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Incursions

727 bytes added, 18:56, 30 September 2019
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Added Images and a little information to The Kobold Bling King section.
<u>In order to survive to wave 5, the next two points are something that the players have to be aware of -</u>
 
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[[File:DotBM-Secret-Skelly-Spawn-Areas.jpg|The Location of the Skeleton Spawn Points.|thumb]]
If you decide to build in a turtle strategy, then these spawn points might not be a problem. If you're building in a spread out way or even spawn-camping, while there are chokepoints which are very useful, always make sure to allocate some defense to take care of those spawn points that doesn't lead to a chokepoint since they can occasionally be deadly if left unchecked.
 
 
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[[File:Slekeleon_%26_Treet.png|Slekeleon and Treet.|thumb]]
 
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[[File:Eye_of_Cthulhu_forms.png|Left - The Eye of Cthulhu's form in it's first phase. Right - The Eye of Cthulhu's form in it's second phase.|thumb]]
* When it's damaged to the point of half health, it changes to its ''second phase'', morphing to a more grotesque form, having a giant maw instead an iris. During this phase, its speed is increased and will start to physically charge at players.
 
 
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===Kobold Bling King===
<u>Map</u> - [[Little-Horn ValleyFile:True_Bling_King_Banner.png|590px|thumb]] (Dragonfall Town), 5 waves.
'''<u>Map</u> -''' [[Little-Horn Valley]] (Dragonfall Town), 5 waves.
<u>Playing Condition</u> - This is a gathering mission where you collect gold nuggets and bring it to the Kobold King found in the center of the map. Each wave has a gold amount that must be collected to end the stage, and enemies will infinitely spawn until then. Each wave has a time limit that the required gold amount must be collected and returned to the King by, or you will fail the incursion. This map has the same enemy schedules for all lanes as found in a Chaos 3 expedition of this map, with the addition of Golden Crystal Beasts. All normal minibosses can spawn, but will not drop any gold. This incursion assigns one mutator to each lane and miniboss from the common pool of mutators.
'''<u>Playing Condition</u> -''' This is a gathering mission where you collect gold nuggets and bring it to the Kobold King found in the center of the map. Each wave has a gold amount that must be collected to end the stage, and enemies will infinitely spawn until then. Each wave has a time limit that the required gold amount must be collected and returned to the King by, or you will fail the incursion. This map has the same enemy schedules for all lanes as found in a Chaos 3 expedition of this map, with the addition of Golden Crystal Beasts. All normal minibosses can spawn, but will not drop any gold. This incursion assigns one mutator to each lane and miniboss from the common pool of mutators.
<u>Victory Condition</u> - On Wave 5, all main crystal cores still have health, and all required nuggets are brought to the Kobold King before the timer expires.
'''<u>Victory Condition</u> -''' On Wave 5, all main crystal cores still have health, and all required nuggets are brought to the Kobold King before the timer expires.
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<u>Playing Tips ('''WARNING - SPOILERS''')</u>:
<div class="mw-collapsible-content"> [[File:Explodinators.png|An Explodinator.|100px|thumb]]Chaos Three enemies have hefty defenses against projectile attacks with reflective shields, so unless you have Piercing MODs on your Relics, try using AOE based attacks such as auras, traps, and nodes on ground lanes. Gold is hidden around the stage and it  There is also dropped from a new miniboss unique enemy called the Golden Crystal Beastan '''Explodinator''' which spawns in certain lanes during certain waves. Once They are a more powerful version of kobolds but they also fire rockets everywhere in a nugget is given to the King at medium radius around them when can be very deadly when those hit a lit up circle near his feet, hero which result in a small brown gold bag will appear to represent that completed nuggetone shot death. The map is darkHowever despite their power, Explodinators are quite tiny, so the gold nuggets roughly a tad bit smaller than a regular goblin though their presence can be hard to see, but they do sparkle. You can only hold 1 gold nugget at a time, known through rockets firing everywhere from them which is very visible though the sparks from the rockets flying and must return it to the Kobold King within 20 seconds, or you will lose that nugget. If you switch heroes or die while you have a nugget, you will lose itexploding.
