[[File:Main_Weapons.png|thumb|390px|The various weapons of Dungeon Defenders II]]
'''''<u>NOTE : THIS PAGE IS STILL UNDER CONSTRUCTION. THIS IS NOT FINAL. THERE WILL BE UPDATES EVENTUALLY. </u>'''''{{stub}}
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Weapons are [[Heroes|hero]]-specific gear that focuses on hero damage as it's primary stat. Most [[heroes ]] wields a single weapon but there are some who are able to wield two.
Weapons can be '''Standard''' ''(normal types of stats and features)'' or '''Unique'''
''(Having unique shot types or M.O.D.S.[[mods]])''. Most Standard weapons can be obtained through normal loot drops while Unique weapons are acquired through specific locations or vendors though there are some exceptions. There are a variety of weapons for each [[heroes]] to use for combat. And also cosmetic purposes.
There are a variety of weapons for each heroes to use for combat. And also cosmetic purposes.
== Weapon Uses Types of Weapons==Alongside the primary stat of [[File:Hero_Damage_Icon.jpg|20px]] ''Hero Damage'', the secondary stat could either be [[File:Hero_Health_Icon.jpg|20px]] ''Hero Health'' or [[File:Ability_Power_Icon.jpg|20px]] ''Ability Power''. While a weapon's primary uses is in its Hero Damage stat which allows gear loadouts that focuses on hero DPS, there are also gear loadouts that only uses it's secondary stats such as Ability Power, disregarding the need for Hero Damage as the loadouts only focuses on the heroes' abilities.
It{| style="text-align:center;"|-|width="20%"|<gallery heights="200px" widths="200px">File:Default Apprentice and Adept Magic Staffs.png|'''Staffs'''s certainly possible to have loadouts that focus on utilizing both primary and secondary stat|link=Magic Staffs</gallery> <sub> '''Equippable for:''' </sub> <br><span style="color:#FF9900"> [[Apprentice]] & [[Adept]] </span> <br>[[File:Apprentice icon trans. By which Hero Health and Hero Damage is a loadout most utilizedpng|35px|link=Apprentice]] [[File:Adept icon trans.png|35px|link=Adept]]
==Types of Weapons==
===Magic Staff===
[[Magic Staffs]] can be equipped by the [[Apprentice]] or [[Adept]]. They have a Hero Damage that is {{Datafield|Apprentice/HeroDmg}} of their Hero Power.
*'''Primary Attack''': {{Datafield|Apprentice/PrimaryAtk}}
*'''Secondary Attack''': {{Datafield|Apprentice/SecondaryAtk}}
===Swords===
[[Swords]] can be equipped by the [[Squire]] or [[Countess]], alongside a shield, or by the [[Dryad]] by themselves, or by the [[Barbarian]], alongside with an axe or another sword. They have a Hero Damage that is {{Datafield|Squire/HeroDmg}} of their Hero Power.
*'''Primary Attack''': {{Datafield|Squire/PrimaryAtk}}
|width="20%"|<gallery heights="200px" widths="200px">File:Default_Squire_Sword.png|'''Swords'''|link=Swords</gallery> <sub> '''Equippable for:''' </sub> <br><span style="color:#FF9900"> [[Squire]], [[Barbarian]], [[Dryad]], & [[Countess]] </span> <br> [[File:Squire icon trans.png|35px|link=Squire]] [[File:Chibi barb copy.png|35px|link=Barbarian]] [[File:Dryad icon trans.png|35px|link=ShieldsDryad]] [[File:Countess_icon_trans.png|35px|link=Countess]] |width="20%"|<gallery heights="200px" widths="200px">File:Default Squire Shield.png|'''Shields'''|link=Shields</gallery> <sub> '''Equippable for:''' </sub> <br><span style="color:#FF9900"> [[ShieldsSquire]] & [[Countess]] can be equipped by the </span> <br>[[File:Squire icon trans.png|35px|link=Squire]] or [[File:Countess_icon_trans.png|35px|link=Countess]], as an offhand item |width="20%"|<gallery heights="200px" widths="200px">File:Default_Huntress_Bow. Unlike normal weapons, Shields have a Primary Stat of png|'''Bows'''|link=Bows</gallery> <sub> '''Equippable for:''' </sub> <br><span style="color:#FF9900"> [[Huntress]] & [[Hunter]] </span> <br>[[File:CategoryHuntress_icon_trans.png|35px|link=Huntress]] [[File:Hunter HeadIcon.png|35px|link=Hunter]] |- |width="20%"|<gallery heights="200px" widths="200px">File:Default Monk and Initiate_Polearms.png|'''Polearms'''|link=Polearms</gallery> <sub> '''Equippable for:''' </sub> <br><span style="color:Heroes#HealthFF9900"> [[Monk]] & [[Initiate]] </span> <br>[[File:Monk icon trans.png|35px|link=Monk]] [[File:Initiate icon trans.png|Hero Health35px|link=Initiate]] |width="20%"|<gallery heights="200px" widths="200px">File:Default Abyss Lord Tome.png|'''Tomes'''|link=Tomes*</gallery> <sub> '''Secondary AttackEquippable for:'''</sub> <br>[[Abyss Lord]] <br>[[File: {{DatafieldAbyssLord_icon_trans.png|35px|Squirelink=Abyss Lord]] |width="20%"|<gallery heights="200px" widths="200px">File:Standard Canisters (Purple and Green).png|'''Canisters'''|link=Canisters</gallery> <sub> '''Equippable for:''' </sub> <br><span style="color:#FF9900"> [[Series EV2]] & [[Engineer]] </span> <br> [[File:SeriesEV2_icon_trans.png|35px|link=Series EV2]] [[File:Engineer Icon.png|35px|link=Engineer]] |width="20%"|<gallery heights="200px" widths="200px">File:Default Gunwitch Gunbroom.png|'''Guns'''|link=Guns</gallery> <sub> '''Equippable for:''' </SecondaryAtk}}sub> <br>[[Gunwitch]] <br>[[File:Gunwitch_icon_trans.png|35px|link=Gunwitch]] |-
|width="20%"|<gallery heights="200px" widths= Bows ==="200px">[[Bows]] may be equipped by the [[Huntress]]File:Lavamancer Lava Arm. They have a Hero Damage that is {{Datafieldpng|Huntress/HeroDmg}} of their Hero Power.*'''Primary AttackLava Arms''': {{Datafield|Huntresslink=Lava Arms</PrimaryAtk}}*gallery> <sub> '''Secondary AttackEquippable for:'''</sub> <br>[[Lavamancer]] <br>[[File: {{DatafieldLavamancer icon trans.png|Huntress/SecondaryAtk}}35px|link=Lavamancer]]
===Polearms===
[[Polearms]] can be equipped by the [[Monk]] or [[Initiate]]. They have a Hero Damage that is {{Datafield|Monk/HeroDmg}} of their Hero Power.
*'''Primary Attack''': {{Datafield|Monk/PrimaryAtk}}
*'''Secondary Attack''': {{Datafield|Monk/SecondaryAtk}}
===Tomes===
[[Tomes]] can be equipped by the [[Abyss Lord]]. They have a Hero Damage that is 135% of their Hero Power.
* Primary Attack: A Close Range Magical Drain Attack as Hero Damage.
* Secondary Attack: A Range Charged Magical Projectile Attack that Pierces through multiple enemies at full charge. Deals between 100% - 500% of regular Hero Ability Power.
|width="20%"|<gallery heights="200px" widths=Canisters"200px">File:Default Mystic Dagger.png|'''Daggers'''|link=Daggers</gallery> <sub> '''Equippable for:''' </sub> <br><span style=="color:#FF9900"> [[CanistersMystic]] can be equipped by the & [[Series EV2Mercenary]].<span> <br>* Primary Attack[[File: A Variable attack dependent on the Canister equippedMystic icon trans.* Secondary Attackpng|35px|link=Mystic]] [[File: A Variable charged attack dependent on the Canister equippedMercenary icon trans.png|35px|link=Mercenary]]
===Guns===
[[Guns]] can be equipped by the [[Gun Witch]].
* Primary Attack: A Variable attack dependent on the Gun equipped.
* Secondary Attack: A Sniper attack.
=== Lava Arms ===
[[Lava Arms]] can be equipped by the [[Lavamancer]].
* Primary Attack: A Melee physical/fire attack.
