Difference between revisions of "Expeditions"

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Chaos is the replacement for Nightmare difficulty however with different mechanics and enemies. Players will need to utilize the new [[Shards]] system, [[Ascension]], and strategize in hopes of beating the new Chaos difficulty.
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==Overview==
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[[File:Expeditions Loading Screen.png|right|470x470px]]
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:Expeditions is a game mode primarily used for farming and progression. It comes right after [[Adventures]] in difficulty, and features a different special enemy in every Chaos difficulty.
  
Each Chaos tier introduces a new enemy.
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== Chaos I ==
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==Chaos Tiers==
In C1 you will first encounter [[Vanguard]]s - shield goblins. They have a very high resistance to direct front damage, the best strategy against them is to use traps, auras, magic towers (like [[Ramster]] or [[Flamethrower]]) or build direct damage towers behind them.
 
  
Accessible after finishing the campaign.
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[[File:Vanguard Icon.png|right|80px]] [[File:Gorbstock lane icon.png|right|80px]]
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=== Chaos I ===
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* Introduced Enemies: [[Vanguard]]
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* Chaos Enemies: [[Vanguard]]
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* Chaos Miniboss: [[Shield Goblin Gorbstock]]
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* Unlocked after finishing the [[Campaign]]
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: [[Vanguard]]s are shield goblins who block all projectile attacks from their front side. Projectiles attacks will be ineffective, so avoid projectiles unless you have a piercer servo/chip or you are able to attack them from behind with projectiles.
  
== Chaos II ==
 
[[Cybork]]s are an anti-trap/aura/node enemy introduced in Chaos II. If you’re attempting to take down Cyborks with these defenses, you’re going to have a hard time.
 
  
Accessible after reaching a [[champion score]] of 580.
 
  
== Chaos III ==
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[[File:Cybork Icon.png|right|80px]] [[File:Thorc lane icon.png|right|80px]]
[[Shield Geode]]s are introduced in this tier. They are crystals that emit an energy shield that reflects projectiles. Strategies against them are similar to Chaos I [[Vanguard]]s, but because they have a shield all around them, placing towers from behind won't work, forcing a different approach.  
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=== Chaos II ===
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* Introduced Enemies: [[Cybork]]
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* Chaos Enemies: [[Cybork]]
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* Chaos Miniboss: [[Thorc the Terrible]]
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* Unlocked after reaching 580 [[champion score]]
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: [[Cybork]] are orcs who send out a projectile with each attack that will disable any [[Defenses#Auras|Auras]], [[Defenses#Traps|Traps]], and [[Defenses#Nodes|Nodes]]. Stick to using [[Defenses#Towers|Towers]] and [[Defenses#Blockades|Blockades]] unless your [[Defenses#Auras|Auras]], [[Defenses#Traps|Traps]], and [[Defenses#Nodes|Nodes]] are equipped with a 100% Tenacity Servo or the Automation Shard (either of these will prevent your defenses from being disabled). A common strategy high level players who still wish to use [[Defenses#Auras|Auras]], [[Defenses#Traps|Traps]], and [[Defenses#Nodes|Nodes]] use is to equip a 100% Tenacity Servo or Automation on their [[Reflect Beam]]. Because the [[Cybork]]'s attack sends out a projectile, the [[Reflect Beam]] is capable of reflecting these projectiles back, keeping your [[Defenses#Auras|Auras]], [[Defenses#Traps|Traps]], and [[Defenses#Nodes|Nodes]] safe.
  
Accessible after reaching a [[champion score]] of 1050.
 
  
== Chaos IV ==
 
This Chaos is centered around the [[Berserker Orc]]s (commonly called "Lady Orcs"). Berserkers are all about being fast and dealing high damage upon reaching defenses, so using crowd control effects like stuns and knockups to slow them down are your main counter for this threat. [[Cybork]]s counter most of those kinds of effects, so you won't see [[Cybork]]s in this Chaos tier anymore, but there will be [[Shield Geode]]s and [[Vanguard]]s present.
 
  
Accessible after reaching a [[champion score]] of 1740.
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[[File:Geode Icon.png|right|80px]] [[File:Geode Prime lane icon.png|right|80px]]
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=== Chaos III ===
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* Introduced Enemies: [[Shield Geode]]
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* Chaos Enemies: [[Shield Geode]], [[Vanguard]]
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* Chaos Miniboss: [[Geode Prime - Leader of the Shield Geodes]]
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* Unlocked after reaching 1,050 [[champion score]]
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: [[Shield Geode]]s produce a spherical projectile shield which will reflect all projectile attacks. Projectile attacks will largely be ineffective unless you can get inside the shield and damage the [[Shield Geode]]'s core. Using projectile based defenses is highly discouraged unless they are equipped with piercer servo.
  
