Difference between revisions of "Template:Shards/AllHeroes"
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(Created non-hero-specific Shards list, will add Descriptions soon) |
(Added descriptions, and empty column for shard images Palo wanted to add.) |
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''List of '''non-hero-specific''' [[:Category:Items|Item]] [[Shards]]'': | ''List of '''non-hero-specific''' [[:Category:Items|Item]] [[Shards]]'': | ||
{| class="wikitable sortable" style="width:80%; text-align:center;" | {| class="wikitable sortable" style="width:80%; text-align:center;" | ||
− | ! rowspan="2" style="width:12%; text-align:center;" | Name | + | ! rowspan="2" colspan="2" style="width:12%; text-align:center;" | Name |
! rowspan="2" style="width:50%; text-align:center;" | Effect (gilded value in brackets) | ! rowspan="2" style="width:50%; text-align:center;" | Effect (gilded value in brackets) | ||
! colspan="2" style="width:12%; text-align:center;" | Item | ! colspan="2" style="width:12%; text-align:center;" | Item | ||
Line 8: | Line 8: | ||
|- | |- | ||
− | | {{Defense Shard|Defensive Critical Damage}} || | + | | ||{{Defense Shard|Defensive Critical Damage}} || Increases the Defense Crit Damage of the affected tower by '''4-20% (24%)'''. || {{IcoRelic}} || {{ShardPack00}} |
|- | |- | ||
− | | {{Defense Shard|Fortification}} || | + | | ||{{Defense Shard|Fortification}} || Increases Defense Health of the affected tower by '''2-34% (41%)'''. || {{IcoRelic}} || {{ShardPack00}} |
|- | |- | ||
− | | {{Hero Shard|Construction}} || | + | | ||{{Hero Shard|Construction}} || Increases repair and upgrade speed during Combat Phase by '''25-75% (95%)'''. || {{IcoGloves}} || {{ShardPack00}} |
|- | |- | ||
− | | {{Hero Shard|Drenching Strikes}} || | + | | ||{{Hero Shard|Drenching Strikes}} || Your primary attacks have a '''2-30% (38%)''' chance on hit to [[Elements|drench]] enemies for '''3-7''' seconds. || {{IcoWeapon}} || {{ShardPack00}} |
|- | |- | ||
− | | {{Hero Shard|Retribution}} || | + | | ||{{Hero Shard|Retribution}} || When you take damage, you have a '''2-20%''' chance of dealing '''125-425% (485%)''' of your Armor as damage to your attacker. || {{IcoBoots}} || {{ShardPack00}} |
|- | |- | ||
− | | {{Hero Shard|Speed Boost}} || | + | | ||{{Hero Shard|Speed Boost}} || Increases your movement speed by '''100-500 (700)'''. || {{IcoBoots}} || {{ShardPack00}} |
|- | |- | ||
− | | {{Hero Shard|Worm Scarf}} || | + | | ||{{Hero Shard|Worm Scarf}} || Reduces the damage you take from enemies by '''3-15% (19%)'''. || {{IcoHelmet}} || {{ShardPack00}} |
|- | |- | ||
− | | {{Defense Shard|Destruction}} || | + | | ||{{Defense Shard|Destruction}} || Increases Defense Power of the affected tower by '''2-34% (42%)'''. || {{IcoRelic}} || {{ShardPack01}} |
|- | |- | ||
− | | {{Hero Shard|Annoyance}} || | + | | ||{{Hero Shard|Annoyance}} || Taunts nearby enemies for '''1-4 (5)''' seconds every 8 seconds. || {{IcoChest}} || {{ShardPack01}} |
|- | |- | ||
− | | {{Hero Shard|Bulwark}} || | + | | ||{{Hero Shard|Bulwark}} || Increases armor by '''3-39% (52%)'''. || {{IcoChest}} || {{ShardPack01}} |
|- | |- | ||
− | | {{Hero Shard|Critical Strike}} || | + | | ||{{Hero Shard|Critical Strike}} || Increases your Hero Crit Chance by '''3-10% (14%)'''. || {{IcoGloves}} || {{ShardPack01}} |
|- | |- | ||