* Secondary Attack: A Charged dash.
|width="20%"|<gallery heights="200px" widths= Daggers "200px">File:Barb_Default_Axes.png|'''Axes'''|link=Axes</gallery> <sub> '''Equippable for:''' </sub> <br><span style=="color:#FF9900"> [[DaggersSquire]] can be equipped by the , [[MysticBarbarian]] by themselves, or by the & [[MercenaryCountess]], alongside another dagger<span> <br>[[File:Squire icon trans.* Primary Attackpng|35px|link=Squire]] [[File: A Melee physical attackChibi barb copy.* Secondary Attackpng|35px|link=Barbarian]] [[File: A Variable ranged attack dependent on the Dagger equippedCountess_icon_trans. (Mercenary can't use dagger's secondary attacks, instead they leap forward)png|35px|link=Countess]]
=== Axes ===[[Axes]] can be equipped by the [[Barbarian]],[[Squire]] or [[Countess]] alongside with another axe or with a sword.* Primary Attack: A Melee physical attack.* Secondary Attack: A Forward leap.|}
==Weapon Details==
===Properties===
Weapons have a number of stats that effect how they work. <br>Certain weapon types such as [[Polearms]] and [[Daggers]] can have properties of a melee and ranged weapon. <br>[[Shields]] do not have any of the following properties. [[File:Weapon Shot Speed.png|150px|right]]===Standard Ranged Properties ===[[File:Weapon Shot Type Example.png|150px|right]] Ranged weapons have shot types and speeds depending on the weapon.[[File:Weapon Projectile Count.png|100px|right]] *'''Attack Speed''' - How fast the weapon can shoot per second.*'''Shot Type''' - Determines the type of projectile and pattern.* '''Number of Projectiles''' - The number of projectilesthe weapon shoots per shot. <br> *Stance/Shot Type[[File:Weapon Swing Speed.png|100px|right]]
==== Standard Melee Properties ====
[[File:Light Weapon Weight.png|100px|right]] Melee weapons have different attack swings and its swing rateper [[Heroes|hero]].[[File:Medium Weapon Weight.png|100px|right]] * '''Attack Speed''' - Bonus swing speed ranging from +0% to +20%. [[File:Heavy Weapon Weight. png|100px|right]]
* '''Light''' - Each swing deals less damage but the weapon will be swung in a rapid rate.
* '''Medium''' - Moderate damage and rate per swing.
* '''Heavy''' - Deals heavy damage per swing but in a slower rate.
<br> ==Weapon Stat Types == Standard Ranged Properties Weapons can be equipped with every [[Heroes|Hero]], and has '''1 Primary stat''' which is <u>Hero Damage</u> and '''1 Secondary stat''' that can be <u>Hero Health</u> or <u>Ability Power</u>.<br>When weapons reaches the godly rarity level, '''1 random Tertiary stat''' will appear that can be <u>Hero Health</u>, <u>Ability Power</u>, <u>Hero Crit Chance</u>, <u>Hero Crit Damage</u>, or <u>Movement Speed</u>. <br>The tertiary stat will not roll the exact same stat type as the secondary. <gallery widths=60px heights=60px perrow=7>:File:Ability Power Icon.png|:Ability Power:File:Hero Damage Icon.png|:Hero Damage :File:Hero Health Icon.png|:Hero Health:File:Hero Crit Chance Icon.png|Hero Crit Chance:File:Hero Crit Damage Icon.png|Hero Crit Damage:File:Hero Movement Speed Icon.png|Movement Speed</gallery> ==Stat Ranges=='''Magic Staffs and BowsNote:'''[[Shields|Shield]] stats don't apply to the following:{{Weapon Stats}} ==Quality=={{Item Quality}} =Bonus Elemental Effects=Weapons may have their own [[Elements|Elemental Effects]], which act as bonus damage for that weapon. This also allows the attacks from that weapon to trigger combos based upon the element they are using. The additional damage is displayed as an extra line of purple numbers during attacks. <br>Having an Element on a weapon also gives it visual effect. This visual effect is based off the element on the weapon and is different depending on the weapon. {| class="wikitable" style="text-align:center;"
|-
! Shot Type !! Speed !! Number of Projectiles !! Description|width="15%"|<gallery heights=300px Widths=300px>File:No Weapon Effect.gif|'''No Elemental Chips'''</gallery> |width="15%"|<gallery heights=300px Widths=300px>File:Weapon Water Effect.gif|'''Water Chip'''</gallery> |width="15%"|<gallery heights=300px Widths=300px>File:Weapon Storm Effect.gif|'''Storm Chip'''</gallery>
|-
