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Shards

339 bytes added, 17:24, 14 March 2020
Hyper Shards
==Shards Packs==
Shards drop from shard packs obtained from victory chest at the end of every map, you will get Standard shard pack after completing any Campaign and Chaos map, those packs can drop shards associated with Campaign packs. After completing Trials on Chaos difficulty, you will get guaranteed Shard pack from that difficulty and one Shard Pack from any previous difficulty (for example, if you beat Chaos 3 III Trials, you’ll receive 1 Chaos 3 III Shard Pack and 1 Chaos 2II, Chaos 1 I or Standard Shard Pack). Once you win 3 consecutive random maps in a row in Trials, you’ll activate the Shard consecutive bonus. On your 4th consecutive victory onward, you’ll earn an extra Shard Pack for as long as the streak continues. This extra Shard Pack is a guaranteed Shard Pack from that difficulty. That means once you activate the win bonus, you’ll get 3 Shards guaranteed every victory (2 Shard Packs of that difficulty, 1 Shard Pack from previous difficulties) until one of your crystals break or you leave the streak is brokengame. Any shard can be purchased from [[Non Playable Characters|Gran Ma'ster]] for 1000 Defender Medals or 250 Gems. A shard pack containing 5 random shards can also be purchased for 500 Defender Medals or 125 Gems. These shard packs will give you 5 random shards from a single difficulty (e.g. 5 random Chaos V shards).
==Shard Dust==
==Shards list==
Most of '''drop locations are confirmed by [[File:Trendy-logo-final.png|80px]]''' (up to C5), darker shards visible at the end of the table no longer . Chaos 8 Shards (like Chaos 8 Ampoules) only drop in game, '''they will be added in near future along with new Chaos levels'''Onslaught or Prime Incursions. [[File:c8.png|100px|link=C8 Shards]]
{| class="wikitable sortable" style="width:100%; text-align:center;"
! style="width:3%;" | Relic
|-
| {{Defense Shard|Defensive Critical Damage}} || Increases the Defense Crit Damage of the affected tower by '''24-3420%'''. || 16 || Campaign || {{Valid for ALL}} || {{Valid for Relic}}
|-
| {{Defense Shard|Fortification}} || Increases Defense Health of the affected tower by '''2-34%'''. || 16 || Campaign || {{Valid for ALL}} || {{Valid for Relic}}
| {{Hero Shard|Corruption’s Fortification}} || Armor buff of Dryad’s Blessing is increased by '''4-40%''' in purification form. || 12 || Campaign || {{Valid for Dryad}} || {{Valid for Chest}}
|-
| {{Hero Shard|Drenching Strikes}} || Your primary attacks have a '''2-30%''' chance on hit to drench enemies for '''3-107''' seconds. || 14 || Campaign || {{Valid for ALL}} || {{Valid for Weapon}}
|-
| {{Hero Shard|Enduring Tornado}} || Increases the knockup duration of Tornado by '''1-6''' seconds. || 10 || Campaign || {{Valid for Apprentice}}{{Valid for Adept}} || {{Valid for Gloves}}
| {{Defense Shard|Lateral Blast}} || Volcano attacks spawn three random meteors that drop nearby, each dealing '''750-2250%''' Defense Power as magical Fire damage. || 20 || Chaos 4 || {{Valid for Lavamancer}} || {{Valid for Relic}}
|-
| {{Defense Shard|Power Transfer}} || Increases the Defense Crit Chance of the affected tower by '''?4-30%''' and reduces the Defense Power by -10%. || 14 || Chaos 4 || {{Valid for ALL}} || {{Valid for Relic}}
|-
| {{Defense Shard|Puncturing Bolts}} || Ballista can now pierce an additional '''1-4''' targets. || 6 || Chaos 4 || {{Valid for Squire}} || {{Valid for Relic}}
