Difference between revisions of "Mutators"
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Blockerwiz (talk | contribs) m (Correctly ordered all mutators by floor) |
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| Armored || [[File:Armored.png]] || Enemies take reduced Physical damage, and increased Magical damage || Floor 3 || Use magic defenses (indicated by purple damage numbers) | | Armored || [[File:Armored.png]] || Enemies take reduced Physical damage, and increased Magical damage || Floor 3 || Use magic defenses (indicated by purple damage numbers) | ||
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+ | | Toxi-kaze || [[File:Toxikazi.png]] || When Kobolds die, they will leave an area that deals damage to players inside || Floor 6 || Rely on defenses to handle the lane. | ||
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| Lethargic || [[File:Lethargic.png]] || Enemies start stronger, but get weaker the longer they live. || Floor 9 || Keep your defenses towards the end of the lane. | | Lethargic || [[File:Lethargic.png]] || Enemies start stronger, but get weaker the longer they live. || Floor 9 || Keep your defenses towards the end of the lane. | ||
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| Enraged || [[File:Enraged.png]] || Enemies start weaker, but get stronger the longer they live || Floor 10 || Place defenses at the beginning of lanes to kill quickly. | | Enraged || [[File:Enraged.png]] || Enemies start weaker, but get stronger the longer they live || Floor 10 || Place defenses at the beginning of lanes to kill quickly. | ||
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+ | | Cursi-Kaze || [[File:Cursi-Kaze.png]] || When Kobolds die, they will leave an area that debuff towers and defenses || Floor 13 || Slow and stun kobolds so they don't make it to your last line of defenses. | ||
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| Controlled Burn || [[File:Controlled Burn.png]] || Enemies can only be damaged while drenched, oiled, frozen, poisoned, chilled or stunned || Floor 20 || Use defenses or abilities to apply one or more of the listed conditions. | | Controlled Burn || [[File:Controlled Burn.png]] || Enemies can only be damaged while drenched, oiled, frozen, poisoned, chilled or stunned || Floor 20 || Use defenses or abilities to apply one or more of the listed conditions. | ||
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| Spellbreaker || [[File:Spell Breaker.png]] || Enemies take reduced Magical damage, and increased Physical damage || Floor 20 || Use physical defenses (indicated by white damage numbers) | | Spellbreaker || [[File:Spell Breaker.png]] || Enemies take reduced Magical damage, and increased Physical damage || Floor 20 || Use physical defenses (indicated by white damage numbers) | ||
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| Vampiric || [[File:Vampiric.png]] || Enemies heal when dealing damage || Floor 20 || Rely on defenses to take out enemies; keep them away from blockades. | | Vampiric || [[File:Vampiric.png]] || Enemies heal when dealing damage || Floor 20 || Rely on defenses to take out enemies; keep them away from blockades. | ||
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Revision as of 19:42, 13 December 2018
Mutators are modifiers to enemies that spawn from that particular lane. These can be buffs or nerfs to the enemies or can grant additional effects. Double Mutators start at floor 22.