Changes

Jump to: navigation, search

Mutators

634 bytes added, 2 June
Added some mutators to the right spot so the list is organized alphabetically
* Mutators are modifiers to enemies that spawn in the [[Onslaught|Onslaught game mode]] and [[Incursions]]. You will be able to see with what lanes get x modifier(s) before startingMutators for each lane are shown on the Schedule board. These * Mutators can be an advantage or disadvantage to the enemies either beneficial, harmful, or can grant additional effectsboth.* Onslaught Double Mutators start at floor Starting on Floor 22.* As of the Shifting Sands Update Pain Aura has been removed due to poor performance. To compensate, Bloodlust, Trollblood, Speed Demons, Berserked, and Reckless has been added to the game for lanes in [[Onslaught]] will have 2 mutators each.* [[Incursion modifiers ]] mutators often change between waves while onslaught modifiers [[Onslaught]] mutators stay the entire match.* [[Prime Incursions]] do not have mutators, aswell for [[Incursions]] above [[Chaos]] 4.
'''Credits to community members [[User:Arti |Arti]] and [[User:Exglint|Exglint ]] for finding the numbers'''
<tabber>Onslaught ModifiersMutators={| class=wikitable
! Name !! Icon !! Description !! First Floor Found on || Notes
|-
| Abominable || [[File:Abominable.png|50px]] || Enemies inflict slow with their attacks. || Floor 3 || Enemy attacks reduce defense rate by ~30%.
|-
| Armored || [[File:Armored.png|50px]] || Enemies take reduced Physical damage, and increased Magical damage. || Floor 3 || Use magical defenses, +25% from magical damage, -50% if you use physical damage. When combined with Soft Spot its 60% less physical damage and normal magic damage.
|-
| Headstrong || [[File:Headstrong.png|50px]] || Enemies cannot be stunned. || Floor 3 || Don't use stunning defenses on these lanes.
|-
| Power Block || [[File:Powerblock.png|50px]] || All enemies are immune to damage from Abilities, but take increased weapon damage. || Floor 3 || Don't use abilities. Hero Attacks deal +100% damage.
|-
| Unstoppable || [[File:Unstoppable.png|50px]] || Enemies are immune to slow effects. || Floor 3 || Don't use slowing defenses on these lanes.
|-
| Abominable || [[File:Abominable.png|50px]] || Enemies inflict slow with their attacks. || Floor 3 || Enemy attacks reduce defense rate by ~30%.
|-
| Soft Spot || [[File:Softspot.png|50px]] || Enemies have increased resistance, but take extra weakpoint damage. || Floor 3 || Deals extra damage to weakpoints, otherwise 20% less damage (defenses can't hit weakpoints).
|-
| Armored Unstoppable || [[File:ArmoredUnstoppable.png|50px]] || Enemies take reduced Physical damage, and increased Magical damageare immune to slow effects. || Floor 3 || Use magical Don't use slowing defenses, +25% from magical damage, -50% if you use physical damage. When combined with Soft Spot its 60% less physical damage and normal magic damageon these lanes.
|-
| Toxi-kaze || [[File:Toxikazi.png|50px]] || When Kobolds die, they will leave an area that deals damage to players inside. || Floor 6 || Kobold's death drops mushrooms that deals 2% hero's maximum health per second and each stack.
|-
| Brittle || [[File:Brittle.png|50px]] || Enemies start with higher health, but receive a damage resistance debuff every time they are hit with hero abilities. || Floor 9 || Enemies gain 50% extra health. Use unique abilities to debuff them by 10%, has Additive stacking.
|-
| Lethargic || [[File:Lethargic.png|50px]] || Enemies start stronger, but get weaker the longer they live. || Floor 9 || Enemies deal 125% extra damage, over 25 seconds they'll deal 75% of their original damage.
|-
| Brittle Enraged || [[File:BrittleEnraged.png|50px]] || Enemies start with higher healthweaker, but receive a damage resistance debuff every time get stronger the longer they are hit with hero abilitieslive. || Floor 9 10 || Enemies gain 50start at 75% extra health. Use unique abilities of their original attack damage and eventually rises to debuff them by 10125%, has Additive stackingover 25 seconds.
|-
| Wall Leech Long Shot || [[File:Wall leechLong Shot.png|50px]] || Enemies heal when damaging towersThe farther a source of damage is to an enemy the more damage it deals. || Floor 10 ||Enemies heal for 10+50% damage at 5,000+ range and -50% of their maximum health on hitdamage at 0 range.
|-
| Maximum Effort || [[File:Maximum Effort.png|50px]] || Enemies have more health, but get weaker with each unique source of damage that hits them. || Floor 10 ||Enemies gain +50% health and take 10% increased damage per unique source with additive stacking. Each source can be added through different defenses, elemental combos, attacks, pet and hero abilities.
