Difference between revisions of "Template:Passives/Squire"
From Dungeon Defenders 2 Wiki
Line 19: | Line 19: | ||
| Black Arrow || [[Ballista]] has a 30% chance on hit to deal 20%-30% extra physical damage. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} | | Black Arrow || [[Ballista]] has a 30% chance on hit to deal 20%-30% extra physical damage. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} | ||
|- | |- | ||
− | | Full Hearts || [[Sword Beam]] damage increased by 1%-3%. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes} || {{yes}} || {{yes}} | + | | Full Hearts || [[Sword Beam]] damage increased by 1%-3%. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} |
|- | |- | ||
| Hearty Blockade || 10%-40% of your Defense Health is added to the [[Spike Blockade]]'s Health. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} | | Hearty Blockade || 10%-40% of your Defense Health is added to the [[Spike Blockade]]'s Health. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} |
Revision as of 08:32, 23 December 2016
List of Squire-specific Item Passives:
Name | Effect | Item | ||||||
---|---|---|---|---|---|---|---|---|
Weapon | Shield | Chest | Boots | Gloves | Helmet | Relic | ||
Aftershock | Seismic Slam stun duration increased by X%. | |||||||
Automation | 25% chance on hit Spike Blockade repaired 13%-16% of damage dealt. | |||||||
Black Arrow | Ballista has a 30% chance on hit to deal 20%-30% extra physical damage. | |||||||
Full Hearts | Sword Beam damage increased by 1%-3%. | |||||||
Hearty Blockade | 10%-40% of your Defense Health is added to the Spike Blockade's Health. | |||||||
Iron Core | Cannonball Tower and Heavy Cannonball Tower deal 1-3% more damage. | |||||||
Shellshock | Cannonball Tower has a X% chance on hit to stun for 2s. | |||||||
Trollface | Provoke duration increased by Xs. |
Special Passives that can only roll on specific weapons or shields:
Name | Weapon | Localisation | Effect |
---|---|---|---|
Splody Harpoon | Impaling Cutter | Griblok’s Horde Incursion | Ballista's projectiles detonate on each enemy hit dealing X%-250% of Defense Power as damage around it. |
Inspirational | Scarlet Enforcer | Malthius Incursion (not guaranteed) |
Nearby defenses gain +X Defense Power. |
Annoyance Unholy Fire |
Sword Of Unholy Fire | Unholy Catacombs Incursion | Annoyance - Taunts nearby enemies every 2 seconds, drawing thier attention for 3 seconds. Unholy Fire - Blocking unleashes a flame dealing 400%-600% Ability Power as fire damage twice per second. |
Null Voide | Harbinger's Voidreaver | The Dead Road Defense | Training Dummy deals X% Defense Health as damage. 8%-20% chance per hit (dummy) to teleport enemy back to lane start. |
Harbinger's Fury | Harbinger's Voidreaver | Forgotten Ruins Defense | During Provoke hits deal X% Ability Power as damage over 3s, and Seismic Slam damage increased by X% Ability Power |
Howling | Crystalline Saber | Random map | Attacks add Feast Stacks. Each Feast Stack increases Hero Damage by 0.5%. At 10 stacks, Howls, changing weapon speed and multiplying Hero Damage by X% until a stack falls off. |
Sonic Boom | Flying Dragon | The Wyvern Den | Attacking in the air fires a sonic projectile that deals X% of your Hero Damage stat as damage. |
Drakin Slayer | Jurassic Revenge (shield) | Weapon reward after 15 round in Onslaught | Defeating a Drakin grants a charge. Blocking with your shield consumes charges, unleashing fireballs dealing 150% of your Hero Heath Stat as magical fire damage each. |
Slamming Block | Harbinger's Portal (shield) | Boss from Harbinger's Warship Defense | Shield blocks reduce the cooldown of Seismic Slam by Xs. |