− | | {{Hero Shard|Haunting}} || | + | | ||{{Hero Shard|Haunting}} || Primary attacks generate 1 ghost stack. At 10 stacks you unleash ghosts for 3 seconds, each dealing '''10-250% (298%)''' of your Ability Power as damage. The effect has a cooldown of 5 seconds. || {{IcoWeapon}} || {{ShardPack01}} |
|- | |- | ||
− | | {{Defense Shard|Defensive Critical Strike}} || | + | | ||{{Defense Shard|Defensive Critical Strike}} || Increases the Defense Crit Chance of the affected tower by an additional '''2-15% (19%)'''. || {{IcoRelic}} || {{ShardPack02}} |
|- | |- | ||
− | | {{Defense Shard|Panic Fire}} || | + | | ||{{Defense Shard|Panic Fire}} || When the affected tower takes damage, it has a '''5-15% (19%)''' chance to increase it's Attack Rate by 50% for '''1-4 (5)''' seconds. Does not work with Auras and Traps. || {{IcoRelic}} || {{ShardPack02}} |
|- | |- | ||
− | | {{Defense Shard|Press Your Luck}} || | + | | ||{{Defense Shard|Press Your Luck}} || When the affected tower takes damage, it has a '''5-15% (19%)''' chance to increase it's Critical Hit Chance by 30% for '''1-4 (9)''' seconds. Does not work with Auras and Traps. || {{IcoRelic}} || {{ShardPack02}} |
|- | |- | ||
− | | {{Hero Shard|Quake}} || | + | | ||{{Hero Shard|Quake}} || You have a '''10-50% (58%)''' chance when landing to deal '''50-250% (290%)''' of your Ability Power as [[Elements|earth]] damage to nearby enemies. || {{IcoBoots}} || {{ShardPack02}} |
|- | |- | ||
− | | {{Defense Shard|Deadly Strikes}} || | + | | ||{{Defense Shard|Deadly Strikes}} || Increases the Defense Range of the affected tower by '''3-39% (52%)'''. || {{IcoRelic}} || {{ShardPack03}} |
|- | |- | ||
− | | {{Defense Shard|Shielding Guard}} || | + | | ||{{Defense Shard|Shielding Guard}} || When the affected tower takes damage, it has a '''5-25% (29%)''' chance to gain a shield for '''50-250% (290%)''' of it's Defense Health for 5 seconds. Does not work with Auras or Traps. || {{IcoRelic}} || {{ShardPack03}} |
|- | |- | ||
− | | {{Hero Shard|Jackpot}} || | + | | ||{{Hero Shard|Jackpot}} || You have a '''2-10% (14%)''' chance when picking up gold to quadruple the amount. || {{IcoChest}} || {{ShardPack03}} |
|- | |- | ||
− | | {{Hero Shard|Overwhelm}} || | + | | ||{{Hero Shard|Overwhelm}} || Your attacks have a '''7-15% (19%)''' chance to stun one enemy for '''1-3''' seconds. Can only affect one enemy at a time. || {{IcoWeapon}} || {{ShardPack03}} |
|- | |- | ||
− | | {{Defense Shard|Defense Rate}} || | + | | ||{{Defense Shard|Defense Rate}} || Increases the Attack Rate of the affected tower by '''9-33% (41%)'''. || {{IcoRelic}} || {{ShardPack04}} |
|- | |- | ||
− | | {{Hero Shard|Beacon Of The Storm}} || | + | | ||{{Hero Shard|Beacon Of The Storm}} || Once per second your primary attack spawns a lightning ball that deals '''10-50% (58%)''' of your Hero Damage as [[Elements|storm]] damage. Bounces up to 3 times. || {{IcoGloves}} || {{ShardPack04}} |
|- | |- | ||
− | | {{Hero Shard|Electric Retribution}} || | + | | ||{{Hero Shard|Electric Retribution}} || When you take damage, you have a '''2-20%''' chance of dealing '''125-425% (485%)''' of your Armour as [[Elements|storm]] damage to your attacker. || {{IcoHelmet}} || {{ShardPack04}} |
|- | |- | ||
− | | {{Defense Shard|Explosive Guard}} || | + | | ||{{Defense Shard|Explosive Guard}} || When the affected tower takes damage, it has '''3-35%''' chance to trigger an explosion and deal '''140-500% (580%)''' of its Defense Health as damage to nearby enemies. Does not work with Auras or Traps. This does not destroy the tower. || {{IcoRelic}} || {{ShardPack05}} |
