Difference between revisions of "Template:Shards/Hypershards"
From Dungeon Defenders 2 Wiki
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− | |{{Hyper Shard|[[File: | + | |{{Hyper Shard|[[File:Hyper_Shard_Icon_2.png|50px]]}} |
|{{Hyper Shard|'''Mass Destruction'''}} | |{{Hyper Shard|'''Mass Destruction'''}} | ||
|Increases the Defense Power of the affected tower by '''2-70%''' . | |Increases the Defense Power of the affected tower by '''2-70%''' . |
Latest revision as of 04:32, 26 July 2024
List of All Hyper-Shards Items :
With the introduction of mastery mode, several new hyper shards have been introduced to the game. Shards unlock as you earn stars in mastery mode. Each hyper shard can only be obtained once in Mastery mode.
As of the Prime Incursion Update, completing all maps within a prime region awards a hyper shard. Completing all seven regions awards the last hyper shard. This allows you to obtain a second set of all the shards. Note that the order that you obtain hyper shards in Prime Incursions is different than that of Mastery mode (e.g. the first prime region doesn't award Mass Destruction).
Name | Effect | Upgr. levels | Slot | Aquisition | ||
---|---|---|---|---|---|---|
Mastery Stars | C8+ Prime Incursions | |||||
Mass Destruction | Increases the Defense Power of the affected tower by 2-70% . | 34 | 50 Stars | Complete all Regions in either Chaos 8, 9, or 10. | ||
Vicious Strikes | Increases the Defense Range of the affected tower by 175-2275 units. | 12 | 155 Stars | Prime VI | ||
Radiant Critical Power | Increases the Defense Critical Damage of nearby defenses by 0-5% and Defense Critical Chance of nearby defenses by 3%. | 5 | 260 Stars | Prime IV | ||
Explosive Shielding Guard | When the affected tower takes damage, it has a 3-35% chance to gain a shield for 50-250% of its Defense Health for 5 seconds and to trigger an explosion that deals 140-500% of its Defense Health as damage to nearby enemies. Does not work with Auras and Traps. This does not destroy the tower. Does not stack with Shielding Guard or Explosive Guard. | 20 | 365 Stars | Prime II | ||
Thunderstruck | Your primary attacks have a 2-26% chance on hit to drench enemies for 3-7 seconds and your primary attacks deal an additional 16-40% damage as storm damage. Storm damage has a 3 second cooldown. | 12 | 470 Stars | Prime III | ||
Destructive Pylon | Increases the Defense Power of nearby defenses to 102-138% and increases the Defense Power of the affected tower by 2-34%. Does not stack with Destruction or Power Pylon. | 18 | 575 Stars | Prime I | ||
Automation | Each time your defense attacks, it heals for 0.2-2% of its max health. Cooldown of 0.7 seconds. | 20 | 680 Stars | Prime V | ||
Juggernaut | Increases the Defense Health of the affected tower by 2-70% and increases damage resistance by 2-20%. | 16 | 785 Stars | Prime VII | ||
Genie King's Blessing | Gain 1-3 defense mana upon defeating an enemy, up to 100 enemies per Combat Phase. | 5 | 880 Stars | Complete all Prime Regions in Chaos 9. | ||
Tandem Strike | After damaging an enemy, all Defenses deal 5-25% more damage to that enemy for 5 seconds. | 20 | 975 Stars | Complete all Prime Regions in Chaos 10. |