== Challenges ==
{||- style="vertical-align: top;"| style="padding-right: 7em;" |==== General ====* '''Victory''': Survive all waves<br />* '''Perfectionist''': Earned all stars in the same attempt<br />* '''Immortal:''' No hero deaths==== Core Health ====* '''Not Even a Scratch:''' No cores fall below 90% health<br />* '''Protect Your Jewels:''' No Main core(s) fall below 90% health==== Time Pressure ====* '''Think Fast:''' Complete each build phase in under 30 seconds* '''Under Pressure:''' Finish each combat phase in under 180 seconds<br />==== Diversity ====* '''State of DecayDiversity:''' No Complete all phases with 10 or more different defenses are repaired<br />* '''Equal Opportunity:''' Don't build more than one of a specific defense||==== Tower Type ====* '''Base Builder:''' Build only tower type defenses<br />* '''You'Master Strategistre Grounded:''' No Build no tower type defenses are sold or destroyed<br />* '''Protect Your JewelsAll Lanes Open:''' No Main core(s) fall below 90% health<br />Build no blockade type defenses* '''EMP ActiveGoodbye Blue Sky:''' Build no aura type anti-air defenses<br />* '''Broken Links:''' Build no node type defenses<br />* '''Careful PlanningEMP Active:''' No Build no aura type defenses are destroyed<br />* '''ImmortalEntrapment:''' No hero deaths<br />Build no traps'''Equal Opportunity:''' Don't build more than one of a specific defense<br />==== Defense Interaction ====* '''Budget Cuts:''' No defenses are upgraded<br />* '''Think FastCareful Planning:''' Complete each build phase in under 30 seconds<br />No defenses are destroyed* '''All Lanes OpenMaster Strategist:''' Build no blockade type No defenses<br />'''Diversity:''' Complete all phases with 10 are sold or more different defenses<br />destroyed* '''You're GroundedState of Decay:''' Build no tower type No defenses<br />are repaired'''Entrapment:''' Build no traps<br />|}
== Rewards ==
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|+Tier 1
|-
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{| class="wikitable" style="display: inline-table; width: 15%250px"
|+Tier 2
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{| class="wikitable" style="display: inline-table; width: 15%250px"
|+Tier 3
|-
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{| class="wikitable" style="display: inline-table; width: 15%250px"
|+Tier 4
|-
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{| class="wikitable" style="display: inline-table; width: 15%250px"
|+Tier 5
|-
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{| class="wikitable" style="display: inline-table; width: 15%250px"
|+Tier 6
|-
|}
{| class="wikitable" style="display: inline-table; width: 15%250px"
|+Tier 7
|-
|}
{| class="wikitable" style="display: inline-table; width: 15%250px"
|+Tier 8
|-
|}
{| class="wikitable" style="display: inline-table; width: 15%250px"
|+Tier 9
|-
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{| class="wikitable" style="display: inline-table; width: 15%250px"
|+Tier 10
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|1030 || Corrupted Ancient Wings
|}
== Restrictions ==
The second main restriction of Mastery will have hard caps for the amount of talent points used in each skill stat. The cap can be considered invisible to players as no visible changes could be seen in the Ascension tab.
''Credits to community member [[User:Arti |Arti]] for finding the numbers''
{| class="wikitable"
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| '''Chaos X''' || 200
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