|- | |- | ||
− | | {{Defense Shard|Vampiric Empowerment}} || | + | | ||{{Defense Shard|Vampiric Empowerment}} || Increases the Defense Power of the affected tower by '''4-60% (76%)''' of its Defense Health. || {{IcoRelic}} || {{ShardPack05}} |
|- | |- | ||
− | | {{Hero Shard|Anti Air}} || | + | | ||{{Hero Shard|Anti Air}} || Deals '''4-40% (52%)''' additional damage to flying enemies. || {{IcoWeapon}} || {{ShardPack05}} |
|- | |- | ||
− | | {{Hero Shard|Burning Strikes}} || | + | | ||{{Hero Shard|Burning Strikes}} || '''2-20%''' chance on hit to burn target for '''20-180% (212%)''' of your Hero Damage stat as magical [[Elements|fire]] damage each second for '''1-5''' seconds.. || {{IcoWeapon}} || {{ShardPack05}} |
|- | |- | ||
− | | {{Defense Shard|Health Pylon}} || | + | | ||{{Defense Shard|Health Pylon}} || Increases the Defense Health of nearby Towers to '''102-130% (136%_'''. Does not buff the Tower that equips this shard. || {{IcoRelic}} || {{ShardPack06}} |
|- | |- | ||
− | | {{Defense Shard|Sharpened Spikes}} || | + | | ||{{Defense Shard|Sharpened Spikes}} || Blockade has a '''2-30% (38%)''' chance to stun enemies hit for '''1-3''' seconds. || {{IcoRelic}} || {{ShardPack06}} |
|- | |- | ||
− | | {{Hero Shard|Brain Of Confusion}} || | + | | ||{{Hero Shard|Brain Of Confusion}} || When you take damage you have a '''3-15% (19%)''' chance to [[Status Effects|confuse]] nearby enemies for 3 seconds. This effect has a 15 second cooldown. || {{IcoHelmet}} || {{ShardPack06}} |
|- | |- | ||
− | | {{Hero Shard|Flaming Retribution}} || | + | | ||{{Hero Shard|Flaming Retribution}} || When you take damage, you have a '''2-20%''' chance of dealing '''125-425% (485%)''' of your Armor as [[Elements|fire]] damage to your attacker. || {{IcoGloves}} || {{ShardPack06}} |
|- | |- | ||
− | | {{Defense Shard|Power Pylon}} || | + | | ||{{Defense Shard|Power Pylon}} || Increases the Defense Power of nearby defenses to '''102-120% (124%)'''. Does not buff the Tower that equips this Shard. || {{IcoRelic}} || {{ShardPack07}} |
|- | |- | ||
− | | {{Hero Shard|Life Leech}} || | + | | ||{{Hero Shard|Life Leech}} || Your primary attacks heal you for '''0.2-1% (1.2%)''' of your max health. || {{IcoWeapon}} || {{ShardPack07}} |
|- | |- | ||
− | | {{Hero Shard|Mage Gambit}} || | + | | ||{{Hero Shard|Mage Gambit}} || Increases your Ability Power by '''10-50% (58%)''', but increase damage taken from enemies by '''60-20% (12%)'''. || {{IcoChest}} || {{ShardPack07}} |
|- | |- | ||
− | | {{Hero Shard|Power Gambit}} || | + | | ||{{Hero Shard|Power Gambit}} || Increases your Hero Damage by '''10-50% (58%)''', but increase damage taken from enemies by '''60-20% (12%)'''. || {{IcoWeapon}} || {{ShardPack07}} |
|- | |- | ||
− | | {{Hero Shard|Ravenhost}} || | + | | ||{{Hero Shard|Ravenhost}} || Your primary attacks generate Raven stacks. Once you reach 10 stacks, the stacks are depleted to fire a magical Raven dealing '''10-210% (250%)''' of your Ability Power as damage. Bounces 5 times. || {{IcoWeapon}} || {{ShardPack07}} |
|- | |- | ||
− | | {{Defense Shard|Water Elemental}} || | + | | ||{{Defense Shard|Water Elemental}} || The affected tower has has '''5-25% (29%)''' chance on hit to [[Elements|drench]] enemies for 3 seconds. || {{IcoRelic}} || {{ShardPack08}} |
|- | |- | ||
