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Mutators

1,603 bytes added, 2 June
Added some mutators to the right spot so the list is organized alphabetically
* Mutators are modifiers to enemies that spawn from that particular in [[Onslaught]] and [[Incursions]]. Mutators for each lane in are shown on the Onslaught game modeSchedule board. These * Mutators can be an advantage either beneficial, harmful, or disadvantage to the enemies or can grant additional effectsboth. Double Mutators start at floor * Starting on Floor 22, lanes in [[Onslaught]] will have 2 mutators each.* As of [[Incursion]] mutators often change between waves while [[Onslaught]] mutators stay the Shifting Sands Update Pain Aura has been removed due to poor performanceentire match. To compensate, Bloodlust, Trollblood* [[Prime Incursions]] do not have mutators, Speed Demons, Berserked, and Reckless has been added to the gameaswell for [[Incursions]] above [[Chaos]] 4.
'''Credits to community members [[User:Arti|Arti]] and [[User:Exglint|Exglint]] for finding the numbers''' <tabber>Onslaught Mutators={| class="wikitable"! Name !! Icon !! Description !! First Floor Found on || Notes|-| Abominable || [[File:Abominable.png|50px]] || Enemies inflict slow with their attacks. || Floor 3 || Enemy attacks reduce defense rate by ~30%.
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! Name !! Icon !! Description !! First | Armored || [[File:Armored.png|50px]] || Enemies take reduced Physical damage, and increased Magical damage. || Floor Found on 3 || NotesUse magical defenses, +25% from magical damage, -50% if you use physical damage. When combined with Soft Spot its 60% less physical damage and normal magic damage.
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| Headstrong || [[File:Headstrong.png|50px]] || Enemies cannot be stunned. || Floor 3 || Don't use stunning defenses on these lanes.
| Pile it on || [[File:Pileiton.png|50px]] || Enemies take increased damage per condition they are under. || Floor 3 || +25% additive extra damage if conditions are met. Conditions are the same things for Controlled Burn.
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| Power Block || [[File:Powerblock.png|50px]] || All enemies are immune to damage from Abilities, but take increased weapon damage. || Floor 3 || Don't use abilities. Hero Attacks deal double +100% damage.|-| Soft Spot || [[File:Softspot.png|50px]] || Enemies have increased resistance, but take extra weakpoint damage. || Floor 3 || Deals extra damage to weakpoints, otherwise 20% less damage (defenses can't hit weakpoints).
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| Unstoppable || [[File:Unstoppable.png|50px]] || Enemies are immune to slow effects. || Floor 3 || Don't use slowing defenses on these lanes.
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| Abominable Toxi-kaze || [[File:AbominableToxikazi.png|50px]] || Enemies inflict slow with their attacksWhen Kobolds die, they will leave an area that deals damage to players inside. || Floor 3 6 || Enemy attacks reduce defense rate by ~30Kobold's death drops mushrooms that deals 2%hero's maximum health per second and each stack.
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| Soft Spot Brittle || [[File:SoftspotBrittle.png|50px]] || Enemies have increased resistancestart with higher health, but take extra weakpoint receive a damageresistance debuff every time they are hit with hero abilities. || Floor 3 9 || Deals Enemies gain 50% extra damage health. Use unique abilities to weakpointsdebuff them by 10%, otherwise 20% less damage (defenses can't hit weakpoints)has Additive stacking.
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| Armored Lethargic || [[File:ArmoredLethargic.png|50px]] || Enemies take reduced Physical damagestart stronger, and increased Magical damagebut get weaker the longer they live. || Floor 3 9 || Use magical defenses, +25Enemies deal 125% from magical extra damage, -50over 25 seconds they'll deal 75% if you use physical of their original damage.
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| Toxi-kaze Enraged || [[File:ToxikaziEnraged.png|50px]] || When Kobolds dieEnemies start weaker, but get stronger the longer they will leave an area that deals damage to players insidelive. || Floor 6 10 || Kolbold's death drops mushrooms that deals 2Enemies start at 75% hero's maximum health per second of their original attack damage and each stackeventually rises to 125% over 25 seconds.
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| Lethargic Long Shot || [[File:LethargicLong Shot.png|50px]] || Enemies start stronger, but get weaker The farther a source of damage is to an enemy the longer they livemore damage it deals. || Floor 9 10 || Enemies deal 125+50% extra damageat 5, over time they'll deal 75000+ range and -50% of their original damageat 0 range.
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| Brittle Maximum Effort || [[File:BrittleMaximum Effort.png|50px]] || Enemies start with higher have more health, but receive a get weaker with each unique source of damage resistance debuff every time they are hit with hero abilitiesthat hits them. || Floor 9 10 || Enemies gain +50% extra health. Use unique abilities to debuff them by and take 10%increased damage per unique source with additive stacking. Each source can be added through different defenses, has Additive stackingelemental combos, attacks, pet and hero abilities.
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| Wall Leech Phased || [[File:Wall leechPhased.png|50px]] || Enemies heal when damaging towersmove slower, but they can phase through blockades. || Floor 10 || Slow Enemies move at around ~65% of their original speed and stun enemies so they don't reach your no longer target blockades.
