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Stat Allocation System

1,346 bytes added, 16:20, 15 October 2015
Created page with "The Stat Allocation System allows players to asign points (earned while leveling up) to different stats. There are nine stats, divided into two groups: Defense and Hero. These..."
The Stat Allocation System allows players to asign points (earned while leveling up) to different stats. There are nine stats, divided into two groups: Defense and Hero. These stats are Defense Health, Defense Power, Defense Speed, Defense Crit Damage, Tower Range, Hero Health, Hero Damage, Ability Power and Hero Crit Damage.

=== Soft cap ===

Most stats have a soft cap past which each point invested yields greatly reduced benefits. Some of these soft caps differ based on the hero's class. These numbers have been researched and [https://dungeondefenders.com/2/topic/126111/sas-soft-caps-information-updated-by-class made public] by forum user Propensity.

Between parentheses are the number of SAS points awarded per stat point invested past the soft cap.

{| class="wikitable" style="text-align: center;"
|-
! Stat !! Squire Soft Cap !! Huntress Soft Cap !! Apprentice Soft Cap !! Monk Soft Cap
|-
| Defense Health || colspan=4 | 15 (1)
|-
| Defense Power || colspan=4 | 15 (1)
|-
| Defense Speed || colspan=4 | No Cap
|-
| Defense Crit Damage || colspan=4 | 15 (3.5)
|-
| Tower range || colspan=4 | No Cap
|-
| Hero Health || 100 (4) || 15 (2.5) || 15 (3) || 100 (4)
|-
| Hero Damage || 15 (2.8) || 20 (5) || 15 (4) || 15 (2.5)
|-
| Ability Power || 15 (1) || 15 (1) || 20 (1) || 15 (1)
|-
| Hero Crit Damage || colspan = 4 | 15 (3.5)
|}
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