− | | {{Hero Shard|Lightning Touch}} || | + | | ||{{Hero Shard|Lightning Touch}} || Your primary attacks have a 30% chance to deal an additional '''5-29% (37%)''' damage as [[Elements|storm]] damage. || {{IcoWeapon}} || {{ShardPack08}} |
|- | |- | ||
− | | {{Hero Shard|Pumpkinator}} || | + | | ||{{Hero Shard|Pumpkinator}} || Primary attacks [[Status Effects|Pumpkin]] enemies. When a pumpkined enemy dies, they explode doing 10-210% ability power as damage. Melee attacks against pumkined enemy increase Crit by '''3-33% (39%)''' for 5 sec. || {{IcoWeapon}} || {{ShardPack08}} |
|- | |- | ||
− | | {{Hero Shard|Radiant Power}} || | + | | ||{{Hero Shard|Radiant Power}} || Increase the Defense Power of nearby defenses by '''5-10% (14%)'''. || {{IcoWeapon}} || {{ShardPack08}} |
|- | |- | ||
− | | {{Hero Shard|Regeneration}} || | + | | ||{{Hero Shard|Regeneration}} || Restores '''0.25->1.25% (1.65%)''' of your Max Health every 5s. || {{IcoBoots}} || {{ShardPack08}} |
|- | |- | ||
− | | {{Hero Shard|Serpent God's Fury}} || | + | | ||{{Hero Shard|Serpent God's Fury}} || When you crit with a primary attack, reduce the cooldown of all your abilities by '''0.1-1 (1.2)''' seconds. The effect has a cooldown of 1 second. || {{IcoWeapon}} || {{ShardPack08}} |
|- | |- | ||
− | | {{Hero Shard|Sundering Blow}} || | + | | ||{{Hero Shard|Sundering Blow}} || Your primary Attacks reduce enemy's resistances by '''5-20% (24%)''', increasing damage dealt to them. || {{IcoWeapon}} || {{ShardPack08}} |
|- | |- | ||
− | | {{Hero Shard|Taser Suit}} || | + | | ||{{Hero Shard|Taser Suit}} || When you take damage you have a '''1-16% (20%)''' chance to electrocute enemies in a small area around you, [[Status Effects|stunning]] them for 3 seconds. || {{IcoChest}} || {{ShardPack08}} |
|- | |- | ||
− | | {{Hero Shard|Wave Of The Storm}} || | + | | ||{{Hero Shard|Wave Of The Storm}} || You have a '''4-40%''' chance when landing on the ground to deal '''10-210% (250%)''' of your Ability Power as [[Elements|storm]] damage to nearby enemies. || {{IcoBoots}} || {{ShardPack08}} |
|- | |- | ||
− | | {{Defense Shard|Auto-Repair System}} || | + | | ||{{Defense Shard|Auto-Repair System}} || Restores '''0.5-4% (5%)''' of the affected tower’s Max Health every 5s. Only active during Combat Phase. || {{IcoRelic}} || {{ShardPack09}} |
|- | |- | ||
− | | {{Hero Shard|Critical Empowerment}} || | + | | ||{{Hero Shard|Critical Empowerment}} || Increases your Hero Crit Damage by '''5-16% (20%)'''. || {{IcoGloves}} || {{ShardPack09}} |
|- | |- | ||
− | | {{Hero Shard|Radiant Empowerment}} || | + | | ||{{Hero Shard|Radiant Empowerment}} || Increases the damage of nearby heroes by '''5-10% (14%)'''. || {{IcoWeapon}} || {{ShardPack09}} |
|- | |- | ||
− | | {{Hero Shard|Run and Gun}} || | + | | ||{{Hero Shard|Run and Gun}} || Your primary attacks have a '''10-32% (41%)''' chance on hit to increase your movement speed by 600 for 3s. || {{IcoBoots}} || {{ShardPack09}} |
|- | |- | ||
− | | {{Hero Shard|Tamer's Gambit}} || | + | | ||{{Hero Shard|Tamer's Gambit}} || Pets deal '''20-250% (296%)''' more damage, but Hero Damage and Ability Power are reduced by '''70-30% (22%)'''. || {{IcoWeapon}} || {{ShardPack09}} |
|- | |- | ||
− | | {{Hero Shard|Tank Gambit}} || | + | | ||{{Hero Shard|Tank Gambit}} || Take '''6-26% (30%)''' less damage, but deal '''45-25% (21%)''' less damage. || {{IcoChest}} || {{ShardPack09}} |
|- | |- | ||
