Shard|Taser Suit}} || Desc. || {{IcoChest}} || {{ShardPack08}}
+
| ||{{Hero Shard|Taser Suit}} || When you take damage you have a '''1-16% (20%)''' chance to electrocute enemies in a small area around you, [[Status Effects|stunning]] them for 3 seconds. || {{IcoChest}} || {{ShardPack08}}
 
|-
 
|-
| {{Hero Shard|Wave Of The Storm}} || Desc. || {{IcoBoots}} || {{ShardPack08}}
+
| ||{{Hero Shard|Wave Of The Storm}} || You have a '''4-40%''' chance when landing on the ground to deal '''10-210% (250%)''' of your Ability Power as [[Elements|storm]] damage to nearby enemies. || {{IcoBoots}} || {{ShardPack08}}
 
|-
 
|-
| {{Defense Shard|Auto-Repair System}} || Desc. || {{IcoRelic}} || {{ShardPack09}}
+
| ||{{Defense Shard|Auto-Repair System}} || Restores '''0.5-4% (5%)''' of the affected tower’s Max Health every 5s. Only active during Combat Phase. || {{IcoRelic}} || {{ShardPack09}}
 
|-
 
|-
| {{Hero Shard|Critical Empowerment}} || Desc. || {{IcoGloves}} || {{ShardPack09}}
+
| ||{{Hero Shard|Critical Empowerment}} || Increases your Hero Crit Damage by '''5-16% (20%)'''. || {{IcoGloves}} || {{ShardPack09}}
 
|-
 
|-
| {{Hero Shard|Radiant Empowerment}} || Desc. || {{IcoWeapon}} || {{ShardPack09}}
+
| ||{{Hero Shard|Radiant Empowerment}} || Increases the damage of nearby heroes by '''5-10% (14%)'''. || {{IcoWeapon}} || {{ShardPack09}}
 
|-
 
|-
| {{Hero Shard|Run and Gun}} || Desc. || {{IcoBoots}} || {{ShardPack09}}
+
| ||{{Hero Shard|Run and Gun}} || Your primary attacks have a '''10-32% (41%)''' chance on hit to increase your movement speed by 600 for 3s. || {{IcoBoots}} || {{ShardPack09}}
 
|-
 
|-
| {{Hero Shard|Tamer's Gambit}} || Desc. || {{IcoWeapon}} || {{ShardPack09}}
+
| ||{{Hero Shard|Tamer's Gambit}} || Pets deal '''20-250% (296%)''' more damage, but Hero Damage and Ability Power are reduced by '''70-30% (22%)'''. || {{IcoWeapon}} || {{ShardPack09}}
 
|-
 
|-
| {{Hero Shard|Tank Gambit}} || Desc. || {{IcoChest}} || {{ShardPack09}}
+
| ||{{Hero Shard|Tank Gambit}} || Take '''6-26% (30%)''' less damage, but deal '''45-25% (21%)''' less damage. || {{IcoChest}} || {{ShardPack09}}
 
|-
 
|-
| {{Hero Shard|Venomous Strikes}} || Desc. || {{IcoWeapon}} || {{ShardPack09}}
+
| ||{{Hero Shard|Venomous Strikes}} || '''2-20%''' chance on hit to [[Elements|poison]] a target for '''20-180% (212%)''' of your Hero Damage stat as magical poison damage each second for 1-5s.. || {{IcoWeapon}} || {{ShardPack09}}
 
|-
 
|-
| {{Defense Shard|All For One}} || Desc. || {{IcoRelic}} || {{ShardPack10}}
+
| ||{{Defense Shard|All For One}} || Increases Defense Health, Power, Range, and Attack Rate of the affected tower by '''2-34% (42%)''' if only one is built. || {{IcoRelic}} || {{ShardPack10}}
 
|-
 
|-
| {{Hero Shard|Coup de Grace}} || Desc. || {{IcoChest}} || {{ShardPack10}}
+
| ||{{Hero Shard|Coup de Grace}} || Increases your Hero Crit Damage by '''10-43.33% (50%)''', but reduce your Crit Chance by 6%. || {{IcoChest}} || {{ShardPack10}}
 
