Difference between revisions of "Mutators"
From Dungeon Defenders 2 Wiki
Blockerwiz (talk | contribs) (Added (hopefully) all mutators. Icons needed) |
Blockerwiz (talk | contribs) m (Added Headstrong icon) |
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! Name !! Icon !! Description !! First Floor Found on | ! Name !! Icon !! Description !! First Floor Found on | ||
|- | |- | ||
− | | Headstrong || | + | | Headstrong || |
+ | [[File:Headstrong.png|thumb]] | ||
+ | || Enemies cannot be stunned. || Floor 3 | ||
|- | |- | ||
| Pile it on || Example || Enemies take increased damage per condition they are under || Floor 3 | | Pile it on || Example || Enemies take increased damage per condition they are under || Floor 3 |
Revision as of 22:58, 12 December 2018
Name | Icon | Description | First Floor Found on |
---|---|---|---|
Headstrong | Enemies cannot be stunned. | Floor 3 | |
Pile it on | Example | Enemies take increased damage per condition they are under | Floor 3 |
Power Block | Example | All enemies are immune to damage from Abilities, but take increased weapon damage | Floor 3 |
Unstoppable | Example | Enemies are immune to slow effects | Floor 3 |
Abominable | Example | Enemies inflict slow with their attacks | Floor 3 |
Soft Spot | Example | Enemies have increased resistance, but take extra weakpoint damage | Floor 3 |
Armored | Example | Enemies take reduced Physical damage, and increased Magical damage | Floor 3 |
Lethargic | Example | Enemies start stronger, but get weaker the longer they live. | Floor 9 |
Brittle | Example | Enemies start with higher health, but receive a damage resistance debuff everytime they are hit with hero abilities | Floor 9 |
Wall Leech | Example | Enemies heal when damaging towers | Floor 10 |
Maximum Effort | Example | Enemies have more health, but get weaker with each unique source of damage that hits them | Floor 10 |
Phased | Example | Enemies move slower, but they can phase through blockades | Floor 10 |
Proximity | Example | The closer a source of damage is to an enemy the more damage it deals | Floor 10 |
Long Shot | Example | The farther a source of damage is to an enemy the more damage it deals | Floor 10 |
Enraged | Example | Enemies start weaker, but get stronger the longer they live | Floor 10 |
Controlled Burn | Example | Enemies can only be damaged while drenched, oiled, frozen, poisoned, chilled or stunned | Floor 20 |
Detonator | Example | Enemies explode when killed | Floor 20 |
Bullet Sponge | Example | Enemies have a small anti projectile shield | Floor 20 |
Pain Aura | Example | Enemies deal damage around them | Floor 20 |
Spellbreaker | Example | Enemies take reduced Magical damage, and increased Physical damage | Floor 20 |
Cursi-Kaze | Example | When Kobolds die, they will leave an area that debuff towers and defenses | Floor 13 |
Vampiric | Example | Enemies heal when dealing damage | Floor 20 |
Toxi-kaze | Example | When Kobolds die, they will leave an area that deals damage to players inside | Floor 6 |