== Chaos V ==
 
Chaos V is all about [[Dark Assassin]]s. As opposed to other enemies, [[Dark Assassin]]s instead focus player heroes. They sneak up on players, at which point a purple fog gathers around you - they will then teleport to you and deal a great amount of damage and afflict you with silence, preventing you from using all your abilities and basic attacks, all you can do is run around and activate pet abilities. The best way to get [[Dark Assassin]]s off your back is to run to your defences/allies so they can kill it, activate immunity pet skill or stun them. The most popular method is to utilise [[Cannon]]s with '''Stun Fire''' or '''Heavy Cannonball''' shards in par with '''Sharpened Spikes''' shard on blockades.
 
Assassins attack in a cone, so you can easily fail the map by running around defences or the Core with Assassins on your back.
 
In this tier you will also encounter [[Cybork]]s, [[Berserker Orc]]s and sometimes a single [[Shield Geode]] per wave (usually can spawn in wave 3 and later ones), it's crucial to check where it will spawn and kill it as fast as possible on this difficulty level.
 
  
Accessible after reaching a [[champion score]] of 2750.
 
  
== Chaos VI ==
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[[File:Berserker Orc Icon.png|right|80px]] [[File:Gnash.png|right|80px]]
[[Hex Thrower]]s are the main threat of this tier. They are ranged enemies with the longest range in game and throw javelins that can curse your defences. Don't forget that you have to deal with all special enemies you met on previous Chaos tiers (except [[Cybork]]s). Keep in mind that [[Dark Assassin]]s appear at wave 3, 4 and 5. At wave 5 you have a special surprise, a [[Hex Thrower]] in the form of a boss will appear.
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=== Chaos IV ===
The best way to defend against the cursed javelins of a [[Hex Thrower]] is to use the [[Reflect Beam]]s of the [[Series EV2]] hero.
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* Introduced Enemies: [[Berserker Orc]]
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* Chaos Enemies: [[Berserker Orc]], [[Shield Geode]], [[Vanguard]]
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* Chaos Miniboss: [[Gnash the Flame Lance]]
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* Unlocked after reaching 1,740 [[champion score]]
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: [[Berserker Orc]]s are tanky, fast moving, and hard hitting lady orcs with immunity to all slowing effects. They should be prioritized and eliminated quickly, as they can make quick work of your [[Defenses#Blockades|Blockades]] and/or slip through to your Crystal Core if left unchecked.
  
Accessible after reaching a [[champion score]] of 3800.
 
  
== Chaos VII ==
 
A new flying threat is introduced in this tier under the name [[Kobolts]]. They will aggro your defences and suicide with an explosion on them if they are close to their paths. In the event your towers survive the impact they'll be stunned for the next 20-30 seconds. All previous special enemies make their appearance as well in this tier. At wave 5 there is usually a special surprise, the [[Zapper]], a boss type enemy with the abilities of a [[Kobolt]].
 
  
[[Flame Aura]]s , [[Sky Guard Tower]]s and  [[Weapon Manufacturer]] are among the most commonly used defences to fight against this new type of enemy.
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[[File:Dark Assassin Icon.png|right|80px]] [[File:Skarnash Miniboss Icon.png|right|80px]]
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=== Chaos V ===
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* Introduced Enemies: [[Dark Assassin]]
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* Chaos Enemies: [[Dark Assassin]], [[Cybork]], [[Berserker Orc]], [[Shield Geode]] (1 per wave starting on wave 3), [[Vanguard]]
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* Chaos Miniboss: [[Skarnash The Terrible]]
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* Unlocked after reaching 2,750 [[champion score]]
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: [[Dark Assassin]]s are flying enemies that exclusively focus on attacking the player (although they can still damage [[Defenses]] or the Crystal Core if you bring them within striking distance). After spawning, they will target a player. If you are targeted, purple smoke will appear around your hero and you will hear a hissing sound. Shortly afterwards, the [[Dark Assassin]] will teleport onto your hero, disabling your hero abilities and basic attacks. You will still be able to move around and use your pet ability. They can be countered by utilizing [[Defenses]] or pet abilities that can stun or knock up enemies, or by simply killing them with [[Defenses]] before they kill you.
  