| Proximity || [[File:Proximity.png|50px]] || The closer a source of damage is to an enemy the more damage it deals. || Floor 10 || +50% damage at 0 range and -50% damage at 5,000+ range.
|-
| Long Shot Wall Leech || [[File:Long ShotWall leech.png|50px]] || The farther a source of damage is to an enemy the more damage it dealsEnemies heal when damaging towers. || Floor 10 || Enemies heal for 10% of their maximum health on hit.|-| Berserked || [[File:Berserked.png|50px]] || Enemies now take +50% more Damage and deal +50% more Damage. || Floor 13 || Enemies deal more damage but take more damage.|-| Bloodlust || [[File:Bloodlust.png|50px]] || Enemies on receiving damage now move at 5,000+ range and -5030% speed for 5 seconds. || Floor 13 || Enemies move faster after taking any form of damage. Timer refreshes upon taking damage at 0 range.
|-
| Enraged Bullet Sponge || [[File:EnragedBullet Sponge.png|50px]] || Enemies start weaker, but get stronger the longer they livehave a small anti projectile shield. || Floor 10 20 || Enemies start at 75The shield will be removed after dealing 10% of their original attack enemy health as damage. The enemey will take damage and eventually rises to 125% over 25 secondsas normal as soon as the shield is removed.
|-
| Cursi-Kaze || [[File:Cursi-Kaze.png|50px]] || When Kobolds die, they will leave an area that debuff towers and defenses. || Floor 13 || Kobold's deaths Reduces the range, damage and attack rate of the affected defenses by 25% per stack, stacks are multiplicative.
|-
| Reckless || [[File:Reckless.png|50px]] || Enemies now have +50% Movement Speed and +50% Damage taken. || Floor 13 || Enemies move faster but take more damage.
|-
| Speed Demons || [[File:Speed Demons.png|50px]] || Enemies are faster, but slow effects last longer on them. || Floor 13 || Enemies move 50% faster.
|-
| Trollblood || [[File:Trollblood.png|50px]] || Enemies now heal for +2% of their max hp every second. || Floor 13 || Enemies gain passive healing.
|-
| Controlled Burn || [[File:Controlled Burn.png|50px]] || Enemies can only be damaged while drenched, oiled, frozen, poisoned, chilled or stunned. || Floor 20 || Use defenses or abilities to apply one or more of the listed conditions.
|-
| Detonator || [[File:Detonator.png|50px]] || Enemies explode when killed. || Floor 20 || Explosions has knockback and deals 5% of the target's maximum health.
|-
| Bullet Sponge || [[File:Bullet Sponge.png|50px]] || Enemies have a small anti projectile shield. || Floor 20 || The shield will be removed after dealing 10% of enemy health as damage. The enemey will take damage as normal as soon as the shield is removed.
|-
| Pain Aura (Removed) || [[File:Pain Aura.png|50px]] || Enemies deal damage around them. || Floor 20 || Enemies Deal 5% of the target's maximum health as damage around them. Once per second.
| Vampiric || [[File:Vampiric.png|50px]] || Enemies heal when dealing damage. || Floor 20 || Enemies heal for 5% of their maximum health on hit.
|-
| Bloodlust || [[File:Bloodlust.png|50px]] || Enemies on receiving damage now move at +30% speed for 5 seconds. || ? ||
|-
| Trollblood || [[File:Trollblood.png|50px]] || Enemies now heal for +2% of their max hp every second. || ? ||
|-
| Speed Demons || [[File:Speed Demons.png|50px]] || Enemies are faster, but slow effects last longer on them. || ? || Enemies move 50% faster.
|-
| Berserked || [[File:Berserked.png|50px]] || Enemies now take +50% more Damage and deal +50% more Damage. || ? ||
|-
| Reckless || [[File:Reckless.png|50px]] || Enemies now have +50% Movement Speed and +50% Damage taken. || ? ||
|}
|-|Incursion ModifiersMutators={| class=wikitable! Name !! Icon !! Description Chaos 1 !! Description Chaos 2 !! Description Chaos 3 !! Description Chaos 4
|-
| Healthy || [[File:Healthy.png|50px]] || +15% Health. || +15% Health. || +25% Health. || +35% Health.
|-
| Tenacious || [[File:Tenacious.png|50px]] || +35% Crowd Control Resilience. || +35% Crowd Control Resilience. || +45% Crowd Control Resilience. || +70% Crowd Control Resilience.
|-
| Grounded || [[File:Grounded.png|50px]] || Cannot be knocked up. || Cannot be knocked up. || Cannot be knocked up. || Cannot be knocked up.
|-
| Trollblood || [[File:Trollblood Incursion.png|50px]] || 3% HP Regen every 5 seconds. || 3% HP Regen every 5 seconds. || +10HP/Sec. || +150HP/Sec.
|-
| Mighty || [[File:Mighty.png|50px]] ||+15% Attack Damage. || +15% Attack Damage.|| +25% Attack Damage. || +35% Attack Damage.
|-
| Speedy || [[File:Speedy.png|50px]] || +15% Movement Speed. || +15% Movement Speed. || +25% Movement Speed. || +35% Movement Speed.
|}
</tabber>
WikiDefender
416
edits

Navigation menu