In the Dungeon Defenders series2, the characters with which you play as are called heroes, they . Most heroes have several skill where you can divide them into 4 [[Ability|Abilities]] (Action part) where they're linked to the hero's combat and 4 [[Defense|Defenses]], which you place on the ground (the Tower Defense part). The Gunwitch and Barbarian have 8 abilities and no defenses.
===Heroes===[[File:Squire_card.png|200px|link=Squire]][[File:Apprentice_card.png|200px|link=Apprentice]]
[[File:Huntress_card.png|200px|link=Huntress]]
[[File:Monk_card.png|200px|link=Monk]]
[[File:AbyssLord_card.png|200px|link=Abyss Lord]]
[[File:SeriesEV2_card.png|200px|link=Series EV2]]
[[File:GunWitch_card.png|200px|link=Gun WitchGunwitch]]
[[File:Lavamancer_card.png|200px|link=Lavamancer]]
[[File:Mystic_card.png|200px|link=Mystic]]
[[File:Initiate_card.png|200px|link=Initiate]]
[[File:Adept_card.png|200px|link=Adept]]
Note : please add barbarian here, thank you ==Stat Build Attributes==The following [[File:Category:Stats#Build AttributesBarbarian_card.png|200px|Attributeslink=Barbarian]] apply to Heroes:*Hero Damage: Increases damage done with any attack.*Hero Health: Increases max [[Health]].*Hero CritFile: The critical damage caused by hero'sMercenary_card.*Hero Crit Chance: The chance a hero has to critically hit up to 40%.*Ability Power: Increases the damage/effects done by the hero's [[:Abilitypng|200px|Abilitieslink=Mercenary]].*Resistance: Split into magical and physical absorbs a percentage of damage taken. ===Hero Damage===Also known as "Hero Damage", the Hero Power stat affects the resulting damage from all attacks, mostly [[Primary Attacks]] and [[Secondary Attacks]], but also having a minor effect on certain [[File:Ability|Abilities]]Countess_card. Hero Power is mostly governed by the current [[:Weaponspng|Weapon]], and weapons with an additional [[:Category:Elements200px|Elemental Bonuslink=Countess]] will amplify the effect of this stat (for Basic Attacks only, displayed as a purple number). ===Hero Health===Also known as "HP", or "Life", this stat directly increases the maximum health bar limit of the active hero. The rate which this affects the recovery rate of [[File:Category:Ability#Global AbilityEngineer_card.png|Heal Self]] and Regeneration effects of [[:Category:Relics#Passives200px|Passives]] & [[Serenity Aura]] remains uncertain. ===Hero Critical Damage===This stat increases the damage done when a hero scores a critical hit. Either via random chance or hitting a weak spot on an enemy. This applies to primary, secondary attacks and abilities.Affected by the following Shards and M.O.D.S. ===Critical Chance==link=Also known as "crit rating" this stat effects the chance that a critical hit will be inflicted. This stat is normally represented with percent.This stat can be modified by the following*[[Ascension|Ascension PointsEngineer]]*[[Shards]] "Critical Strike"(Hero), "Defensive Critical Strike"(Towers),"Power Transfer"(Towers)*MFile:Hunter_Card.O.D.S "Critical Chip"(Heros) and "Critical Servo"(Towers) ===Ability Power===Ability power increases the power of hero [[:Abilitypng|Abilities]] cause them to deal more damage. It also increases the effectiveness of healing abilities. ===Resistance===Resistance is split into two stats Magical and Physical resistance which reduce the amount of damage a hero takes when attacked. Magical: This Resistance reduces the damage taken from magical attacks including some effects such as poison. Physical: This Resistance reduces the damage taken from physical attacks. ===Special=======Hero Attack Speed====The Speed the Hero Attacks.There is no Stat for increasing the Hero's Attack Rate. All attacks from specific [[:Weapons200px|Weapons]] are determined by the attacks per second of the hero's weapon. link====Movement Speed====How fast your Hero can move about the world.This stat is can only be modified by [[ShardsHunter]] on [[Boots]], [[Ascension|Ascension Points]], or abilities on pets(Sandstorm).