|
|
| Line 1: |
Line 1: |
| − | '''''<u>NOTE : THIS PAGE IS STILL UNDER CONSTRUCTION. THIS IS NOT FINAL. THERE WILL BE UPDATES EVENTUALLY. </u>''''' | + | ''List of [[Engineer]]-specific [[:Category:Items|Item]] [[Mods]]'': |
| − | | + | {| class="wikitable" style="width:80%; text-align:center;" |
| − | {|class="wikitable" style="display:; text-align:center;" | + | ! rowspan="2" style="width:12%; text-align:center;" | Name |
| | + | ! rowspan="2" style="width:50%; text-align:center;" | Effect |
| | + | ! colspan="7" style="width:18%; text-align:center;" | Item |
| | |- | | |- |
| − | ! Combo Starter !! Combo Finisher !! Result | + | ! style="width:3%;" | Weapon |
| | + | ! style="width:3%;" | Helmet |
| | + | ! style="width:3%;" | Chest |
| | + | ! style="width:3%;" | Boots |
| | + | ! style="width:3%;" | Gloves |
| | + | ! style="width:3%;" | Relic |
| | |- | | |- |
| − | |Poison || Earth || Petrify | + | | Overclock || Gain up to '''+19~25%''' Crit Chance and '''+46~60%''' Crit Damage while gaining [[Ability#Heat|heat]]. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} |
| | |- | | |- |
| − | |Drench || Storm || Electrocute | + | | Energy Overload || When a [[Rail Gun Tower|Rail Gun]] hits a target it overloads dealing '''21.51%~35%''' damage to nearby enemies. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} |
| | |- | | |- |
| − | |Drench || Frost || Freeze
| |
| − | |-
| |
| − | | Oil || Fire || Ignite
| |
| − | |-
| |
| − | | Freeze || Earth || Shatter
| |
| | |} | | |} |
| − |
| |
| − | =Elements=
| |
| − | * '''Water:''' The water element is associated with the [[Status Effects|drenched]] status. Water damage is considered as [[Magical Damage]], when combined with other [[elements]], it can produce various additional effects.
| |
| − | * Doesn't slow [[enemies]].
| |
| − | * Counts towards [[Mutators|Controlled Burn Mutator]].
| |
| − | Any non-elemental defense can deal water damage with the following shard and mod :
| |
| − | * [[Shards|Water Elemental]]
| |
| − | * [[Mods|Water servo]]
| |
| − | Any character can deal water damage with the following shards and mods :
| |
| − | * [[Shards|Drenching Strikes]]
| |
| − | * [[Shards|Thunderstruck]] (Hyper Shard)
| |
| − | * [[Mods|Water chip]]
| |
| − | * [[Mods|Blessing of Water]] ([[Rings|Ring of Water]])
| |
| − | * '''Storm:''' Needs Info.
| |
| − | * '''Frost:''' Needs Info.
| |
| − | * '''Poison:''' Needs Info.
| |
| − | * '''Earth:''' Needs Info.
| |
| − | * '''Oil:''' Needs Info.
| |
| − | * '''Fire:''' Needs Info.
| |
| − |
| |
| − |
| |
| − | =Elemental Combos=
| |
| − |
| |
| − | ===Petrify===
| |
| − | [[File:Petrify.gif|300px|right]]
| |
| − | Petrify is a stun that turns [[enemies]] into stone when earth damage comes in contact with poisoned [[Enemies|enemy]].
| |
| − | * It's approximately a 6s stun.
| |
| − | * Petrified flying mobs drop out of the air and instantly die if they land in a void, This does not work for [[Dark Assassin|Dark Assassins]].
| |
| − | * Causes the [[Enemies#Bosses|Drakenlord]] to take full damage whilst petrified even if his shield hasn't been disabled by ignite or [[Shards|burning strikes]] first.
| |
| − | * Has the best body block, petrified mobs form a physical barrier which prevents un-petrified [[Enemies|mobs]] from walking past (to a degree).
| |
| − | * Counts towards [[Mods|controller mods]].
| |
| − | * Has diminishing returns (DR).
| |
| − |
| |
| − | <br><br><br>
| |
| − | ===Electrocute===
| |
| − | [[File:Electrocute.gif|300px|right]]
| |
| − |
| |
| − | Electrocute is a stun that shocks [[enemies]] when storm damage comes in contact with a drenched [[Enemies|enemy]].
| |
| − | * It's approximately a 6s stun.
| |
| − | * Has body block, but the body block is worse than petrify.
| |
| − | * Counts towards [[Mods|controller mods]].
| |
| − | * Counts towards [[Mutators|Controlled Burn Mutator]].
| |
| − | * Has diminishing returns (DR).
| |
| − |
| |
| − | <br><br><br>
| |
| − | ===Ignite===
| |
| − | [[File:Ignite.gif|300px|right]]
| |
| − |
| |
| − | * Causes [[Enemies|mobs]] to take 25% more damage from all sources while ignited.
| |
| − | * Burn is not ignite, [[Mods|embermount flames mod]], [[Shards|burning strikes shard]], etc are burn and do not provide the damage bonus.
| |
| − | * Oil type [[defenses]] inherently slows [[Enemies|mobs]] by x%, since the status disappears when a combo occurs, you'll lose the oil and the slow once ignite procs.
| |
| − | * [[Shards|Melting point]] ([[Countess]] [[shards|shard]]) is a separate form of ignite that applies a x% debuff and stacks with standard ignite.
| |
| − | * Ignite will drop the [[Drakenlord|Drakenlord's]] shield of ice temporarily.
| |
| − | <br><br><br>
| |
| − |
| |
| − | ===Freeze===
| |
| − | [[File:Freeze.gif|300px|right]]
| |
| − |
| |
| − | * It's approximately a 4s stun.
| |
| − | * Slows [[Enemies|mobs]] by 40% for 2 seconds after the end of the stun.
| |
| − | * Cannot be applied to [[Enemies#Special Level Enemies|frost mobs]].
| |
| − | * Can drop flying mobs & void-kill like petrify. The kill does not Work against [[Dark Assassin|Dark Assassins]].
| |
| − | * Counts towards [[Mods|controller mods]].
| |
| − | * Counts towards [[Mutators|Controlled Burn Mutator]].
| |
| − | * Has diminishing returns (DR).
| |
| − |
| |
| − | <br><br><br>
| |
| − | ===Shatter===
| |
| − | [[File:Shatter.gif|300px|right]]
| |
| − |
| |
| − | * The earth damage providing the shatter will deal 50% more damage.
| |
| − | * Slows [[Enemies|mobs]] by 40% for 2 seconds after the end of the stun.
| |
| − | * Is a 2.5s stun.
| |
| − | * Does not have DR on it's own but will get affect from it on any other stun.
| |
| − | * Counts towards [[Mods|controller mods]].
| |
| − |
| |
| − |
| |
| − |
| |
| − | [[Category:Dungeon Defenders 2]]
| |