|-
 
|-
| {{Defense Shard|Power Transfer}} || Desc. || {{IcoRelic}} || {{ShardPack10}}
+
| ||{{Defense Shard|Power Transfer}} || Increases the Defense Critical Chance by '''2-30% (38%)''' and reduces Defense Health by 30%. || {{IcoRelic}} || {{ShardPack10}}
 
|-
 
|-
| {{Hero Shard|Radiant Rate}} || Desc. || {{IcoWeapon}} || {{ShardPack10}}
+
| ||{{Hero Shard|Radiant Rate}} || Increases the Attack Rate of nearby defenses by '''4-16% (20%)'''. || {{IcoWeapon}} || {{ShardPack10}}
 
|-
 
|-
| {{Defense Shard|Range Pylon}} || Desc. || {{IcoRelic}} || {{ShardPack10}}
+
| ||{{Defense Shard|Range Pylon}} || Increases the Defense Range of nearby defenses to '''102-120% (124%)'''. Does not buff the Tower that equips this Shard. || {{IcoRelic}} || {{ShardPack10}}
 
|-
 
|-
| {{Hero Shard|Double Time}} || Desc. || {{IcoGloves}} || {{ShardPackSurv}}
+
| ||{{Hero Shard|Double Time}} || Reduces build time for Defenses during Combat Phase by '''10-50% (58%)'''. || {{IcoGloves}} || {{ShardPackSurv}}
 
|-
 
|-
| {{Hero Shard|Icy Strikes}} || Desc. || {{IcoWeapon}} || {{ShardPackSurv}}
+
| ||{{Hero Shard|Icy Strikes}} || Your primary attacks [[Elements|chill]] enemies for 7 seconds making them move at '''90-52% (40%)''' movement speed. || {{IcoWeapon}} || {{ShardPackSurv}}
 
|-
 
|-
| {{Hero Shard|Long Shot}} || Desc. || {{IcoGloves}} || {{ShardPackSurv}}
+
| ||{{Hero Shard|Long Shot}} || Increases damage the further you are from your target, up to '''5-23.75% (30%)''' more damage. || {{IcoGloves}} || {{ShardPackSurv}}
 
|-
 
|-
| {{Hero Shard|Resolute Armor}} || Desc. || {{IcoChest}} || {{ShardPackSurv}}
+
| ||{{Hero Shard|Resolute Armor}} || Limits potential damage taken from any one hit to '''95-90% (87.5%)''' of your maximum Health. || {{IcoChest}} || {{ShardPackSurv}}
 
|-
 
|-
| {{Hero Shard|Stand Your Ground}} || Desc. || {{IcoWeapon}} || {{ShardPackSurv}}
+
| ||{{Hero Shard|Stand Your Ground}} || While standing still, Hero Damage and Ability Power are increased by '''10-25% (30%)''', and you take '''8-20% (24%)''' less damage. || {{IcoWeapon}} || {{ShardPackSurv}}
 
|-
 
|-
| {{Hero Shard|Tranquil Haste}} || Desc. || {{IcoBoots}} || {{ShardPackSurv}}
+
| ||{{Hero Shard|Tranquil Haste}} || Increases your movement speed by '''200-600 (800)'''. Not active during Combat Phase. || {{IcoBoots}} || {{ShardPackSurv}}
 
|-
 
|-
| {{Hero Shard|Weakness Targeting}} || Desc. || {{IcoWeapon}} || {{ShardPackSurv}}
+
| ||{{Hero Shard|Weakness Targeting}} || Increases damage by '''2.5-7.5% (10%)''' for every [[Status Effects|status effect]] on the enemy, with a maximum increase of 30%. || {{IcoWeapon}} || {{ShardPackSurv}}
 
|-
 
|-
 
|}
 
|}
{{Datafield|Shards/Hypershards|swap}}
 

Revision as of 12:59, 12 July 2024

List of non-hero-specific Item Shards:

