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Mutators

3,344 bytes added, 2 June
Added some mutators to the right spot so the list is organized alphabetically
* Mutators are modifiers to enemies that spawn from that particular in [[Onslaught]] and [[Incursions]]. Mutators for each laneare shown on the Schedule board. These * Mutators can be buffs either beneficial, harmful, or nerfs to both.* Starting on Floor 22, lanes in [[Onslaught]] will have 2 mutators each.* [[Incursion]] mutators often change between waves while [[Onslaught]] mutators stay the enemies or can grant additional effectsentire match. Double Mutators start at floor 22* [[Prime Incursions]] do not have mutators, aswell for [[Incursions]] above [[Chaos]] 4.
'''Credits to community members [[User:Arti|Arti]] and [[User:Exglint|Exglint]] for finding the numbers''' <tabber>Onslaught Mutators={| class="wikitable"! Name !! Icon !! Description !! First Floor Found on || Notes|-| Abominable || [[File:Abominable.png|50px]] || Enemies inflict slow with their attacks. || Floor 3 || Enemy attacks reduce defense rate by ~30%.|-| Armored || [[File:Armored.png|50px]] || Enemies take reduced Physical damage, and increased Magical damage. || Floor 3 || Use magical defenses, +25% from magical damage, -50% if you use physical damage. When combined with Soft Spot its 60% less physical damage and normal magic damage.|-| Headstrong || [[File:Headstrong.png|50px]] || Enemies cannot be stunned. || Floor 3 || Don't use stunning defenses on these lanes.|-| Pile it on || [[File:Pileiton.png|50px]] || Enemies take increased damage per condition they are under. || Floor 3 || +25% additive extra damage if conditions are met. Conditions are the same things for Controlled Burn.|-| Power Block || [[File:Powerblock.png|50px]] || All enemies are immune to damage from Abilities, but take increased weapon damage. || Floor 3 || Don't use abilities. Hero Attacks deal +100% damage.|-| Soft Spot || [[File:Softspot.png|50px]] || Enemies have increased resistance, but take extra weakpoint damage. || Floor 3 || Deals extra damage to weakpoints, otherwise 20% less damage (defenses can't hit weakpoints).|-| Unstoppable || [[File:Unstoppable.png|50px]] || Enemies are immune to slow effects. || Floor 3 || Don't use slowing defenses on these lanes.|-| Toxi-kaze || [[File:Toxikazi.png|50px]] || When Kobolds die, they will leave an area that deals damage to players inside. || Floor 6 || Kobold's death drops mushrooms that deals 2% hero's maximum health per second and each stack.|-| Brittle || [[File:Brittle.png|50px]] || Enemies start with higher health, but receive a damage resistance debuff every time they are hit with hero abilities. || Floor 9 || Enemies gain 50% extra health. Use unique abilities to debuff them by 10%, has Additive stacking.
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! Name !! Icon !! Description !! First | Lethargic || [[File:Lethargic.png|50px]] || Enemies start stronger, but get weaker the longer they live. || Floor Found on 9 || CounterEnemies deal 125% extra damage, over 25 seconds they'll deal 75% of their original damage.
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| Headstrong Enraged || [[File:HeadstrongEnraged.png|50px]] || Enemies cannot be stunnedstart weaker, but get stronger the longer they live. || Floor 3 10 || Don't use stunning defenses on these lanesEnemies start at 75% of their original attack damage and eventually rises to 125% over 25 seconds.
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| Pile it on Long Shot || [[File:PileitonLong Shot.png|50px]] || Enemies take increased The farther a source of damage is to an enemy the more damage per condition they are under it deals. || Floor 3 10 || Use many different conditions from defenses +50% damage at 5,000+ range and abilities-50% damage at 0 range.
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| Power Block Maximum Effort || [[File:PowerblockMaximum Effort.png|50px]] || All enemies are immune to damage from AbilitiesEnemies have more health, but take increased weapon get weaker with each unique source of damage that hits them. || Floor 3 10 || Don't use Enemies gain +50% health and take 10% increased damage per unique source with additive stacking. Each source can be added through different defenses, elemental combos, attacks, pet and hero abilities.
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| Unstoppable Phased || [[File:UnstoppablePhased.png|50px]] || Enemies are immune to slow effects move slower, but they can phase through blockades. || Floor 3 10 || Don't use slowing defenses on these lanesEnemies move at around ~65% of their original speed and no longer target blockades.
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| Abominable Proximity || [[File:AbominableProximity.png|50px]] || Enemies inflict slow with their attacks The closer a source of damage is to an enemy the more damage it deals. || Floor 3 10 || Avoid letting enemies hit defenses; slow or stun them+50% damage at 0 range and -50% damage at 5,000+ range.
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| Soft Spot Wall Leech || [[File:SoftspotWall leech.png|50px]] || Enemies have increased resistance, but take extra weakpoint damage heal when damaging towers. || Floor 310 ||Enemies heal for 10% of their maximum health on hit.
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| Armored Berserked || [[File:ArmoredBerserked.png|50px]] || Enemies now take reduced Physical damage, +50% more Damage and increased Magical damage deal +50% more Damage. || Floor 3 13 || Use magic defenses (indicated by purple Enemies deal more damage but take more damage numbers).