− | | {{Hero Shard|Venomous Strikes}} || | + | | ||{{Hero Shard|Venomous Strikes}} || '''2-20%''' chance on hit to [[Elements|poison]] a target for '''20-180% (212%)''' of your Hero Damage stat as magical poison damage each second for 1-5s.. || {{IcoWeapon}} || {{ShardPack09}} |
|- | |- | ||
− | | {{Defense Shard|All For One}} || | + | | ||{{Defense Shard|All For One}} || Increases Defense Health, Power, Range, and Attack Rate of the affected tower by '''2-34% (42%)''' if only one is built. || {{IcoRelic}} || {{ShardPack10}} |
|- | |- | ||
− | | {{Hero Shard|Coup de Grace}} || | + | | ||{{Hero Shard|Coup de Grace}} || Increases your Hero Crit Damage by '''10-43.33% (50%)''', but reduce your Crit Chance by 6%. || {{IcoChest}} || {{ShardPack10}} |
|- | |- | ||
− | | {{Defense Shard|Power Transfer}} || | + | | ||{{Defense Shard|Power Transfer}} || Increases the Defense Critical Chance by '''2-30% (38%)''' and reduces Defense Health by 30%. || {{IcoRelic}} || {{ShardPack10}} |
|- | |- | ||
− | | {{Hero Shard|Radiant Rate}} || | + | | ||{{Hero Shard|Radiant Rate}} || Increases the Attack Rate of nearby defenses by '''4-16% (20%)'''. || {{IcoWeapon}} || {{ShardPack10}} |
|- | |- | ||
− | | {{Defense Shard|Range Pylon}} || | + | | ||{{Defense Shard|Range Pylon}} || Increases the Defense Range of nearby defenses to '''102-120% (124%)'''. Does not buff the Tower that equips this Shard. || {{IcoRelic}} || {{ShardPack10}} |
|- | |- | ||
− | | {{Hero Shard|Double Time}} || | + | | ||{{Hero Shard|Double Time}} || Reduces build time for Defenses during Combat Phase by '''10-50% (58%)'''. || {{IcoGloves}} || {{ShardPackSurv}} |
|- | |- | ||
− | | {{Hero Shard|Icy Strikes}} || | + | | ||{{Hero Shard|Icy Strikes}} || Your primary attacks [[Elements|chill]] enemies for 7 seconds making them move at '''90-52% (40%)''' movement speed. || {{IcoWeapon}} || {{ShardPackSurv}} |
|- | |- | ||
− | | {{Hero Shard|Long Shot}} || | + | | ||{{Hero Shard|Long Shot}} || Increases damage the further you are from your target, up to '''5-23.75% (30%)''' more damage. || {{IcoGloves}} || {{ShardPackSurv}} |
|- | |- | ||
− | | {{Hero Shard|Resolute Armor}} || | + | | ||{{Hero Shard|Resolute Armor}} || Limits potential damage taken from any one hit to '''95-90% (87.5%)''' of your maximum Health. || {{IcoChest}} || {{ShardPackSurv}} |
|- | |- | ||
− | | {{Hero Shard|Stand Your Ground}} || | + | | ||{{Hero Shard|Stand Your Ground}} || While standing still, Hero Damage and Ability Power are increased by '''10-25% (30%)''', and you take '''8-20% (24%)''' less damage. || {{IcoWeapon}} || {{ShardPackSurv}} |
|- | |- | ||
− | | {{Hero Shard|Tranquil Haste}} || | + | | ||{{Hero Shard|Tranquil Haste}} || Increases your movement speed by '''200-600 (800)'''. Not active during Combat Phase. || {{IcoBoots}} || {{ShardPackSurv}} |
|- | |- | ||
− | | {{Hero Shard|Weakness Targeting}} || | + | | ||{{Hero Shard|Weakness Targeting}} || Increases damage by '''2.5-7.5% (10%)''' for every [[Status Effects|status effect]] on the enemy, with a maximum increase of 30%. || {{IcoWeapon}} || {{ShardPackSurv}} |
|- | |- | ||
|} | |} | ||
{{Datafield|Shards/Hypershards|swap}} | {{Datafield|Shards/Hypershards|swap}} |
Revision as of 11:42, 12 July 2024
List of non-hero-specific Item Shards:
Name | Effect (gilded value in brackets) | Item | ||
---|---|---|---|---|
GearSlot | Shard Pack | |||
Defensive Critical Damage | Increases the Defense Crit Damage of the affected tower by 4-20% (24%). | |||
Fortification | Increases Defense Health of the affected tower by 2-34% (41%). | |||
