Difference between revisions of "Template:Hero Ability"

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(Renaming the "Damage" field as "Damage Scalar" and moving it under "Ability Statistics". It makes more sense that the damage scalar should also be listed under the statistics rather than added after the overview.)
 
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<includeonly>{| border="0" cellpadding="1" cellspacing="1" class="article-table"
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{| border="1" cellpadding="1" cellspacing="0" class="floatright" width="250"
|{{Datafield|{{PAGENAME}}/icon|icon}}
+
|-
|'''{{Datafield|{{PAGENAME}}/name}}''': {{Datafield|{{PAGENAME}}/description}}
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| style="text-align: center;" |'''{{{Name}}}'''
|}</includeonly>
+
|-
 +
| style="text-align: center;" |[[File:{{{Icon}}}]]
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|-
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|{{{Description}}}
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|-
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| style="text-align: center;" |'''Ability Statistics'''
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|-
 +
|
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{| border="0" cellpadding="0" cellspacing="0" width="100%"
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|-
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| style="vertical-align:top;" |''Hero:''
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| style="text-align: right;" |[[{{{Hero}}}]]{{#if: {{{Hero2|}}}|<br />[[{{{Hero2|}}}]]}}{{#if: {{{Hero3|}}}|<br />[[{{{Hero3|}}}]]}}{{#if: {{{Hero4|}}}|<br />[[{{{Hero4|}}}]]}}{{#if: {{{Hero5|}}}|<br />[[{{{Hero5|}}}]]}}{{#if: {{{Hero6|}}}|<br />[[{{{Hero6|}}}]]}} <br />
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|-
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|''Mana Cost:''
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| style="text-align: right;" |{{{Mana}}} <br />
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|-
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|''Base Recharge:''
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| style="text-align: right;" |{{{ISpeed}}} <br />
 +
|-
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|''Damage Type:''
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| style="text-align: right;" |{{{Element}}} <br />
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|-
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|''Damage Scalar:''
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| style="text-align: right;" |{{{Damage}}} <br />
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|-
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|''Status Effect:''
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| style="text-align: right;" | {{{Status}}} {{#if: {{{SCombo|}}}|<br />
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{{!}}-
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{{!}}''Combo Starter:''
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{{!}} style="text-align: right;" {{!}}{{{SCombo}}}| }} {{#if: {{{FCombo|}}}|<br />
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{{!}}-
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{{!}}''Combo Finisher:''
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{{!}} style="text-align: right;" {{!}}{{{FCombo}}}| }} <br />
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|}
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|} __NOTOC__
  
==Overview==
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{{{Overview}}}
<noinclude>Shows ability data.</noinclude>
 
<includeonly>{{Datafield|{{PAGENAME}}|swap}}</includeonly>
 
 
 
<noinclude>Format ability data section here.</noinclude>
 
 
 
<includeonly>
 
===Effects===
 
*''Ability Damage:'' {{Datafield|{{PAGENAME}}/damage}} of Ability Power.
 
*''Damage Type:'' {{Datafield|{{PAGENAME}}/element}}
 
*''Status Effect:'' {{Datafield|{{PAGENAME}}/status}} {{#ifeq: {{{combo|}}} | status |
 
*''Elemental Combo Starter:'' {{Datafield|{{PAGENAME}}/combo}} using {{Datafield|{{PAGENAME}}/status}} |}} {{#ifeq: {{{combo|}}} | element |
 
*''Elemental Combo Finisher:'' {{Datafield|{{PAGENAME}}/combo}} using {{Datafield|{{PAGENAME}}/element}} |}} {{#ifeq: {{{combo|}}} | mix |
 
*''Elemental Combinations:'' {{Datafield|{{PAGENAME}}/combo}} using both {{Datafield|{{PAGENAME}}/element}} and {{Datafield|{{PAGENAME}}/status}} |}}
 
 
 
===Requirements===
 
*''Level Required:'' {{Datafield|{{PAGENAME}}/level}}
 
*''Mana Required:'' {{Datafield|{{PAGENAME}}/mana}}
 
*''Cooldown Required:'' {{Datafield|{{PAGENAME}}/cooldown}}
 
</includeonly>
 
  
 
<noinclude>[[Category:Templates/Visual]]{{Documentation}}</noinclude>
 
<noinclude>[[Category:Templates/Visual]]{{Documentation}}</noinclude>

Latest revision as of 14:46, 2 August 2022

{{{Name}}}
[[File:{{{Icon}}}]]
{{{Description}}}
Ability Statistics
Hero: [[{{{Hero}}}]]
Mana Cost: {{{Mana}}}
Base Recharge: {{{ISpeed}}}
Damage Type: {{{Element}}}
Damage Scalar: {{{Damage}}}
Status Effect: {{{Status}}}

{{{Overview}}}

Template documentation follows
Note: the template above may sometimes be partially or fully invisible.
Visit Template:Hero_Ability/doc to edit this documentation. (How does this work?)
Description
This template will apply constant formatting for each Hero Ability. This Template is a Master Template, and will require sub data templates for each data element.
Syntax
Type Template:T on the article at the location of the table.