|-
| {{Hero Shard|Twice As Bright}} || Eruption now increases Defense Power to '''10-70%''', but the duration is reduced by '''-5''' seconds. || 20 || Chaos 7 || {{Valid for Lavamancer}} || {{Valid for Helmet}}
|- style="opacity:.5"| {{Hero Shard|Wave Of The Storm}} || You have a '''4-40%''' chance when landing on the ground to deal '''50-350%''' of your Ability Power as storm damage to nearby enemies. || 20 || Chaos 8 || {{Valid for ALL}} || {{Valid for Boots}}|- style="opacity:.5"| {{Defense Shard|Oily Harpoon}} || Ballista has a '''4-40%''' chance to oil targets on hit slowing them by '''40%''' for '''2''' seconds. If hit by a fire soure, the oil will be consumed and burn the target for '''150-600%''' of your Defense Power stat every second for '''5''' seconds. || 18 || Chaos 1 8 || {{Valid for Squire}} || {{Valid for Relic}}|- style="opacity:.5"| {{Hero Shard|Block Power}} || Increases the blocking power of the shield by '''5-25%'''. || 20 || Chaos 1 8 || {{Valid for Squire}} || {{Valid for Shield}}|- style="opacity:.5"| {{Hero Shard|Harbinger’s Powered Block}} || Blocking reduces the cooldown of Seismic Slam by '''-0.2''' to '''-0.7''' seconds. Happens a max of '''3''' times a second. || 10 || Chaos 1 8 || {{Valid for Squire}} || {{Valid for Shield}}|- style="opacity:.5"| {{Hero Shard|Power of Embermount}} || Increases the amount of Molten Power gained by '''4-40%'''. || 12 || Chaos 1 8 || {{Valid for Lavamancer}} || {{Valid for Helmet}}|- style="opacity:.5"| {{Hero Shard|Power Overwhelming}} || Increases your Ability Power by '''10-30%''', but increase your ability resource cost by '''100-70%'''. || 20 || Chaos 1 8 || {{Valid for AbyssLord}} || {{Valid for Helmet}}|- style="opacity:.5"| {{Hero Shard|Price Of Power}} || Increases damage of Two at Twice the Price by '''4-40%'''. || 12 || Chaos 1 8 || {{Valid for Gunwitch}} || {{Valid for Gloves}}|- style="opacity:.5"| {{Hero Shard|Regeneration}} || Restores '''1.5-3%''' of your Max Health every '''3s'''. || 10 || Chaos 1 8 || {{Valid for ALL}} || {{Valid for Boots}}|- style="opacity:.5"| {{Hero Shard|Submerging Blast}} || Increases Submerge's Emerge damage by '''4-40%'''. || 12 || Chaos 1 8 || {{Valid for Lavamancer}} || {{Valid for Boots}}|- style="opacity:.5"| {{Hero Shard|Sundering Blow}} || Your primary Attacks reduce enemy's resistances to '''95-80%''' increasing damage dealt to them. || || Chaos 1 8 || {{Valid for ALL}} || {{Valid for Weapon}}|- style="opacity:.5"| {{Hero Shard|Superconductor}} || Reduces ability costs by '''2-20%'''. || 18 || Chaos 1 8 || {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Monk}}{{Valid for Huntress}}{{Valid for AbyssLord}}{{Valid for SeriesEV2}}{{Valid for Gunwitch}}{{Valid for Lavamancer}}{{Valid for Adept}} || {{Valid for Chest}}|- style="opacity:.5"| {{Hero Shard|Tempered Anger}} || Mystic loses appeasement '''4-40%''' slower and take '''0-100%''' less appeasement damage when at '''0''' appeasement. || 12 || Chaos 1 8 || {{Valid for Mystic}} || {{Valid for Chest}}|- style="opacity:.5"| {{Defense Shard|Torpedo Striker}} || Increases the radius of the Reflect Beam's Torpedo Detonation by '''4-40%'''. || 12 || Chaos 2 8 || {{Valid for SeriesEV2}} || {{Valid for Relic}}|- style="opacity:.5"| {{Hero Shard|Enduring Price}} || Two at Twice the Price lasts '''1-7s''' longer. || 12 || Chaos 2 8 || {{Valid for Gunwitch}} || {{Valid for Weapon}}|- style="opacity:.5" | {{Hero