Construction | Increases repair and upgrade speed during Combat Phase by 25-75% (95%). | |||
Drenching Strikes | Your primary attacks have a 2-30% (38%) chance on hit to drench enemies for 3-7 seconds. | |||
Retribution | When you take damage, you have a 2-20% chance of dealing 125-425% (485%) of your Armor as damage to your attacker. | |||
Speed Boost | Increases your movement speed by 100-500 (700). | |||
Worm Scarf | Reduces the damage you take from enemies by 3-15% (19%). | |||
Destruction | Increases Defense Power of the affected tower by 2-34% (42%). | |||
Annoyance | Taunts nearby enemies for 1-4 (5) seconds every 8 seconds. | |||
Bulwark | Increases armor by 3-39% (52%). | |||
Critical Strike | Increases your Hero Crit Chance by 3-10% (14%). | |||
Haunting | Primary attacks generate 1 ghost stack. At 10 stacks you unleash ghosts for 3 seconds, each dealing 10-250% (298%) of your Ability Power as damage. The effect has a cooldown of 5 seconds. | |||
Defensive Critical Strike | Increases the Defense Crit Chance of the affected tower by an additional 2-15% (19%). | |||
Panic Fire | When the affected tower takes damage, it has a 5-15% (19%) chance to increase it's Attack Rate by 50% for 1-4 (5) seconds. Does not work with Auras and Traps. | |||
Press Your Luck | When the affected tower takes damage, it has a 5-15% (19%) chance to increase it's Critical Hit Chance by 30% for 1-4 (9) seconds. Does not work with Auras and Traps. | |||
Quake | You have a 10-50% (58%) chance when landing to deal 50-250% (290%) of your Ability Power as earth damage to nearby enemies. | |||
Deadly Strikes | Increases the Defense Range of the affected tower by 3-39% (52%). | |||
Shielding Guard | When the affected tower takes damage, it has a 5-25% (29%) chance to gain a shield for 50-250% (290%) of it's Defense Health for 5 seconds. Does not work with Auras or Traps. | |||
Jackpot | You have a 2-10% (14%) chance when picking up gold to quadruple the amount. | |||
Overwhelm | Your attacks have a 7-15% (19%) chance to stun one enemy for 1-3 seconds. Can only affect one enemy at a time. | |||
Defense Rate | Increases the Attack Rate of the affected tower by 9-33% (41%). | |||
Beacon Of The Storm | Once per second your primary attack spawns a lightning ball that deals 10-50% (58%) of your Hero Damage as storm damage. Bounces up to 3 times. | |||
Electric Retribution | When you take damage, you have a 2-20% chance of dealing 125-425% (485%) of your Armour as storm damage to your attacker. | |||
Explosive Guard | When the affected tower takes damage, it has 3-35% chance to trigger an explosion and deal 140-500% (580%) of its Defense Health as damage to nearby enemies. Does not work with Auras or Traps. This does not destroy the tower. | |||
Vampiric Empowerment | Increases the Defense Power of the affected tower by 4-60% (76%) of its Defense Health. | |||
Anti Air | Deals 4-40% (52%) additional damage to flying enemies. | |||
Burning Strikes | 2-20% chance on hit to burn target for 20-180% (212%) of your Hero Damage stat as magical fire damage each second for 1-5 seconds.. | |||
Health Pylon | Increases the Defense Health of nearby Towers to 102-130% (136%_. Does not buff the Tower that equips this shard. | |||
Sharpened Spikes | Blockade has a 2-30% (38%) chance to stun enemies hit for 1-3 seconds. | |||
Brain Of Confusion | When you take damage you have a 3-15% (19%) chance to confuse nearby enemies for 3 seconds. This effect has a 15 second cooldown. | |||