Name Effect (gilded value in brackets) Item
GearSlot Shard Pack
Defensive Critical Damage Increases the Defense Crit Damage of the affected tower by 4-20% (24%). Medallion and Totem Outline.png Campaign Standard Shard Pack Icon.png
Fortification Increases Defense Health of the affected tower by 2-34% (41%). Medallion and Totem Outline.png Campaign Standard Shard Pack Icon.png
Construction Increases repair and upgrade speed during Combat Phase by 25-75% (95%). Gloves Icon.png Campaign Standard Shard Pack Icon.png
Drenching Strikes Your primary attacks have a 2-30% (38%) chance on hit to drench enemies for 3-7 seconds. Weapon Icon.png Campaign Standard Shard Pack Icon.png
Retribution When you take damage, you have a 2-20% chance of dealing 125-425% (485%) of your Armor as damage to your attacker. Boots Icon.png Campaign Standard Shard Pack Icon.png
Speed Boost Increases your movement speed by 100-500 (700). Boots Icon.png Campaign Standard Shard Pack Icon.png
Worm Scarf Reduces the damage you take from enemies by 3-15% (19%). Helmet Icon.png Campaign Standard Shard Pack Icon.png
Destruction Increases Defense Power of the affected tower by 2-34% (42%). Medallion and Totem Outline.png Chaos 1 Shard Pack Icon.png
Annoyance Taunts nearby enemies for 1-4 (5) seconds every 8 seconds. Chest Icon.png Chaos 1 Shard Pack Icon.png
Bulwark Increases armor by 3-39% (52%). Chest Icon.png Chaos 1 Shard Pack Icon.png
Critical Strike Increases your Hero Crit Chance by 3-10% (14%). Gloves Icon.png Chaos 1 Shard Pack Icon.png
Haunting Primary attacks generate 1 ghost stack. At 10 stacks you unleash ghosts for 3 seconds, each dealing 10-250% (298%) of your Ability Power as damage. The effect has a cooldown of 5 seconds. Weapon Icon.png Chaos 1 Shard Pack Icon.png
Defensive Critical Strike Increases the Defense Crit Chance of the affected tower by an additional 2-15% (19%). Medallion and Totem Outline.png Chaos 2 Shard Pack Icon.png
Panic Fire When the affected tower takes damage, it has a 5-15% (19%) chance to increase it's Attack Rate by 50% for 1-4 (5) seconds. Does not work with Auras and Traps. Medallion and Totem Outline.png Chaos 2 Shard Pack Icon.png
Press Your Luck When the affected tower takes damage, it has a 5-15% (19%) chance to increase it's Critical Hit Chance by 30% for 1-4 (9) seconds. Does not work with Auras and Traps. Medallion and Totem Outline.png Chaos 2 Shard Pack Icon.png
Quake You have a 10-50% (58%) chance when landing to deal 50-250% (290%) of your Ability Power as earth damage to nearby enemies. Boots Icon.png Chaos 2 Shard Pack Icon.png
Deadly Strikes Increases the Defense Range of the affected tower by 3-39% (52%). Medallion and Totem Outline.png Chaos 3 Shard Pack Icon.png
Shielding Guard When the affected tower takes damage, it has a 5-25% (29%) chance to gain a shield for 50-250% (290%) of it's Defense Health for 5 seconds. Does not work with Auras or Traps. Medallion and Totem Outline.png Chaos 3 Shard Pack Icon.png
Jackpot You have a 2-10% (14%) chance when picking up gold to quadruple the amount. Chest Icon.png Chaos 3 Shard Pack Icon.png
Overwhelm Your attacks have a 7-15% (19%) chance to stun one enemy for 1-3 seconds. Can only affect one enemy at a time. Weapon Icon.png Chaos 3 Shard Pack Icon.png
Defense Rate Increases the Attack Rate of the affected tower by 9-33% (41%). Medallion and Totem Outline.png Chaos 4 Shard Pack Icon.png
Beacon Of The Storm Once per second your primary attack spawns a lightning ball that deals 10-50% (58%) of your Hero Damage as storm damage. Bounces up to 3 times. Gloves Icon.png Chaos 4 Shard Pack Icon.png