Shard|Lingering Core}} || Increases Molten Core lifespan by '''1-8''' seconds. || 14 || Chaos 2 8 || {{Valid for Lavamancer}} || {{Valid for Weapon}}|- style="opacity:.5"| {{Defense Shard|Vengeance}} || 4-40% of the damage taken by the Spike Blockade is returned in its next attack. || 18 || Chaos 3 8 || {{Valid for Squire}} || {{Valid for Relic}}|- style="opacity:.5"| {{Hero Shard|Proton Cannon Boost}} || Width of Proton Charge increased by '''4-40%'''. || 12 || Chaos 3 8 || {{Valid for SeriesEV2}} || {{Valid for Weapon}}|- style="opacity:.5"| {{Hero Shard|Pumpkinator}} || Primary attacks Pumpkin enemies. When enemy Dies explode doing '''10-210%''' ability power as damage. Melee attacks against pumkined enemy increase Crit by '''3-30''' for '''5''' sec. || 20 || Chaos 3 8 || {{Valid for ALL}} || {{Valid for Weapon}}|- style="opacity:.5"| {{Hero Shard|Snake Bomb}} || When a Dark Torment serpent expires, it explodes dealing '''20-1''',020% Ability Power as magical damage to nearby enemies. || 20 || Chaos 3 8 || {{Valid for Mystic}} || {{Valid for Weapon}}|- style="opacity:.5"| {{Hero Shard|Submerging Speed}} || Increases movement speed while Submerged by '''4-40%''' and adds a knockup on Emerge. || 12 || Chaos 3 8 || {{Valid for Lavamancer}} || {{Valid for Boots}}|- style="opacity:.5"| {{Hero Shard|Zero Entropy}} || Ice Needle only affects a single target, but damage is increased by '''4-40%''' and duration is increased by '''1-7''' seconds. || 12 || Chaos 3 8 || {{Valid for Gunwitch}} || {{Valid for Helmet}}|- style="opacity:.5"| {{Defense Shard|Shattering Torpedo}} || Ev2's torpedo's are imbued with earth magic. Upon detonation they deal an additional '''20-500%''' defense power as crushing earth damage. || 20 || Chaos 4 8 || {{Valid for SeriesEV2}} || {{Valid for Relic}}|- style="opacity:.5"| {{Defense Shard|Water Elemental}} || The affected tower has has '''5-25%''' chance on hit to deal '''3-30%''' additional damage and drench enemies for '''5''' seconds. || 20 || Chaos 4 8 || {{Valid for ALL}} || {{Valid for Relic}}|- style="opacity:.5"| {{Hero Shard|Death’s Grasp}} || When you defeat an enemy gain a charge, up to a maximum of '''5.''' When you block with your shield all charges are then consumed. Each unleashing a fireball Dealing '''10-210%''' ability power. || 20 || Chaos 4 8 || {{Valid for Squire}} || {{Valid for Shield}}|- style="opacity:.5"
| {{Hero Shard|Lightning Touch}} || Your primary attacks deal an additional '''4-40%''' of your Hero Damage as storm damage. || 12 || Chaos 4 || {{Valid for ALL}} || {{Valid for Weapon}}
|- style="opacity:.5"| {{Hero Shard|Proton Flame Charge}} || EV2's Proton Cannon is upgraded with a flaming core dealing an extra '''4-25%''' fire damage to enemies it hits. || 14 || Chaos 4 8 || {{Valid for SeriesEV2}} || {{Valid for Gloves}}|- style="opacity:.5"| {{Hero Shard|Taser Suit}} || When you take damage you have a '''1-16%''' chance to electrocute enemies in a small area around you, stunning them for '''1-5''' second. || 15 || Chaos 4 8 || {{Valid for ALL}} || {{Valid for Chest}}|- style="opacity:.5"| {{Defense Shard|Harbinger’s Exile}} || Training Dummy has a '''1-9%''' chance to teleport targets back to spawner. || 20 || Chaos 5 8 || {{Valid for Squire}} || {{Valid for Relic}}|- style="opacity:.5"| {{Hero Shard|Skeletal Bind}} || When you defeat an enemy, you generate a charge. Your next fully-charged secondary attack summons a skeletal hand that traps each target hit for '''1-6''' seconds, draining one charge for each enemy hit. You can have a max of '''5''' charges. || 10 || Chaos 5 8 || {{Valid for ALL}} || {{Valid for Weapon}}|- style="opacity:.5"| {{Hero Shard|Spider’s Kiss}} || Snipe hits inflict poison, dealing '''50-450%''' Ability Power as magical earth damage per second for '''5s'''. || 20 || Chaos 5 8 || {{Valid for Gunwitch}} || {{Valid for Weapon}}