Flaming Retribution | When you take damage, you have a 2-20% chance of dealing 125-425% (485%) of your Armor as fire damage to your attacker. | |||
Power Pylon | Increases the Defense Power of nearby defenses to 102-120% (124%). Does not buff the Tower that equips this Shard. | |||
Life Leech | Your primary attacks heal you for 0.2-1% (1.2%) of your max health. | |||
Mage Gambit | Increases your Ability Power by 10-50% (58%), but increase damage taken from enemies by 60-20% (12%). | |||
Power Gambit | Increases your Hero Damage by 10-50% (58%), but increase damage taken from enemies by 60-20% (12%). | |||
Ravenhost | Your primary attacks generate Raven stacks. Once you reach 10 stacks, the stacks are depleted to fire a magical Raven dealing 10-210% (250%) of your Ability Power as damage. Bounces 5 times. | |||
Water Elemental | The affected tower has has 5-25% (29%) chance on hit to drench enemies for 3 seconds. | |||
Lightning Touch | Your primary attacks have a 30% chance to deal an additional 5-29% (37%) damage as storm damage. | |||
Pumpkinator | Primary attacks Pumpkin enemies. When a pumpkined enemy dies, they explode doing 10-210% ability power as damage. Melee attacks against pumkined enemy increase Crit by 3-33% (39%) for 5 sec. | |||
Radiant Power | Increase the Defense Power of nearby defenses by 5-10% (14%). | |||
Regeneration | Restores 0.25->1.25% (1.65%) of your Max Health every 5s. | |||
Serpent God's Fury | When you crit with a primary attack, reduce the cooldown of all your abilities by 0.1-1 (1.2) seconds. The effect has a cooldown of 1 second. | |||
Sundering Blow | Your primary Attacks reduce enemy's resistances by 5-20% (24%), increasing damage dealt to them. | |||
Taser Suit | When you take damage you have a 1-16% (20%) chance to electrocute enemies in a small area around you, stunning them for 3 seconds. | |||
Wave Of The Storm | You have a 4-40% chance when landing on the ground to deal 10-210% (250%) of your Ability Power as storm damage to nearby enemies. | |||
Auto-Repair System | Restores 0.5-4% (5%) of the affected tower’s Max Health every 5s. Only active during Combat Phase. | |||
Critical Empowerment | Increases your Hero Crit Damage by 5-16% (20%). | |||
Radiant Empowerment | Increases the damage of nearby heroes by 5-10% (14%). | |||
Run and Gun | Your primary attacks have a 10-32% (41%) chance on hit to increase your movement speed by 600 for 3s. | |||
Tamer's Gambit | Pets deal 20-250% (296%) more damage, but Hero Damage and Ability Power are reduced by 70-30% (22%). | |||
Tank Gambit | Take 6-26% (30%) less damage, but deal 45-25% (21%) less damage. | |||
Venomous Strikes | 2-20% chance on hit to poison a target for 20-180% (212%) of your Hero Damage stat as magical poison damage each second for 1-5s.. | |||
All For One | Increases Defense Health, Power, Range, and Attack Rate of the affected tower by 2-34% (42%) if only one is built. | |||
Coup de Grace | Increases your Hero Crit Damage by 10-43.33% (50%), but reduce your Crit Chance by 6%. | |||
Power Transfer | Increases the Defense Critical Chance by 2-30% (38%) and reduces Defense Health by 30%. | |||
Radiant Rate | Increases the Attack Rate of nearby defenses by 4-16% (20%). | |||
Range Pylon | Increases the Defense Range of nearby defenses to 102-120% (124%). Does not buff the Tower that equips this Shard. | |||
Double Time | Reduces build time for Defenses during Combat Phase by 10-50% (58%). | |||