Electric Retribution When you take damage, you have a 2-20% chance of dealing 125-425% (485%) of your Armour as storm damage to your attacker. Helmet Icon.png Chaos 4 Shard Pack Icon.png
Explosive Guard When the affected tower takes damage, it has 3-35% chance to trigger an explosion and deal 140-500% (580%) of its Defense Health as damage to nearby enemies. Does not work with Auras or Traps. This does not destroy the tower. Medallion and Totem Outline.png Chaos 5 Shard Pack Icon.png
Vampiric Empowerment Increases the Defense Power of the affected tower by 4-60% (76%) of its Defense Health. Medallion and Totem Outline.png Chaos 5 Shard Pack Icon.png
Anti Air Deals 4-40% (52%) additional damage to flying enemies. Weapon Icon.png Chaos 5 Shard Pack Icon.png
Burning Strikes 2-20% chance on hit to burn target for 20-180% (212%) of your Hero Damage stat as magical fire damage each second for 1-5 seconds.. Weapon Icon.png Chaos 5 Shard Pack Icon.png
Health Pylon Increases the Defense Health of nearby Towers to 102-130% (136%_. Does not buff the Tower that equips this shard. Medallion and Totem Outline.png Chaos 6 Shard Pack Icon.png
Sharpened Spikes Blockade has a 2-30% (38%) chance to stun enemies hit for 1-3 seconds. Medallion and Totem Outline.png Chaos 6 Shard Pack Icon.png
Brain Of Confusion When you take damage you have a 3-15% (19%) chance to confuse nearby enemies for 3 seconds. This effect has a 15 second cooldown. Helmet Icon.png Chaos 6 Shard Pack Icon.png
Flaming Retribution When you take damage, you have a 2-20% chance of dealing 125-425% (485%) of your Armor as fire damage to your attacker. Gloves Icon.png Chaos 6 Shard Pack Icon.png
Power Pylon Increases the Defense Power of nearby defenses to 102-120% (124%). Does not buff the Tower that equips this Shard. Medallion and Totem Outline.png Chaos 7 Shard Pack Icon.png
Life Leech Your primary attacks heal you for 0.2-1% (1.2%) of your max health. Weapon Icon.png Chaos 7 Shard Pack Icon.png
Mage Gambit Increases your Ability Power by 10-50% (58%), but increase damage taken from enemies by 60-20% (12%). Chest Icon.png Chaos 7 Shard Pack Icon.png
Power Gambit Increases your Hero Damage by 10-50% (58%), but increase damage taken from enemies by 60-20% (12%). Weapon Icon.png Chaos 7 Shard Pack Icon.png
Ravenhost Your primary attacks generate Raven stacks. Once you reach 10 stacks, the stacks are depleted to fire a magical Raven dealing 10-210% (250%) of your Ability Power as damage. Bounces 5 times. Weapon Icon.png Chaos 7 Shard Pack Icon.png
Water Elemental The affected tower has has 5-25% (29%) chance on hit to drench enemies for 3 seconds. Medallion and Totem Outline.png Chaos 8 Shard Pack Icon.png
Lightning Touch Your primary attacks have a 30% chance to deal an additional 5-29% (37%) damage as storm damage. Weapon Icon.png Chaos 8 Shard Pack Icon.png
Pumpkinator Primary attacks Pumpkin enemies. When a pumpkined enemy dies, they explode doing 10-210% ability power as damage. Melee attacks against pumkined enemy increase Crit by 3-33% (39%) for 5 sec. Weapon Icon.png Chaos 8 Shard Pack Icon.png
Radiant Power Increase the Defense Power of nearby defenses by 5-10% (14%). Weapon Icon.png Chaos 8 Shard Pack Icon.png
Regeneration Restores 0.25->1.25% (1.65%) of your Max Health every 5s. Boots Icon.png Chaos 8 Shard Pack Icon.png
