Difference between revisions of "Mutators"
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Blockerwiz (talk | contribs) m |
Blockerwiz (talk | contribs) (Added (hopefully) all mutators. Icons needed) |
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| Power Block || Example || All enemies are immune to damage from Abilities, but take increased weapon damage || Floor 3 | | Power Block || Example || All enemies are immune to damage from Abilities, but take increased weapon damage || Floor 3 | ||
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− | | | + | | Unstoppable || Example || Enemies are immune to slow effects || Floor 3 |
|- | |- | ||
− | | | + | | Abominable || Example || Enemies inflict slow with their attacks || Floor 3 |
|- | |- | ||
− | | | + | | Soft Spot || Example || Enemies have increased resistance, but take extra weakpoint damage || Floor 3 |
|- | |- | ||
− | | | + | | Armored || Example || Enemies take reduced Physical damage, and increased Magical damage || Floor 3 |
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− | | | + | | Lethargic || Example || Enemies start stronger, but get weaker the longer they live. || Floor 9 |
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− | | | + | | Brittle || Example || Enemies start with higher health, but receive a damage resistance debuff everytime they are hit with hero abilities || Floor 9 |
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− | | | + | | Wall Leech || Example || Enemies heal when damaging towers || Floor 10 |
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− | | | + | | Maximum Effort || Example || Enemies have more health, but get weaker with each unique source of damage that hits them || Floor 10 |
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− | | | + | | Phased || Example || Enemies move slower, but they can phase through blockades || Floor 10 |
|- | |- | ||
− | | | + | | Proximity || Example || The closer a source of damage is to an enemy the more damage it deals || Floor 10 |
|- | |- | ||
− | | | + | | Long Shot || Example || The farther a source of damage is to an enemy the more damage it deals || Floor 10 |
|- | |- | ||
− | | | + | | Enraged || Example || Enemies start weaker, but get stronger the longer they live || Floor 10 |
|- | |- | ||
− | | | + | | Controlled Burn || Example || Enemies can only be damaged while drenched, oiled, frozen, poisoned, chilled or stunned || Floor 20 |
|- | |- | ||
− | | | + | | Detonator || Example || Enemies explode when killed || Floor 20 |
|- | |- | ||
− | | | + | | Bullet Sponge || Example || Enemies have a small anti projectile shield || Floor 20 |
|- | |- | ||
− | | | + | | Pain Aura || Example || Enemies deal damage around them || Floor 20 |
|- | |- | ||
− | | Example || Example || Example || Example | + | | Spellbreaker || Example || Enemies take reduced Magical damage, and increased Physical damage || Floor 20 |
+ | |- | ||
+ | | Cursi-Kaze || Example || When Kobolds die, they will leave an area that debuff towers and defenses || Floor 13 | ||
+ | |- | ||
+ | | Vampiric || Example || Enemies heal when dealing damage || Floor 20 | ||
+ | |- | ||
+ | | Toxi-kaze || Example || When Kobolds die, they will leave an area that deals damage to players inside || Floor 6 | ||
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Revision as of 22:46, 12 December 2018
Name | Icon | Description | First Floor Found on |
---|---|---|---|
Headstrong | Example | Enemies cannot be stunned. | Floor 3 |
Pile it on | Example | Enemies take increased damage per condition they are under | Floor 3 |
Power Block | Example | All enemies are immune to damage from Abilities, but take increased weapon damage | Floor 3 |
Unstoppable | Example | Enemies are immune to slow effects | Floor 3 |
Abominable | Example | Enemies inflict slow with their attacks | Floor 3 |
Soft Spot | Example | Enemies have increased resistance, but take extra weakpoint damage | Floor 3 |
Armored | Example | Enemies take reduced Physical damage, and increased Magical damage | Floor 3 |
Lethargic | Example | Enemies start stronger, but get weaker the longer they live. | Floor 9 |
Brittle | Example | Enemies start with higher health, but receive a damage resistance debuff everytime they are hit with hero abilities | Floor 9 |
Wall Leech | Example | Enemies heal when damaging towers | Floor 10 |
Maximum Effort | Example | Enemies have more health, but get weaker with each unique source of damage that hits them | Floor 10 |
Phased | Example | Enemies move slower, but they can phase through blockades | Floor 10 |
Proximity | Example | The closer a source of damage is to an enemy the more damage it deals | Floor 10 |
Long Shot | Example | The farther a source of damage is to an enemy the more damage it deals | Floor 10 |
Enraged | Example | Enemies start weaker, but get stronger the longer they live | Floor 10 |
Controlled Burn | Example | Enemies can only be damaged while drenched, oiled, frozen, poisoned, chilled or stunned | Floor 20 |
Detonator | Example | Enemies explode when killed | Floor 20 |
Bullet Sponge | Example | Enemies have a small anti projectile shield | Floor 20 |
Pain Aura | Example | Enemies deal damage around them | Floor 20 |
Spellbreaker | Example | Enemies take reduced Magical damage, and increased Physical damage | Floor 20 |
Cursi-Kaze | Example | When Kobolds die, they will leave an area that debuff towers and defenses | Floor 13 |
Vampiric | Example | Enemies heal when dealing damage | Floor 20 |
Toxi-kaze | Example | When Kobolds die, they will leave an area that deals damage to players inside | Floor 6 |