|<gallery heights=300px Widths=300px>File:Weapon Water Effect.gif| '''SingleIce Chip''' </gallery> |width="15%"| * <gallery heights=300px Widths=300px>File:Weapon Fire Effect.gif|'''IFire Chip''' - 2</sgallery>* '''II''' - 2.5/s* '''III''' - 4/s |width="15%"|<gallery heights=300px Widths=300px>File:Weapon Oil Effect.gif| '''1Oil Chip''' projectiles || Fires a single projectile per shot.</gallery>
|-
| '''Triple''' || * '''I''' - 2/s* '''II''' - 2.5/s* '''III''' - 4/s || '''3''' Projectiles || Fires three projectiles spread in a horizontal line per shot.|-| '''Penta''' || * '''I''' - 2/s* '''II''' - 2.5/s* '''III''' - 4/s || '''5''' projectiles || Fires five projectiles spread in a horizontal line per shot.|-| '''Burst Shot''' || * '''I''' - 2/s* '''II''' - 2.5/s* '''III''' - 4/s || '''4''' projectiles || Fires four projectiles in a single line per shot.|-| '''Scatter Shot''' || * '''I''' - 2/s* '''II''' - 2.5/s* '''III''' - 4/s|| '''10''' Projectiles || Fire ten projectiles in a short-ranged spread burst per shot.|}'''Guns'''{| class<gallery heights="wikitable" style300px Widths="text-align300px>File:center;"|-! Shot Type !! Speed !! Number of Projectiles !! Description !! Weapon|-| '''Hammer''' || * '''I''' - 1/s* '''II''' - 1.1/s* '''III''' - 1.3/s|| '''1''' projectile || Fires snipe projectiles (A primary attack version of snipe). ||* Besom Rifle|-| '''Rail Round''' || * '''I''' - 1.3/s* '''II''' - 1.4/s* '''III''' - 1.7/s|| '''1''' projectile || A faster version of the Hammer shot type. || * Bristle Broom|-| '''Controlled Burst''' || * '''I''' - 1.3/s* '''II''' - 1.7/s* '''III''' - 2.5/s || '''1''' projectile || Single projectile shot per clickEarth Effect. Rapid projectile shots when continuously fired.|| * Wheeled Whisk-er * Multi-Lens Brush Rifle|-| '''Double Tap''' |gif| * '''I''' - 1.3/s* '''IIEarth Chip''' - 1.5/s* '''III''' - 2</s|| '''3''' projectiles || Fires 3 projectiles in a shotgun burst rate. || * Blunderbuss Duster* Sweeper Cannon|}'''Canisters'''{| class="wikitable"|-! Shot Type !! Speed !! Number of Projectiles !! Description !! Weapon |-| '''Staff Canister''' || * '''I''' - * '''II''' -|| Example || Example || Example|-| '''Sword Canister''' || * '''I''' - * '''II''' - || Example || Example || Example |-| '''Bow Canister''' || * '''I''' - * '''II''' - || Example || Example || Example |-| '''Polearm Canister''' ||* '''I''' - * '''II''' - || Example || Example || Example |-| '''Tome Canister''' || * '''I''' - * '''II''' - || Example || Example || Example |-gallery>| '''Meg'Manus Projector''' || Example || Example || Example || Example |-| '''Tinker's Mirvatronic Burster''' || Example || Example || Example || Example |-| '''McDooger's Rapid Shooter''' || Example || Example || Example || Example|-| '''Gibler's 45th Gridlocker''' || Example || Example || Example || Example || Example|-| '''Tinkerer's Protonic Diffuser''' || Example || Example || Example || Example || Example
|}
===Quality===
Items Quality is represented by colors shown below from the worst to the best.
*<span style="color:#808080"> [[File:Worn_Icon.png|18px]] Worn </span><br>
*<span style="color:#808000"> [[File:Sturdy_Icon.png|18px]] Sturdy </span><br>
*<span style="color:#008000"> [[File:Powerful_Icon.png|18px]] Powerful </span><br>
*<span style="color:#3366FF"> [[File:Epic_Icon.png|18px]] Epic </span><br>
*<span style="color:#FF00FF"> [[File:Mythical_Icon.png|18px]] Mythical </span><br>
*<span style="color:#FF9900"> [[File:Legendary_Icon.png|18px]] Legendary </span><br>
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===Passives===
Weapons, can have no passives (Worn), one passive (Powerful), two passives (Epic and Mythic), or three passives (Legendary).
http://wiki.dungeondefenders2.com/wiki/Passives
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===Bonus Elemental Effects===Weapons can have their own [[Category:Heroes]] [[Category:Elements|Elemental EffectsEquipment]], which act as bonus damage for that weapon. This also allows the attacks from that weapon to trigger combos based upon the element they are using. The additional damage is displayed as an extra line of purple numbers during attacks. Having an Element on a weapon also gives it a particle effect. This particle effect is based off the element on the weapon.[[Category:HeroesWeapons]][[Category:ItemsDungeon Defenders 2]]