From Dungeon Defenders 2 Wiki
Revision as of 13:45, 15 June 2023
List of Engineer-specific Item Shards:
Name
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Effect
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Item
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Weapon
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Helmet
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Chest
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Boots
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Gloves
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Relic
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Advanced Rocketry |
Increases the damage of Bunker Buster by 3-39%. |
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Diamond-Tipped Drill |
Increases the damage of Drill Shot by 3-39%. |
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Electric Discharge |
Steam Blast also deals 8-50% damage as storm damage. |
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EMP Shells |
Orbital Cannon damage increased by 3-39%, and its hits have a 1-25% chance to Stun enemies for 1-5 seconds and slow them by 30% for 3-7 seconds. |
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Focused Lens |
Increases the damage of Orbital Cannon by 3-39%. |
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High Explosives |
Increases Bunker Buster projectile damage by 16-64%, and reduces damage falloff by 18-42%. |
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High Pressure |
Increases the range of Steam Blast by 3-39%. |
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Incendiary Rocket |
Bunker Buster ignites targets on hit, dealing 200-1400% of Ability Power as damage every second over 5 seconds. |
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Laser Rounds |
Your attacks have a 30% chance to spawn a laser that pierces enemies dealing 100-200% of your Hero Damage as Electric damage. |
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Rupturing Smash |
Drill Smash damage increased by 7-21%, and it Stuns enemies hit for 2.5 seconds. |
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Satellite Strike |
Shortly after an Orbital Cannon triggers, a massive laser slams into the ground dealing 1,500-12,750% of Ability Power as magical storm damage. |
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Scorching Steam |
Increases the damage of Steam Blast by 3-39%. |
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Seismic Tremors |
Increases the damage of Drill Smash by 3-39%. |
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Electric Paralysis |
EMP Trap slows enemies hit to 70-62% speed for 1-3 seconds. |
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Enhanced Throw |
Increases the Defense Range of the Magnetic Knight Tower by 4-45%, and increases its Defense Damage by 5-15%. |
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Heavy Rounds |
Increases the damage of the Rail Gun Tower by 5-40%, but lowers the tower’s range by 50%. |
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Kinetic Energy |
Increases the damage of the Rail Gun Tower by 3-10%, and has a 10-28% chance on hit to stun the target for 0.4-3.2 seconds. |
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Sentry Rocket |
The Sentry Turret’s attacks generate 1 stack. At 5 stacks, it fires a Rocket dealing 100-150% Defense Damage in an area. |
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Spinning Up |
The Sentry Turret deals more damage as it strikes enemies, up to a maximum up 10-50% extra damage. Damage increase resets after not attacking for 5 seconds. |
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Sharpened Spear |
Magnetic Knight Tower has a 2-20% chance on hit to cause the target to bleed, dealing 20-45% of your Tower Damage stat as magical damage each second for 1-5s. |
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Voltage Spike |
EMP Trap has a 2-38% chance to deal 4-76% more damage. |
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