|-
|}
==Hyper Shards==
With the introduction of mastery mode, several new hyper shards have been introduced to the game. Shards unlock as you earn stars in mastery mode. You Each hyper shard can only receive these be obtained once in Mastery mode. As of the Prime Incursion Update, completing all maps within a prime region awards a hyper shard. Completing all six regions awards the last hyper shard. This allows you to obtain a second set of all the shards once.Note that the order that you obtain hyper shards in Prime Incursions is different than that of Mastery mode (e.g. the first prime region doesn't award Mass Destruction).
{| class="wikitable sortable" style="width:100%; text-align:center;"
! rowspan="2" style="width:1510%; text-align:center;" | Name ! rowspan="2" style="width:4540%; text-align:center;" | Effect
! rowspan="2" style="width:5%; text-align:center;" | Upgr. levels
! rowspan="2" style="width:7%; text-align:center;" | Stars Needed
! rowspan="2" style="width:7%; text-align:center;" | Prime Region
! colspan="8" style="width:31%; text-align:center;" | Valid for
|-
! style="width:3%;" | Relic
|-
| {{Defense Shard|Mass Destruction}} || Increases the Defense Power of the affected tower by 2-70% . || 34 || 50 Stars || Completing all prime maps || {{Valid for ALL}} || {{Valid for Relic}}
|-
| {{Defense Shard|Vicious Strikes}} || Increases the Defense Range of the affected tower by x-2275 units. || 12 || 155 Stars || Prime 6 || {{Valid for ALL}} || {{Valid for Relic}}
|-
| {{Defense Shard|Radiant Critical Power}} || Increases the Defense Critical Damage of nearby defenses by 0-5% and Defense Critical Chance of nearby defenses by 3%. || 5 || 260 Stars || Prime 4 || {{Valid for ALL}} || {{Valid for Boots}}
|-
| {{Defense Shard|Explosive Shielding Guard}} || When the affected tower takes damage, it has a 3-35% chance to gain a shield for 50-250% of its Defense Health for 5 seconds and to trigger an explosion that deals 140-500% of its Defense Health as damage to nearby enemies. Does not work with Auras and Traps. This does not destroy the tower. Does not stack with Shielding Guard or Explosive Guard. || 20 || 365 Stars || Prime 2 || {{Valid for ALL}} || {{Valid for Relic}}
|-
| {{Defense Shard|Thunderstruck}} || Your primary attacks have a 26% chance on hit to drench enemies for 7 seconds and your primary attacks deal an additional 40% damage as storm. || 12 || 470 Stars || Prime 3 || {{Valid for ALL}} || {{Valid for RelicWeapon}}
|-
| {{Defense Shard|Destructive Pylon}} || Increases the Defense Power of nearby defenses to 120% and increases the Defense Power of the affected tower by 34%. Does not stack with Destruction or Power Pylon. || ? 18 || 575 Stars || Prime 1 || {{Valid for ALL}} || {{Valid for Relic}}
|-
| {{Defense Shard|Automation}} || Each time your defense attacks, it heals for 2% of its max health. Cooldown of 0.7 seconds. || 20 || 680 Stars || Prime 5 || {{Valid for ALL}} || {{Valid for Relic}}
|- style="opacity:.5"
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