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Skeleton

593 bytes added, 23:17, 15 December 2018
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{{Enemy Infobox|image = |damage_type = ??|damage = ??|health = ??}}==Summoned EnemyDescription ==Skeletons are The Skeleton is normally a type of monster summoned [[Enemies|enemy]] from the fallen by the [[Dark_Mages|Dark Mage monster]] or Frost Mage but can also have its own lane that it can spawn from. Specifically, they come from the corpses of fallen They are all melee [[Enemies|enemies ]] that haven't dissipated.These skeletons generally can come in 2 different typestwo forms: The smaller, human-like * Small Goblin sized skeletons that are on the lower side of health and damage* Large Orc sized skeletons, that have a moderate amount of health and damageWhen summoned from fallen enemies by the larger, Orc-like onesMages they are brought back in the same place they fell. They can also This makes them particularly dangerous because they have less distance to walk than [[Enemies|enemies]] that walk out from spawn in some lanes on certain maps.
Skeletons are dangerous because they spawn where they previously died, giving == Strategy ==There is no specific way to deal with them a head-start walking towards outside of just dealing damage as normal. Fire damage does 50% more damage per hit which can make certain defenses and distracting your defenses from more important enemies really good at dealing with skeletons, like Javelin Throwers and Witch Doctors[[Monk#Defenses|Monk's Flame Aura]], [[Lavamancer#Defenses|Lavamancer's Fissures]], or [[Huntress#Defenses|Huntress' Blaze Balloons]]. They overwhelm defenses very quickly, but AoE Sources of You can also attune your damage with the Fire Chip or Fire Servo to get that damage can hold them offbonus. == Schedule Icon ==[[File:Small Skeletons.png]] [[File:Large Skeletons.png]]
[[Category:Enemies]]
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