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Incursions

79 bytes added, 07:59, 16 September 2019
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Chaos VII Incursions
===Bastille Master===
[[File:Bastille_Master_BannerTrue_Bastille_Master_Banner.png|700px600px|thumb]]
'''<u>Map</u> ''' - [[Buried Bastille]] (Lost Dungeons), 5 waves.
'''<u>Playing Condition</u> ''' - All players/heroes on this map will share a pool of lives. The map has only 1 crystal and is timed once combat begins. You will face the miniboss the Bastille Master on the final wave. This map has the same enemy schedules for all lanes as found in a Chaos 7 expedition of this map. All normal minibosses may spawn. No mutators are applied to any lanes.
'''<u>Victory Condition</u> ''' - On Wave 5, the main crystal core still has health, all enemies are defeated before the timer reaches zero, and all heroes do not lose all lives.
 
 
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<u>Playing Tips ('''WARNING - SPOILERS''')</u>:
This incursion also introduces a new miniboss, the Bastille Master. This is a unique miniboss to the game, and can spawn as a miniboss in other game modes. The Bastille Master appears as a NPC on the North end of the long bridge on Waves 1-4, and then on Wave 5 she disappears and then spawns from the North spawn point, usually along with another normal miniboss near the same time. What makes this miniboss unique is her ability to summon shield around her and any surrounding enemies that reflects all damage back to its source and instantly kill it. If one of your defenses attacks her while this shield is up, it will be lost. Same for your hero, if you attack any enemy with this shield active, you will lose a life. The shield is not affected by traps, auras or nodes though. The shield can still be activated while the Bastille Master is stunned. </div>
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