Accessible after reaching a [[champion score]] of 5300.
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[[File:Regular Hex Thrower Icon.png|right|80px]] [[File:Hex Thrower Miniboss Icon.png|right|80px]]
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=== Chaos VI ===
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* Introduced Enemies: [[Hex Thrower]]
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* Chaos Enemies: [[Hex Thrower]], [[Dark Assassin]] (from wave 3 onwards), [[Berserker Orc]], [[Shield Geode]], [[Vanguard]]
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* Chaos Miniboss: [[Sniper Warbleed]]
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* Unlocked after reaching 3,800 [[champion score]]
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: [[Hex Thrower]]s are elite javelin throwers who can attack your defenses from extremely far away. Their attacks leave a devastating curse on your [[Defenses]] in an area on hit. The easiest way to counter them is by using the [[EV2]]'s [[Reflect Beam]]. If you don't have [[EV2]], avoid clumping [[Defenses]] around your [[Defenses#Blockades|Blockades]].
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[[File:Kobolt Icon.png|right|80px]] [[File:Zapper Icon.png|right|80px]]
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=== Chaos VII ===
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* Introduced Enemies: [[Kobolts]]
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* Chaos Enemies: [[Kobolts]], [[Hex Thrower]], [[Dark Assassin]] (from wave 3 onwards), [[Berserker Orc]], [[Shield Geode]], [[Vanguard]]
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* Chaos Miniboss: [[Zapper]]
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* Unlocked after reaching 5,300 [[champion score]]
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: [[Kobolts]] are special flying kobolds that focus on dive bombing your [[Defenses#Towers|Towers]]. On contact, they will explode, dealing a large amount of damage and disabling your [[Defenses#Towers|Towers]]. If you do choose to use [[Defenses#Towers|Towers]], be very careful with your placement.
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[[File:DeathWeaverHeadIcon.png|right|80px]] [[File:QueenDeathWeaverHeadIcon.png|right|80px]]
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=== Chaos VIII ===
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* Introduced Enemies: [[Death Weavers]]
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* Chaos Enemies: [[Death Weavers]], [[Hex Thrower]], [[Dark Assassin]] (from wave 3 onwards), [[Berserker Orc]], [[Shield Geode]], [[Vanguard]]
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* Chaos Miniboss: [[Queen Deathweaver]]
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* Unlocked after reaching 7,850 [[champion score]]
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: [[Death Weaver]]s are spiders which leave a spider web on the ground after they are killed. These spider webs will curse your defenses, decreasing attack speed, damage, and range. These webs cannot be countered by 100% [[Mods|Tenacity Servo]] or [[Shards#Hyper Shards|Automation]]. These spiders also hit quite hard and have a decent amount of health, and they'll also web you and slow you down if they hit you. Due to their webs, [[Defenses#Auras|Auras]], [[Defenses#Traps|Traps]], and [[Defenses#Nodes|Nodes]] are generally not recommended.
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[[File:ElderWyvernHeadIcon.png|right|80px]] [[File:AncientWyvern.png|right|80px]]
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=== Chaos IX ===
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* Introduced Enemies: [[Elder Wyvern]]
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* Chaos Enemies: [[Elder Wyvern]], [[Hex Thrower]], [[Dark Assassin]] (from wave 3 onwards), [[Berserker Orc]], [[Shield Geode]], [[Vanguard]]
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* Chaos Miniboss: Ancient Wyvern
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* Unlocked after reaching 9,850 [[champion score]]
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: [[Elder Wyvern]]s are grounded wyverns that buff nearby enemies, providing damage resistance and immunity to any [[Crowd Control]] effects. Because of this buff, you are essentially forced into high damage setups that kill the enemies with raw damage. The most commonly employed strategy for Chaos 9 is a [[Fissure of Embermount]] build with the Embermount Flames mod, which allows the Fissure to continue damaging enemies even after they have moved out of range.
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[[File:War Party Icons.png|right|150px]]
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=== Chaos X ===
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* Introduced Enemies: [[Orc Chieftain]], [[Orc Queen]], [[Berserker Goblin]]
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* Chaos Enemies: [[Orc Chieftain]], [[Orc Queen]], [[Berserker Goblin]], [[Hex Thrower]], [[Berserker Orc]], [[Cybork]], [[Vanguard]], and a special group of enemies, [[Enemies#Special Level Enemies|Frost Enemies]].
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* Chaos Miniboss: [[Orc Warlord]]
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* Unlocked after reaching 12,750 [[champion score]]
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:Unlike the prior chaos tiers, this one excludes some common enemies such as [[Enemies#Common Enemies|Witherbeasts]], [[Dark Mage|Dark Mages]], and [[Dark Assassin|Dark Assassins]].<br>
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: [[Orc Chieftain]]s are bulky leaders of the Goblins and Orcs. When their health is low, they unleash a rallying Warcry, granting themselves increased speed, healing over time, and near-immunity to damage and status ailments for several seconds. Nearby Orcs and Goblins have their speed and damage reduction increased, along with healing over time.<br>
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: [[Orc Queen]]s are relentless fighters who cannot be slowed or stunned, and they have higher health than [[Berserker Orc|Berserker Orcs]].<br>
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: [[Berserker Goblin]]s are fanatical goblins that have bombs strapped to their back. Upon being killed the bomb explodes, stunning nearby defenses. Though it can be countered with 100% [[Mods|Tenacity Servo]] or [[Shards#Hyper Shards|Automation]].