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| Maximum Effort Proximity || [[File:Maximum EffortProximity.png|50px]] || Enemies have more health, but get weaker with each unique The closer a source of damage that hits themis to an enemy the more damage it deals. || Floor 10 ||Enemies gain +50% health damage at 0 range and take 10-50% increased damage per unique source with additive stacking. Each source can be added through different defensesat 5, elemental combos, attacks, pet and hero abilities000+ range.
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| Phased Wall Leech || [[File:PhasedWall leech.png|50px]] || Enemies move slower, but they can phase through blockadesheal when damaging towers. || Floor 10 || Enemies move at around 60-70heal for 10% of their original speed and no longer target blockadesmaximum health on hit.
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| Proximity Berserked || [[File:ProximityBerserked.png|50px]] || The closer a source of damage is to an enemy the Enemies now take +50% more Damage and deal +50% more damage it dealsDamage. || Floor 10 13 || +50% Enemies deal more damage at 0 range and -50% but take more damage at 5,000+ range.
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| Long Shot Bloodlust || [[File:Long ShotBloodlust.png|50px]] || The farther a source of Enemies on receiving damage is to an enemy the more damage it dealsnow move at +30% speed for 5 seconds. || Floor 10 13 || +50% Enemies move faster after taking any form of damage at 5,000+ range and -50% . Timer refreshes upon taking damage at 0 range.
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| Enraged Bullet Sponge || [[File:EnragedBullet Sponge.png|50px]] || Enemies start weaker, but get stronger the longer they livehave a small anti projectile shield. || Floor 10 20 || Enemies start at 75The shield will be removed after dealing 10% of their original attack enemy health as damage. The enemey will take damage and eventually rises to 125% over timeas normal as soon as the shield is removed.
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| Cursi-Kaze || [[File:Cursi-Kaze.png|50px]] || When Kobolds die, they will leave an area that debuff towers and defenses. || Floor 13 || Kobold's deaths Reduces the range, damage and attack rate of the affected defenses by 25% per stack, stacks are multiplicative.
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| Reckless || [[File:Reckless.png|50px]] || Enemies now have +50% Movement Speed and +50% Damage taken. || Floor 13 || Enemies move faster but take more damage.
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| Speed Demons || [[File:Speed Demons.png|50px]] || Enemies are faster, but slow effects last longer on them. || Floor 13 || Enemies move 50% faster.
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| Trollblood || [[File:Trollblood.png|50px]] || Enemies now heal for +2% of their max hp every second. || Floor 13 || Enemies gain passive healing.
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| Controlled Burn || [[File:Controlled Burn.png|50px]] || Enemies can only be damaged while drenched, oiled, frozen, poisoned, chilled or stunned. || Floor 20 || Use defenses or abilities to apply one or more of the listed conditions.
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| Detonator || [[File:Detonator.png|50px]] || Enemies explode when killed. || Floor 20 || Explosions has knockback and deals 5% of the target's maximum health.
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| Bullet Sponge || [[File:Bullet Sponge.png|50px]] || Enemies have a small anti projectile shield. || Floor 20 || The shield will be removed after dealing 10% of enemy health as damage. The enemey will take damage as normal as soon as the shield is removed.
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| Pain Aura (Removed) || [[File:Pain Aura.png|50px]] || Enemies deal damage around them. || Floor 20 || Enemies Deal 5% of the target's maximum health as damage around them. Once per second.
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| Spellbreaker || [[File:Spell Breaker.png|50px]] || Enemies take reduced Magical damage, and increased Physical damage. || Floor 20 || +25% damage from physical damage and -50% damage from magical damage. When combined with Soft Spot its 60% less magical damage or normal physical damage.
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| Vampiric || [[File:Vampiric.png|50px]] || Enemies heal when dealing damage. || Floor 20 || Enemies heal for 5% of their maximum health on hit.
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| Bloodlust }|-|Incursion Mutators={| class=wikitable! Name !! Icon !! Description Chaos 1 !! Description Chaos 2 !! Description Chaos 3 !! Description Chaos 4|-| Healthy || [[File:BloodlustHealthy.png|50px]] || +15% Health. || Enemies on receiving damage now move at +3015% speed for 5 secondsHealth. || ? +25% Health. || +35% Health.
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| Trollblood Tenacious || [[File:TrollbloodTenacious.png|50px]] || Enemies now heal for +235% Crowd Control Resilience. || +35% of their max hp every secondCrowd Control Resilience. || ? +45% Crowd Control Resilience. || +70% Crowd Control Resilience.|- | Speed Demons Grounded || [[File:Speed DemonsGrounded.png|50px]] || Enemies are faster, but slow effects last longer on themCannot be knocked up. || Cannot be knocked up. || Cannot be knocked up. || Cannot be knocked up.|-| Trollblood || [[File:Trollblood Incursion. png|50px]] | ? |3% HP Regen every 5 seconds. | Enemies move 50| 3% fasterHP Regen every 5 seconds. || +10HP/Sec. || +150HP/Sec.
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| Berserked Mighty || [[File:BerserkedMighty.png|50px]] || Enemies now take +5015% more Attack Damage and deal . || +5015% more Attack Damage. || ? +25% Attack Damage. || +35% Attack Damage.
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| Reckless Speedy || [[File:RecklessSpeedy.png|50px]] || Enemies now have +5015% Movement Speed and . || +5015% Damage takenMovement Speed. || ? +25% Movement Speed. || +35% Movement Speed.
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