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| Toxi-kaze Bloodlust || [[File:ToxikaziBloodlust.png|50px]] || When Kobolds die, they will leave an area that deals Enemies on receiving damage to players inside now move at +30% speed for 5 seconds. || Floor 6 13 || Rely on defenses to handle the laneEnemies move faster after taking any form of damage. Timer refreshes upon taking damage.
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| Lethargic Bullet Sponge || [[File:LethargicBullet Sponge.png|50px]] || Enemies start stronger, but get weaker the longer they livehave a small anti projectile shield. || Floor 9 20 || Keep your defenses towards the end The shield will be removed after dealing 10% of enemy health as damage. The enemey will take damage as normal as soon as the laneshield is removed.
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| Brittle Cursi-Kaze || [[File:BrittleCursi-Kaze.png|50px]] || Enemies start with higher healthWhen Kobolds die, but receive a damage resistance they will leave an area that debuff every time they are hit with hero abilities towers and defenses. || Floor 9 13 || Use your cheap hero abilities to weaken enemiesKobold's deaths Reduces the range, damage and attack rate of the affected defenses by 25% per stack, stacks are multiplicative.
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| Wall Leech Reckless || [[File:Wall leechReckless.png|50px]] || Enemies heal when damaging towers now have +50% Movement Speed and +50% Damage taken. || Floor 10 13 || Slow and stun enemies so they don't reach your blockadesEnemies move faster but take more damage.
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| Maximum Effort Speed Demons || [[File:Maximum EffortSpeed Demons.png|50px]] || Enemies have more healthare faster, but get weaker with each unique source of damage that hits slow effects last longer on them . || Floor 10 13 || Stack many different defensesEnemies move 50% faster.
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| Phased Trollblood || [[File:PhasedTrollblood.png|50px]] || Enemies now heal for +2% of their max hp every second. || Floor 13 || Enemies gain passive healing.|- | Controlled Burn || [[File:Controlled Burn.png|50px]] || Enemies move slowercan only be damaged while drenched, oiled, frozen, poisoned, but they can phase through blockades chilled or stunned. || Floor 10 20 || Slow and stun enemies Use defenses or abilities to make up for a lack apply one or more of viable blockadesthe listed conditions.
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| Proximity Detonator || [[File:ProximityDetonator.png|50px]] || The closer a source of damage is to an enemy the more damage it deals Enemies explode when killed. || Floor 10 20 || Use traps Explosions has knockback and auras for close damagedeals 5% of the target's maximum health.
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| Long Shot Pain Aura (Removed) || [[File:Long ShotPain Aura.png|50px]] || The farther a source of Enemies deal damage is to an enemy the more damage it deals around them. || Floor 10 20 || Use projectile defenses from far awayEnemies Deal 5% of the target's maximum health as damage around them. Once per second.
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| Enraged Spellbreaker || [[File:EnragedSpell Breaker.png|50px]] || Enemies start weakertake reduced Magical damage, but get stronger the longer they live and increased Physical damage. || Floor 10 20 || Place defenses at the beginning of lanes to kill quickly+25% damage from physical damage and -50% damage from magical damage. When combined with Soft Spot its 60% less magical damage or normal physical damage.
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| Cursi-Kaze Vampiric || [[File:Cursi-KazeVampiric.png|50px]] || When Kobolds die, they will leave an area that debuff towers and defenses Enemies heal when dealing damage. || Floor 13 20 || Slow and stun kobolds so they don't make it to your last line Enemies heal for 5% of defensestheir maximum health on hit.|-|}|-|Incursion Mutators={| class=wikitable! Name !! Icon !! Description Chaos 1 !! Description Chaos 2 !! Description Chaos 3 !! Description Chaos 4
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| Controlled Burn Healthy || [[File:Controlled BurnHealthy.png|50px]] || +15% Health. || Enemies can only be damaged while drenched, oiled, frozen, poisoned, chilled or stunned +15% Health. || Floor 20 +25% Health. || Use defenses or abilities to apply one or more of the listed conditions+35% Health.
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| Detonator Tenacious || [[File:DetonatorTenacious.png|50px]] || Enemies explode when killed +35% Crowd Control Resilience. || +35% Crowd Control Resilience. || Floor 20 +45% Crowd Control Resilience. || Keep defenses out of explosion-range and keep an eye on blockade health+70% Crowd Control Resilience.
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| Bullet Sponge Grounded || [[File:Bullet SpongeGrounded.png|50px]] || Enemies have a small anti projectile shield Cannot be knocked up. || Cannot be knocked up. || Floor 20 Cannot be knocked up. || Use traps, auras, and anything else that doesn't shoot projectilesCannot be knocked up.
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| Pain Aura Trollblood || [[File:Pain AuraTrollblood Incursion.png|50px]] || 3% HP Regen every 5 seconds. || Enemies deal damage around them 3% HP Regen every 5 seconds. || Floor 20 +10HP/Sec. || Keep defenses out of lanes so they don't take damage+150HP/Sec.
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| Spellbreaker Mighty || [[File:Spell BreakerMighty.png|50px]] || Enemies take reduced Magical damage, and increased Physical damage +15% Attack Damage. || Floor 20 +15% Attack Damage.|| Use physical defenses (indicated by white damage numbers)+25% Attack Damage. || +35% Attack Damage.
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| Vampiric Speedy || [[File:VampiricSpeedy.png|50px]] || Enemies heal when dealing damage +15% Movement Speed. || +15% Movement Speed. || Floor 20 +25% Movement Speed. || Rely on defenses to take out enemies; keep them away from blockades+35% Movement Speed.
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