Latest revision as of 21:47, 8 April 2023

Overview

Expeditions Loading Screen.png
Expeditions is a game mode primarily used for farming and progression. It comes right after Adventures in difficulty, and features a different special enemy in every Chaos difficulty.











Chaos Tiers

Vanguard Icon.png
Gorbstock lane icon.png

Chaos I

Vanguards are shield goblins who block all projectile attacks from their front side. Projectiles attacks will be ineffective, so avoid projectiles unless you have a piercer servo/chip or you are able to attack them from behind with projectiles.


Cybork Icon.png
Thorc lane icon.png

Chaos II

Cybork are orcs who send out a projectile with each attack that will disable any Auras, Traps, and Nodes. Stick to using Towers and Blockades unless your Auras, Traps, and Nodes are equipped with a 100% Tenacity Servo or the Automation Shard (either of these will prevent your defenses from being disabled). A common strategy high level players who still wish to use Auras, Traps, and Nodes use is to equip a 100% Tenacity Servo or Automation on their Reflect Beam. Because the Cybork's attack sends out a projectile, the Reflect Beam is capable of reflecting these projectiles back, keeping your Auras, Traps, and Nodes safe.


Geode Icon.png
Geode Prime lane icon.png

Chaos III

Shield Geodes produce a spherical projectile shield which will reflect all projectile attacks. Projectile attacks will largely be ineffective unless you can get inside the shield and damage the Shield Geode's core. Using projectile based defenses is highly discouraged unless they are equipped with piercer servo.


Berserker Orc Icon.png
Gnash.png

Chaos IV

Berserker Orcs are tanky, fast moving, and hard hitting lady orcs with immunity to all slowing effects. They should be prioritized and eliminated quickly, as they can make quick work of your Blockades and/or slip through to your Crystal Core if left unchecked.


Dark Assassin Icon.png
Skarnash Miniboss Icon.png

Chaos V

Dark Assassins are flying enemies that exclusively focus on attacking the player (although they can still damage Defenses or the Crystal Core if you bring them within striking distance). After spawning, they will target a player. If you are targeted, purple smoke will appear around your hero and you will hear a hissing sound. Shortly afterwards, the Dark Assassin will teleport onto your hero, disabling your hero abilities and basic attacks. You will still be able to move around and use your pet ability. They can be countered by utilizing Defenses or pet abilities that can stun or knock up enemies, or by simply killing them with Defenses before they kill you.


Regular Hex Thrower Icon.png
Hex Thrower Miniboss Icon.png

Chaos VI

Hex Throwers are elite javelin throwers who can attack your defenses from extremely far away. Their attacks leave a devastating curse on your Defenses in an area on hit. The easiest way to counter them is by using the EV2's Reflect Beam. If you don't have EV2, avoid clumping Defenses around your Blockades.


Kobolt Icon.png
Zapper Icon.png

Chaos VII

Kobolts are special flying kobolds that focus on dive bombing your Towers. On contact, they will explode, dealing a large amount of damage and disabling your Towers. If you do choose to use Towers, be very careful with your placement.


DeathWeaverHeadIcon.png
QueenDeathWeaverHeadIcon.png

Chaos VIII

Death Weavers are spiders which leave a spider web on the ground after they are killed. These spider webs will curse your defenses, decreasing attack speed, damage, and range. These webs cannot be countered by 100% Tenacity Servo or Automation. These spiders also hit quite hard and have a decent amount of health, and they'll also web you and slow you down if they hit you. Due to their webs, Auras, Traps, and Nodes are generally not recommended.


ElderWyvernHeadIcon.png
AncientWyvern.png

Chaos IX

Elder Wyverns are grounded wyverns that buff nearby enemies, providing damage resistance and immunity to any Crowd Control effects. Because of this buff, you are essentially forced into high damage setups that kill the enemies with raw damage. The most commonly employed strategy for Chaos 9 is a Fissure of Embermount build with the Embermount Flames mod, which allows the Fissure to continue damaging enemies even after they have moved out of range.


War Party Icons.png

Chaos X

Unlike the prior chaos tiers, this one excludes some common enemies such as Witherbeasts, Dark Mages, and Dark Assassins.
Orc Chieftains are bulky leaders of the Goblins and Orcs. When their health is low, they unleash a rallying Warcry, granting themselves increased speed, healing over time, and near-immunity to damage and status ailments for several seconds. Nearby Orcs and Goblins have their speed and damage reduction increased, along with healing over time.
Orc Queens are relentless fighters who cannot be slowed or stunned, and they have higher health than Berserker Orcs.
Berserker Goblins are fanatical goblins that have bombs strapped to their back. Upon being killed the bomb explodes, stunning nearby defenses. Though it can be countered with 100% Tenacity Servo or Automation.