Difference between revisions of "Sharken"
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| appearances = '''Coral Reef Town Expeditions''' and '''Sharknado Onslaught Lanes''' | | appearances = '''Coral Reef Town Expeditions''' and '''Sharknado Onslaught Lanes''' | ||
| schedule_icon = File:Sharken Icon.png | | schedule_icon = File:Sharken Icon.png | ||
− | }} | + | }} |
A deep-sea denizen of the High Seas, the Sharken is an enemy mainly found within [[Coral Reef Town]]. They have two types of melee attacks and a periodic self-buff ability to temporarily become even stronger. These creatures also has 50% damage resistance by default and cannot be slowed or stunned (but can be knocked-up and knocked-back). | A deep-sea denizen of the High Seas, the Sharken is an enemy mainly found within [[Coral Reef Town]]. They have two types of melee attacks and a periodic self-buff ability to temporarily become even stronger. These creatures also has 50% damage resistance by default and cannot be slowed or stunned (but can be knocked-up and knocked-back). | ||
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* This attack only has a chance to occur when a Sharken has been aggroed by a nearby hero. | * This attack only has a chance to occur when a Sharken has been aggroed by a nearby hero. | ||
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+ | {{Enemy Infobox | ||
+ | | name = Sharken Warlord | ||
+ | | image = File:Sharken Warlord.png | ||
+ | | enemy_types = ??? | ||
+ | | lane_type = Ground | ||
+ | | appearances = '''Sharknado Onslaught Lanes''' | ||
+ | | schedule_icon = File:Sharken Warlord Icon.png | ||
+ | }} | ||
{| style="text-align:center;" | {| style="text-align:center;" | ||
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'''Double hammerfists slam.''' | '''Double hammerfists slam.''' | ||
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+ | == Miniboss Variant - Sharken Warlord == | ||
+ | The Sharken Warlord is an Onslaught-exclusive miniboss version of the Sharken. It usually only spawns during the later pulses of a Sharknado lane. | ||
== Strategy == | == Strategy == | ||
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It's recommended for a melee hero to be very tanky before engaging with Sharkens as their hammerfists slams can be extremely deadly especially when there's a group of them clumped together. | It's recommended for a melee hero to be very tanky before engaging with Sharkens as their hammerfists slams can be extremely deadly especially when there's a group of them clumped together. | ||
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== Trivia - Dungeon Defenders 1 == | == Trivia - Dungeon Defenders 1 == | ||
* [https://dungeondefenders.fandom.com/wiki/Sharken ''Sharken in Dungeon Defenders 1 wiki.''] | * [https://dungeondefenders.fandom.com/wiki/Sharken ''Sharken in Dungeon Defenders 1 wiki.''] | ||
− | Sharkens originally appeared in DD1, introduced within Aquanos map as the third new enemy type from the ''Quest for the Lost Eternia Shards'' DLCs storyline. | + | Sharkens originally appeared in DD1, introduced within Aquanos map as the third new enemy type from the ''Quest for the Lost Eternia Shards'' DLCs storyline. Over there, the Sharken is based on a Great White Shark and they have the ability to charge towards a targeted clump of defenses and sweep them out of position. |
This makes DD2's iteration a radical departure from their predecessor in both visual (based on a Hammerhead Shark) and ability aspects. | This makes DD2's iteration a radical departure from their predecessor in both visual (based on a Hammerhead Shark) and ability aspects. | ||
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− | <gallery> | + | <gallery widths="300" heights="180"> |
− | File:Seas of Dragonfall New Enemy Concept.jpg| | + | File:Seas of Dragonfall New Enemy Concept.jpg|DD2 Seas of Dragonfall Sharken Concept. |
</gallery> | </gallery> | ||
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Revision as of 12:10, 28 June 2024
Sharken
| |
---|---|
Information | |
Enemy Types | Melee |
Lane Type | Ground |
Appearances | Coral Reef Town Expeditions and Sharknado Onslaught Lanes |
Schedule Icon |
A deep-sea denizen of the High Seas, the Sharken is an enemy mainly found within Coral Reef Town. They have two types of melee attacks and a periodic self-buff ability to temporarily become even stronger. These creatures also has 50% damage resistance by default and cannot be slowed or stunned (but can be knocked-up and knocked-back).
Credits to Sab for a good amount of info that this article uses.
Contents
Behavior and Mechanics
Enrage
The Sharken's self-buffing ability when active:
- Last for 5 seconds and occurs every 10 seconds. (5s buffed period, then another 5s of no buff period and repeat.)
- Damage Resistance increased to 75% and Attack Damage increased by ???%.
- Increased movement speed.
Melee Swipes
- The Sharken's basic melee attack. It will randomly use either the left or right claw to attack its target.
- Each attack will occur at a rate of about every one second after a swipe.
Double Hammerfists Slam
- The Sharken slams both fists into the ground creating a small damaging AoE shockwave.
- This attack only has a chance to occur when a Sharken has been aggroed by a nearby hero.
Sharken Warlord
| |
---|---|
Information | |
Enemy Types | ??? |
Lane Type | Ground |
Appearances | Sharknado Onslaught Lanes |
Schedule Icon |
Miniboss Variant - Sharken Warlord
The Sharken Warlord is an Onslaught-exclusive miniboss version of the Sharken. It usually only spawns during the later pulses of a Sharknado lane.
Strategy
Sharkens shouldn't be too much of a problem if your defenses are strong enough. However in the event where that isn't the case, blockades and hero DPS interventions might be needed.
It's recommended for a melee hero to be very tanky before engaging with Sharkens as their hammerfists slams can be extremely deadly especially when there's a group of them clumped together.
Trivia - Dungeon Defenders 1
Sharkens originally appeared in DD1, introduced within Aquanos map as the third new enemy type from the Quest for the Lost Eternia Shards DLCs storyline. Over there, the Sharken is based on a Great White Shark and they have the ability to charge towards a targeted clump of defenses and sweep them out of position.
This makes DD2's iteration a radical departure from their predecessor in both visual (based on a Hammerhead Shark) and ability aspects.
Gallery
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