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| − | '''''<u>NOTE : THIS PAGE IS STILL UNDER CONSTRUCTION. THIS IS NOT FINAL. THERE WILL BE UPDATES EVENTUALLY. </u>'''''
| + | #Redirect [[Status Effects]] |
| − | | |
| − | {|class="wikitable" style="display:; text-align:center;"
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| − | |-
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| − | ! Combo Starter !! Combo Finisher !! Result
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| − | |-
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| − | |Poison || Earth || Petrify
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| − | |-
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| − | |Drench || Storm || Electrocute
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| − | |-
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| − | |Drench || Frost || Freeze
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| − | |-
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| − | | Oil || Fire || Ignite
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| − | |-
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| − | | Freeze || Earth || Shatter
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| − | |}
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| − | =Elemental Combos=
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| − | | |
| − | ===Petrify===
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| − | [[File:Petrify.gif|300px|right]]
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| − | Petrify is a stun that turns [[enemies]] into stone when earth damage comes in contact with poisoned [[Enemies|enemy]].
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| − | * It's approximately a 6s stun.
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| − | * Petrified flying mobs drop out of the air and instantly die if they land in a void, This does not work for [[Dark Assassin|Dark Assassins]].
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| − | * Causes the [[Enemies#Bosses|Drakenlord]] to take full damage whilst petrified even if his shield hasn't been disabled by ignite or [[Shards|burning strikes]] first.
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| − | * Has the best body block, petrified mobs form a physical barrier which prevents un-petrified [[Enemies|mobs]] from walking past (to a degree).
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| − | * Counts towards [[Mods|controller mods]].
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| − | * Has diminishing returns (DR).
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| − | | |
| − | <br><br><br>
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| − | ===Electrocute===
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| − | [[File:Electrocute.gif|300px|right]]
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| − | | |
| − | Electrocute is a stun that shocks [[enemies]] when storm damage comes in contact with a drenched [[Enemies|enemy]].
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| − | * It's approximately a 6s stun.
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| − | * Has body block, but the body block is worse than petrify.
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| − | * Counts towards [[Mods|controller mods]].
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| − | * Counts towards [[Mutators|Controlled Burn Mutator]].
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| − | * Has diminishing returns (DR).
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| − | | |
| − | <br><br><br>
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| − | ===Ignite===
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| − | [[File:Ignite.gif|300px|right]]
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| − | | |
| − | * Causes [[Enemies|mobs]] to take 25% more damage from all sources while ignited
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| − | * Burn is not ignite, [[Mods|embermount flames mod]], [[Shards|burning strikes shard]], etc are burn and do not provide the damage bonus.
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| − | * Oil type [[defenses]] inherently slows [[Enemies|mobs]] by a %, since the status disappears when a combo occurs , you'll lose oil and the slow once ignite procs.
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| − | * Ignite can't be applied to [[Enemies#Bosses|Phoenix]] or [[Enemies#Bosses|Genie King Bosses]], [[Shards|Melting Point]] can.
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| − | * [[Shards|Melting point]] ([[Countess]] [[shards|shard]]) is a separate form of ignite that applies a 30%~35% debuff and stacks with standard ignite.
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| − | | |
| − | <br><br><br>
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| − | ===Freeze===
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| − | [[File:Freeze.gif|300px|right]]
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| − | | |
| − | * It's approximately a 4s stun.
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| − | * Slows [[Enemies|mobs]] by 40% for 2 seconds after the end of the stun.
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| − | * Cannot be applied to [[Enemies#Special Level Enemies|frost mobs]].
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| − | * Can drop flying mobs & void-kill like petrify. The kill does not Work against [[Dark Assassin|Dark Assassins]].
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| − | * Counts towards [[Mods|controller mods]].
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| − | * Counts towards [[Mutators|Controlled Burn Mutator]].
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| − | * Has diminishing returns (DR).
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| − | | |
| − | <br><br><br>
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| − | ===Shatter===
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| − | [[File:Shatter.gif|300px|right]]
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| − | | |
| − | * The earth damage providing the shatter will deal 50% more damage.
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| − | * Slows [[Enemies|mobs]] by 40% for 2 seconds after the end of the stun.
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| − | * Is a 2.5s stun.
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| − | * Does not have DR on it's own but will get affect from it on any other stun.
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| − | * Counts towards [[Mods|controller mods]].
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| − | | |
| − | =Effects=
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| − | | |
| − | ===Chill===
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| − | [[File:Chill.gif|300px|right]]
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| − | | |
| − | * Counts towards [[Mutators|Controlled Burn Mutator]].
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| − | * Doesn't work on unslowable [[enemies]].
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| − | | |
| − | <br><br><br>
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| − | ===Taunt===
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| − | [[File:Taunt.gif|300px|right]]
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| − | Taunt is an effect that makes surrounding [[enemies]] agro the player.
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| − | * Counts towards [[Mods|controller mods]].
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| − | * Counts towards [[Mutators|Controlled Burn Mutator]].
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| − | | |
| − | <br><br><br>
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| − | ===Confuse===
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| − | Confuse is similar to taunt but the effect makes surrounding [[enemies]] attack one another.
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| − | [[File:Confuse.gif|300px|right]]
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| − | | |
| − | * Counts towards [[Mods|controller mods]].
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| − | * Counts towards [[Mutators|Controlled Burn Mutator]].
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| − | | |
| − | <br><br><br>
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| − | ===Drench===
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| − | [[File:Drench.gif|300px|right]]
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| − | | |
| − | * Counts towards [[Mutators|Controlled Burn Mutator]].
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| − | | |
| − | <br><br><br>
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| − | ===Knockback===
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| − | [[File:Knockback.gif|300px|right]]
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| − | | |
| − | Knockback is an effect that pushes [[enemies]] away from the [[Defenses|defenses']]/player's position.
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| − | | |
| − | | |
| − | <br><br><br>
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| − | ===Knock Up===
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| − | [[File:Knockup.gif|300px|right]]
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| − | Knockup is an effect that lifts [[enemies]] into the air briefly, disabling their movement.
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| − | * Counts towards [[Mutators|Controlled Burn Mutator]].
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| − | * Knocked up [[enemies]] will be targeted by anti-air [[defenses]] such as the [[Sky_Guard_Tower|Sky Guard Tower]].
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| − | * Doesn't work against flying [[enemies]].
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| − | <!--- Unsure about the DR --->
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| − | | |
| − | | |
| − | <br><br><br>
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| − | ===Stun===
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| − | [[File:Stun.gif|300px|right]]
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| − | | |
| − | * Counts towards [[Mutators|Controlled Burn Mutator]].
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| − | * Has diminishing returns (DR).
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