Gold can be found in 12 or so hidden locations on the map, see the below map (pic coming soon), of which about 2-4 are generated at the beginning of the wave at random and a couple more nuggets will generate as the stage progresses[[File:Golden_Whiterbeast. On Wave 5, up to 7 hidden nuggets can randomly spawn as the stage progresses. Gold is also dropped by special minibosses that constantly spawn from lanes called png|A Golden Crystal Beasts (Beast and a large gold flair [[Witherbeastscrystal/nugget that it drops.|Witherbeastthumb]]). Each of these minibosses will drop one gold nugget. '''Gold Nuggets and The dropped nuggets can stack on the ground in the same wave. Once the required amount of nuggets has been given to the Kobold Bling King in a wave, that wave will end. All dropped, held, and hidden gold nuggets will vanish at the end of each wave. Be careful not to place or aim defenses too close to a spawn point so that when the Golden Crystal Beasts drops the nugget, it falls outside of the spawn point and you can reach it. '''
Gold is hidden around the stage and it is also dropped from a new miniboss called the '''Golden Crystal Beast'''. Once a nugget is given to '''The Kobold Bling King''' at a lit up circle near his feet, a small brown gold bag will appear to represent that completed nugget (image above). The map is dark, so the gold nuggets can be hard to see, but they do sparkle. You can only hold 1 gold nugget at a time, and must return it to the Kobold King within 20 seconds, or you will lose that nugget. If you switch heroes or die while you have a nugget, you will lose it.
Wave Requirements[[File: Wave 1Bling_Crystal_Locations.png|The 12 known hidden locations that gold nuggets can spawn from. The center of the map shows the Bling King's location.|thumb]]Gold can be found in 12 or so hidden locations on the map (see the map beside) 7 nuggets, 245 seconds; Waves of which about 2-4) 9 are generated at the beginning of the wave at random and a couple more nuggets, 270 seconds; will generate as the stage progresses. On Wave 5, up to 7 hidden nuggets can randomly spawn as the stage progresses. Gold is also dropped by special minibosses that constantly spawn from lanes called Golden Crystal Beasts (a large gold flair [[Witherbeasts|Witherbeast]]) 10 . Each of these minibosses will drop one gold nugget. The dropped nuggets can stack on the ground in the same wave. Once the required amount of nuggetshas been given to the Kobold King in a wave, that wave will end. All dropped, held, 300 secondsand hidden gold nuggets will vanish at the end of each wave. Be careful not to place or aim defenses too close to a spawn point so that when the Golden Crystal Beasts drops the nugget, it falls outside of the spawn point and you can reach it. </div></div>
'''Wave Requirements to clear each wave:''' Wave 1) ''<u>7 nuggets in 245 seconds</u>;'' Waves 2-4) ''<u>9 nuggets in 270 seconds</u>;'' Wave 5) ''<u>10 nuggets in 300 seconds</u>''.
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<u>Special Weapon</u> - '''Bling King Bow''', which shows up in inventory as "Bling-O-Midas" ([[Weapons#Bows|bow]] for [[Huntress]]). Has 1 spread, 2.5 speed, and Single II type. Primary attacks are lava ball flair that burst on impact, but have no AOE effect and do not Ignite. It is only cosmetic.
'''<u>Special Weapon Reward</u> -''' [[File:Bling-O-Midas_Icon.png|35px]] '''Bling King Bow''', which shows up in inventory as "Bling-O-Midas" ([[Weapons#Bows|bow]] for [[Huntress]]). Has 1 spread, 2.5 speed, and Single II type. Primary attacks are lava ball flair that burst on impact, but have no AOE effect and do not Ignite. It is only cosmetic.
* <u>Special Weapon MOD</u> - '''Bling Blast''', "charged shots fire a stream burning enemies for XX% Hero Damage twice per second for X.XX seconds. The stream is XX degrees wide and XXXX units long." Chaos 3 values [45.5-60%, 6.61-8.22s, 40-50 degrees, 1465-1900 units], Chaos 7 values [65.5-80%, 8.83-10.44s, 53-63 degrees, 2065-2500 units]. Hold the charge button down until this fires, and keep the button pressed for it to continue firing the stream for the full time length. Let the button go and hold it again to fire another time. It fires out in a wide, continuous, horizontal fan pattern. This hits with Fire damage, so it will ignite any oiled enemies. This attack also pierces.
==[[Chaos#Chaos_IV|Chaos IV]] Incursions==
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