Difference between revisions of "Initiate"
From Dungeon Defenders 2 Wiki
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| − | + | {{ {{PAGENAME}} }} | |
| + | == Information == | ||
| + | <tabber> | ||
| + | Abilities= | ||
| + | {| | ||
| + | |- | ||
| + | {{:Chi_Stomp}} | ||
| + | |- | ||
| + | {{:Crippling_Chi_wave}} | ||
| + | |- | ||
| + | {{:Talisman_of_Empowerment}} | ||
| + | |} | ||
| + | |-|Defenses= | ||
| + | {| | ||
| + | |- | ||
| + | {{:Flame_Aura}} | ||
| + | |- | ||
| + | {{:Boost_Aura}} | ||
| + | |- | ||
| + | {{:Sky_Guard_Tower}} | ||
| + | |- | ||
| + | {{:Lightning_Strikes_Aura}} | ||
| + | |} | ||
| + | </tabber> | ||
Revision as of 16:30, 7 December 2017
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Information
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Chi Stomp: The Initiate channels hero Chi into her weapon, dealing crushing physical damage to nearby enemies and knocking them into the air. |
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Talisman of Empowerment: The Initiate summons a chi-infused talisman that boosts the Power and Critical Damage of nearby Defenses. |
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Flame Aura: Summons forth waves of fire to scorch enemies within. |
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Boost Aura: Boosts the Defense Power and Defense Critical Damage of defenses inside its area by a percentage of its own Defense Power and Defense Critical Damage. |
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Sky Guard Tower: Fires a projectile at each nearby airborne enemy, dealing magical damage. Any enemy struck is slowed for 5 seconds. |