Icy Strikes | Your primary attacks chill enemies for 7 seconds making them move at 90-52% (40%) movement speed. | |||
Long Shot | Increases damage the further you are from your target, up to 5-23.75% (30%) more damage. | |||
Resolute Armor | Limits potential damage taken from any one hit to 95-90% (87.5%) of your maximum Health. | |||
Stand Your Ground | While standing still, Hero Damage and Ability Power are increased by 10-25% (30%), and you take 8-20% (24%) less damage. | |||
Tranquil Haste | Increases your movement speed by 200-600 (800). Not active during Combat Phase. | |||
Weakness Targeting | Increases damage by 2.5-7.5% (10%) for every status effect on the enemy, with a maximum increase of 30%. |
List of All Hyper-Shards Items :
With the introduction of mastery mode, several new hyper shards have been introduced to the game. Shards unlock as you earn stars in mastery mode. Each hyper shard can only be obtained once in Mastery mode.
As of the Prime Incursion Update, completing all maps within a prime region awards a hyper shard. Completing all seven regions awards the last hyper shard. This allows you to obtain a second set of all the shards. Note that the order that you obtain hyper shards in Prime Incursions is different than that of Mastery mode (e.g. the first prime region doesn't award Mass Destruction).
Name | Effect | Upgr. levels | Slot | Aquisition | ||
---|---|---|---|---|---|---|
Mastery Stars | C8+ Prime Incursions | |||||
Mass Destruction | Increases the Defense Power of the affected tower by 2-70% . | 34 | 50 Stars | Complete all Regions in either Chaos 8, 9, or 10. | ||
Vicious Strikes | Increases the Defense Range of the affected tower by 175-2275 units. | 12 | 155 Stars | Prime VI | ||
Radiant Critical Power | Increases the Defense Critical Damage of nearby defenses by 0-5% and Defense Critical Chance of nearby defenses by 3%. | 5 | 260 Stars | Prime IV | ||
Explosive Shielding Guard | When the affected tower takes damage, it has a 3-35% chance to gain a shield for 50-250% of its Defense Health for 5 seconds and to trigger an explosion that deals 140-500% of its Defense Health as damage to nearby enemies. Does not work with Auras and Traps. This does not destroy the tower. Does not stack with Shielding Guard or Explosive Guard. | 20 | 365 Stars | Prime II | ||
Thunderstruck | Your primary attacks have a 2-26% chance on hit to drench enemies for 3-7 seconds and your primary attacks deal an additional 16-40% damage as storm damage. Storm damage has a 3 second cooldown. | 12 | 470 Stars | Prime III | ||
Destructive Pylon | Increases the Defense Power of nearby defenses to 102-138% and increases the Defense Power of the affected tower by 2-34%. Does not stack with Destruction or Power Pylon. | 18 | 575 Stars | Prime I | ||
Automation | Each time your defense attacks, it heals for 0.2-2% of its max health. Cooldown of 0.7 seconds. | 20 | 680 Stars | Prime V | ||
Juggernaut | Increases the Defense Health of the affected tower by 2-70% and increases damage resistance by 2-20%. | 16 | 785 Stars | Prime VII | ||
Genie King's Blessing | Gain 1-3 defense mana upon defeating an enemy, up to 100 enemies per Combat Phase. | 5 | 880 Stars | Complete all Prime Regions in Chaos 9. | ||
Tandem Strike | After damaging an enemy, all Defenses deal 5-25% more damage to that enemy for 5 seconds. | 20 | 975 Stars | Complete all Prime Regions in Chaos 10. |