Difference between revisions of "Dark Assassin"
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[[File:Jordan-kerbow-flyingassassin2.jpg|thumb|right]] | [[File:Jordan-kerbow-flyingassassin2.jpg|thumb|right]] | ||
The Assassin makes its first appearance in Chaos 5. It is a heavy damage dealer that is invisible, and renders the player unable to attack on initial engagement. Their whispers can be heard if they are nearby. Indicators that they are about to attack are a purple glowing swirl surrounding the neck and head of its victim, coupled with a unique sound effect. The Assassin will leave the hero unable to attack but able to move while it deals heavy damage to them. This last for about 5 seconds before the Assassin will let go and attack another victim. | The Assassin makes its first appearance in Chaos 5. It is a heavy damage dealer that is invisible, and renders the player unable to attack on initial engagement. Their whispers can be heard if they are nearby. Indicators that they are about to attack are a purple glowing swirl surrounding the neck and head of its victim, coupled with a unique sound effect. The Assassin will leave the hero unable to attack but able to move while it deals heavy damage to them. This last for about 5 seconds before the Assassin will let go and attack another victim. | ||
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+ | ===Boss Variant=== | ||
+ | The mini-boss variant for Dark Assassin is Skarnash the Terrible, a larger Dark Assassin. Just like regular Dark Assassins, Skarnash teleports to players from spawn. It is immune to being knocked up, but can still be stunned. | ||
==Strategy== | ==Strategy== | ||
− | A good strategy for dealing with Assassins is standing in auras or in front of heavy hitting towers so that for the duration you are unable to attack, your towers/auras can. Towers with | + | A good strategy for dealing with Assassins is standing in auras or in front of heavy hitting towers so that for the duration you are unable to attack, your towers/auras can. Towers with the ability to stun or knock enemies up, such as the [[Viper's Fangs]] or [[Geyser Trap]], can remove the Assassin. [[Pet abilities]] can be utilized, even while under attack, so it is a good idea to activate it to kill the Assassin. |
− | A common issue players will have with Assassins is their splash damage when they first grab a victim. This splash can | + | |
+ | A common issue players will have with Assassins is their splash damage when they first grab a victim. This splash can damage, or destroy, a core if the hero picked by the Assassin is near one at the time of their attack. It is a good idea to stay away from the main objectives in Chaos V and above. | ||
[[Category:Physical Damage|Physical Damage]] | [[Category:Physical Damage|Physical Damage]] | ||
[[Category:Enemies]] | [[Category:Enemies]] |
Revision as of 01:50, 22 July 2017
Description
The Assassin makes its first appearance in Chaos 5. It is a heavy damage dealer that is invisible, and renders the player unable to attack on initial engagement. Their whispers can be heard if they are nearby. Indicators that they are about to attack are a purple glowing swirl surrounding the neck and head of its victim, coupled with a unique sound effect. The Assassin will leave the hero unable to attack but able to move while it deals heavy damage to them. This last for about 5 seconds before the Assassin will let go and attack another victim.
Boss Variant
The mini-boss variant for Dark Assassin is Skarnash the Terrible, a larger Dark Assassin. Just like regular Dark Assassins, Skarnash teleports to players from spawn. It is immune to being knocked up, but can still be stunned.
Strategy
A good strategy for dealing with Assassins is standing in auras or in front of heavy hitting towers so that for the duration you are unable to attack, your towers/auras can. Towers with the ability to stun or knock enemies up, such as the Viper's Fangs or Geyser Trap, can remove the Assassin. Pet abilities can be utilized, even while under attack, so it is a good idea to activate it to kill the Assassin.
A common issue players will have with Assassins is their splash damage when they first grab a victim. This splash can damage, or destroy, a core if the hero picked by the Assassin is near one at the time of their attack. It is a good idea to stay away from the main objectives in Chaos V and above.