Serpent God's Fury When you crit with a primary attack, reduce the cooldown of all your abilities by 0.1-1 (1.2) seconds. The effect has a cooldown of 1 second. Weapon Icon.png Chaos 8 Shard Pack Icon.png
Sundering Blow Your primary Attacks reduce enemy's resistances by 5-20% (24%), increasing damage dealt to them. Weapon Icon.png Chaos 8 Shard Pack Icon.png
Taser Suit When you take damage you have a 1-16% (20%) chance to electrocute enemies in a small area around you, stunning them for 3 seconds. Chest Icon.png Chaos 8 Shard Pack Icon.png
Wave Of The Storm You have a 4-40% chance when landing on the ground to deal 10-210% (250%) of your Ability Power as storm damage to nearby enemies. Boots Icon.png Chaos 8 Shard Pack Icon.png
Auto-Repair System Restores 0.5-4% (5%) of the affected tower’s Max Health every 5s. Only active during Combat Phase. Medallion and Totem Outline.png Chaos 9 Shard Pack Icon.png
Critical Empowerment Increases your Hero Crit Damage by 5-16% (20%). Gloves Icon.png Chaos 9 Shard Pack Icon.png
Radiant Empowerment Increases the damage of nearby heroes by 5-10% (14%). Weapon Icon.png Chaos 9 Shard Pack Icon.png
Run and Gun Your primary attacks have a 10-32% (41%) chance on hit to increase your movement speed by 600 for 3s. Boots Icon.png Chaos 9 Shard Pack Icon.png
Tamer's Gambit Pets deal 20-250% (296%) more damage, but Hero Damage and Ability Power are reduced by 70-30% (22%). Weapon Icon.png Chaos 9 Shard Pack Icon.png
Tank Gambit Take 6-26% (30%) less damage, but deal 45-25% (21%) less damage. Chest Icon.png Chaos 9 Shard Pack Icon.png
Venomous Strikes 2-20% chance on hit to poison a target for 20-180% (212%) of your Hero Damage stat as magical poison damage each second for 1-5s.. Weapon Icon.png Chaos 9 Shard Pack Icon.png
All For One Increases Defense Health, Power, Range, and Attack Rate of the affected tower by 2-34% (42%) if only one is built. Medallion and Totem Outline.png Chaos 10 Shard Pack Icon.png
Coup de Grace Increases your Hero Crit Damage by 10-43.33% (50%), but reduce your Crit Chance by 6%. Chest Icon.png Chaos 10 Shard Pack Icon.png
Power Transfer Increases the Defense Critical Chance by 2-30% (38%) and reduces Defense Health by 30%. Medallion and Totem Outline.png Chaos 10 Shard Pack Icon.png
Radiant Rate Increases the Attack Rate of nearby defenses by 4-16% (20%). Weapon Icon.png Chaos 10 Shard Pack Icon.png
Range Pylon Increases the Defense Range of nearby defenses to 102-120% (124%). Does not buff the Tower that equips this Shard. Medallion and Totem Outline.png Chaos 10 Shard Pack Icon.png
Double Time Reduces build time for Defenses during Combat Phase by 10-50% (58%). Gloves Icon.png Survival Tier Icon.png
Icy Strikes Your primary attacks chill enemies for 7 seconds making them move at 90-52% (40%) movement speed. Weapon Icon.png Survival Tier Icon.png
Long Shot Increases damage the further you are from your target, up to 5-23.75% (30%) more damage. Gloves Icon.png Survival Tier Icon.png
Resolute Armor Limits potential damage taken from any one hit to 95-90% (87.5%) of your maximum Health. Chest Icon.png Survival Tier Icon.png
Stand Your Ground While standing still, Hero Damage and Ability Power are increased by 10-25% (30%), and you take 8-20% (24%) less damage. Weapon Icon.png Survival Tier Icon.png
Tranquil Haste Increases your movement speed by 200-600 (800). Not active during Combat Phase. Boots Icon.png Survival Tier Icon.png
Weakness Targeting Increases damage by 2.5-7.5% (10%) for every status effect on the enemy, with a maximum increase of 30%. Weapon Icon.png Survival Tier Icon.png