Difference between pages "Elements" and "Template:Passives/Engineer"

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(Added a little description for water element)
 
 
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'''''<u>NOTE : THIS PAGE IS STILL UNDER CONSTRUCTION. THIS IS NOT FINAL. THERE WILL BE UPDATES EVENTUALLY. </u>'''''
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''List of [[Engineer]]-specific [[:Category:Items|Item]] [[Mods]]'':
 
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{| class="wikitable" style="width:80%; text-align:center;"
{|class="wikitable" style="display:; text-align:center;"
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! rowspan="2" style="width:12%; text-align:center;" | Name
 +
! rowspan="2" style="width:50%; text-align:center;" | Effect
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! colspan="7" style="width:18%; text-align:center;" | Item
 
|-
 
|-
! Combo Starter !! Combo Finisher !! Result
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! style="width:3%;" | Weapon
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! style="width:3%;" | Helmet
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! style="width:3%;" | Chest
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! style="width:3%;" | Boots
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! style="width:3%;" | Gloves
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! style="width:3%;" | Relic
 
|-
 
|-
|Poison || Earth  || Petrify
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| Overclock || Gain up to '''+19~25%''' Crit Chance and '''+46~60%''' Crit Damage while gaining [[Ability#Heat|heat]]. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}
 
|-
 
|-
|Drench || Storm || Electrocute
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| Energy Overload || When a [[Rail Gun Tower|Rail Gun]] hits a target it overloads dealing '''21.51%~35%''' damage to nearby enemies. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
 
|-
 
|-
|Drench || Frost || Freeze
 
|-
 
| Oil || Fire || Ignite
 
|-
 
| Freeze || Earth || Shatter
 
 
|}
 
|}
 
=Elements=
 
* '''Water:''' The water element is associated with the [[Status Effects|drenched]] status. Water damage is considered as [[Magical Damage]], when combined with other [[elements]], it can produce various additional effects.
 
* Doesn't slow [[enemies]].
 
* Counts towards [[Mutators|Controlled Burn Mutator]].                                                                                                         
 
Any non-elemental defense can deal water damage with the following shard and mod :
 
* [[Shards|Water Elemental]]
 
* [[Mods|Water servo]]
 
Any character can deal water damage with the following shards and mods :
 
* [[Shards|Drenching Strikes]]
 
* [[Shards|Thunderstruck]] (Hyper Shard)
 
* [[Mods|Water chip]]
 
* [[Mods|Blessing of Water]] ([[Rings|Ring of Water]])
 
* '''Storm:''' Needs Info.
 
* '''Frost:''' Needs Info.
 
* '''Poison:''' Needs Info.
 
* '''Earth:''' Needs Info.
 
* '''Oil:''' Needs Info.
 
* '''Fire:''' Needs Info.
 
 
 
=Elemental Combos=
 
 
===Petrify===
 
[[File:Petrify.gif|300px|right]]
 
Petrify is a stun that turns [[enemies]] into stone when earth damage comes in contact with poisoned [[Enemies|enemy]].
 
* It's approximately a 6s stun.
 
* Petrified flying mobs drop out of the air and instantly die if they land in a void, This does not work for [[Dark Assassin|Dark Assassins]].
 
* Causes the [[Enemies#Bosses|Drakenlord]] to take full damage whilst petrified even if his shield hasn't been disabled by ignite or [[Shards|burning strikes]] first.
 
* Has the best body block, petrified mobs form a physical barrier which prevents un-petrified [[Enemies|mobs]] from walking past (to a degree).
 
* Counts towards [[Mods|controller mods]].
 
* Has diminishing returns (DR).
 
 
<br><br><br>
 
===Electrocute===
 
[[File:Electrocute.gif|300px|right]]
 
 
Electrocute is a stun that shocks [[enemies]] when storm damage comes in contact with a drenched [[Enemies|enemy]].
 
* It's approximately a 6s stun.
 
* Has body block, but the body block is worse than petrify.
 
* Counts towards [[Mods|controller mods]].
 
* Counts towards [[Mutators|Controlled Burn Mutator]].
 
* Has diminishing returns (DR).
 
 
<br><br><br>
 
===Ignite===
 
[[File:Ignite.gif|300px|right]]
 
 
* Causes [[Enemies|mobs]] to take 25% more damage from all sources while ignited.
 
* Burn is not ignite, [[Mods|embermount flames mod]], [[Shards|burning strikes shard]], etc are burn and do not provide the damage bonus.
 
* Oil type [[defenses]] inherently slows [[Enemies|mobs]] by x%, since the status disappears when a combo occurs, you'll lose the oil and the slow once ignite procs.
 
* [[Shards|Melting point]] ([[Countess]] [[shards|shard]]) is a separate form of ignite that applies a x% debuff and stacks with standard ignite.
 
* Ignite will drop the [[Drakenlord|Drakenlord's]] shield of ice temporarily.
 
<br><br><br>
 
 
===Freeze===
 
[[File:Freeze.gif|300px|right]]
 
 
* It's approximately a 4s stun.
 
* Slows [[Enemies|mobs]] by 40% for 2 seconds after the end of the stun.
 
* Cannot be applied to [[Enemies#Special Level Enemies|frost mobs]].
 
* Can drop flying mobs & void-kill like petrify. The kill does not Work against [[Dark Assassin|Dark Assassins]].
 
* Counts towards [[Mods|controller mods]].
 
* Counts towards [[Mutators|Controlled Burn Mutator]].
 
* Has diminishing returns (DR).
 
 
<br><br><br>
 
===Shatter===
 
[[File:Shatter.gif|300px|right]]
 
 
* The earth damage providing the shatter will deal 50% more damage.
 
* Slows [[Enemies|mobs]] by 40% for 2 seconds after the end of the stun.
 
* Is a 2.5s stun.
 
* Does not have DR on it's own but will get affect from it on any other stun.
 
* Counts towards [[Mods|controller mods]].
 
 
 
 
[[Category:Dungeon Defenders 2]]
 

Latest revision as of 03:55, 25 July 2024

List of Engineer-specific Item Mods:

Name Effect Item
Weapon Helmet Chest Boots Gloves Relic
Overclock Gain up to +19~25% Crit Chance and +46~60% Crit Damage while gaining heat. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Energy Overload When a Rail Gun hits a target it overloads dealing 21.51%~35% damage to nearby enemies. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png