===Bastille Master===
[[File:True_Bastille_Master_Banner.png|600px|right]]
<span style="color:#FFFFFF"> '''''The Bastille Master has taken hold of the Buried Bastille. Complete her challenge to protect the remaining Crystal Core.''''' </span>
* '''<u>Map</u>''' - [[File:True_Bastille_Master_Banner.png|600px|thumbBuried Bastille]](Lost Dungeons), 5 waves.
* '''<u>MapPlaying Condition</u>''' - [[Buried All players/heroes on this map will share a pool of lives. The map has only 1 crystal and is timed once combat begins. You will face the miniboss the Bastille]] (Lost Dungeons), 5 wavesMaster on the final wave. This map has the same enemy schedules for all lanes as found in a Chaos 7 expedition of this map. All normal minibosses may spawn. No mutators are applied to any lanes.
* '''<u>Playing Victory Condition</u>''' - All players/heroes on this map will share a pool of lives. The map has only 1 On Wave 5, the main crystal and is timed once combat begins. You will face the miniboss the Bastille Master on the final wave. This map core still has health, all enemies are defeated before the same enemy schedules for timer reaches zero, and all heroes do not lose all lanes as found in a Chaos 7 expedition of this map. All normal minibosses may spawn. No mutators are applied to any laneslives.
* '''<u>Victory ConditionMain Special Weapon Reward</u>''' - On Wave 5, the main crystal core still has health, all enemies are defeated before the timer reaches zero, and all heroes do not lose all lives[[File:Ghastly_Halberd_Icon. In the victory chest for this stage you can find this stagepng|25px]] '''s weapon, the Haunted Halbred, and also a Demon Scythe (from [[Incursions#Revenge_of_the_Yeti|Revenge of the YetiHaunted Halberd]]) can also possibly ''' ''(Chance to dropfrom Victory Chest or unlocked to be purchased from the Wayfarer. )''
* '''<u>Second Special Weapon Reward 1</u>''' - '''Haunted Halberd''' ([[Weapons#StavesFile:ScreenShot01065.png|staff]] for [[Apprentice]]/[[Adept25px]]). Has 4.5 speed, 1 spread, and Spooky I flair shots. * <u>Special Weapon MOD</u> - '''Ghastly Halberd''', "Secondary Attack summons Ghastly Halberds that attack for XXX% Ability Power as damage, twice per second, for 15 seconds. You can summon up to X"" Chaos 7 values [263-485%, 5-9 halberds[Demon Scythe]]. Using the secondary attack button allows you to choose a small area on the ground where the Ghastly Halbred will be placed. All enemies inside that circle will be hit with damage at the same time. Ghastly Halberds can be stacked upon one another and overlap. '''<u>Special Weapon Reward 2</u>''' - '''Demon Scythe''' ([[Weapons#Books|Tome]] for [[Abyss Lord]]). This special weapon is not unlocked for purchase from completing THIS incursion map, it is instead unlocked from the [[Incursions#Revenge_of_the_Yeti|Revenge of the Yeti]] incursion map. It can however be dropped from the THIS incursion map. * <u>Special Weapon MOD</u> - '''Demonic Scythes')'', "Secondary Attacks summon Demon Scythes that deal XXX.X% Ability Power as Magical Damage and pierce up to 5 targets. Charged Attacks deal XXX% Ability Power as Magical Damage and pierce up to 10 targets." Chaos 7 values [143.31-192.9%, 425.2-518%]. Primary Attacks are unaffected. The scythe is a cross-shaped spinning projectile that shoots one at a time, straight forward at chest level. You can rapid fire the scythes by quickly pressing the secondary attack button. The charged version is bigger in size. The projectile will apply any crowd control or elemental values of the hero upon contact with the enemy. This attack pierces, but that does not include Chaos enemy's defenses such as [[Shield_Geode|Geode]] or [[Vanguard]] shields.
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<u>'''''Playing Tips ('for Bastille Master''WARNING - SPOILERS''')</u>:
<div class="mw-collapsible-content"> Chaos seven enemies add [[Kobolts]] to schedules. These are flying units that spawn from ground lanes and follow those paths. They target towers, and will fly quickly forward once attacked, and explode on impact disabling everything in the explosion area for almost a half minute. It is recommended not to build any towers near spawn points. You can build a Weapon Manufacturer near the spawn point, as the Kobolt will dive to attack it, but will not disable it. Auras work very well to damage them as they are nor targeted or disabled. You can also put up high health towers or barricades between the spawn point and your towers to protect them. Mystic Obelisks work very well for this task.
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===Revenge of the YetisYeti===[[File:Revenge_of_the_Yeti_Banner.png|600px|thumbright]]
<span style="color:#FFFFFF"> '''''Etheria's local onsen is under siege by a group of yetis! Save the baths from their frosty rampage!''''' </span>
* '''<u>Victory Condition</u>''' - On Wave 5, all main crystal cores still have health, and all enemies are defeated.
* '''<u>Special Weapon Reward</u>''' - [[File:ScreenShot01065.png|25px]] '''[[Demon Scythe]]''''' ([[Weapons#Books|Tome]] for [[Abyss Lord]]). This special weapon is only unlocked for purchase by completing THIS incursion map. It does not drop on THIS map. See [[Incursions#Bastille_Master|Bastille Master]] for more info.)''
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===Dark Awakening===
[[File:Dark_Awakening_Banner.png|600px|right]]
<span style="color:#FFFFFF"> '''''Stop Dreadbones and his crew from completing the ritual to awaken the Old One locked away on the island.''''' </span>
[[File:Dark_Awakening_Banner.png|600px|thumb]] * '''<u>Map</u>''' - Plunderer's Paradise (The High Seas), 5 waves. '''<u>Playing Condition</u>''' - The miniboss Capt. Dreadbones constantly respawns during waves. This map has the same enemy schedules for all lanes as found in a Chaos 7 expedition of this map. All normal minibosses may spawn. No mutators are applied to any lanes.
* '''<u>Victory Playing Condition</u>''' - On Wave 5, The miniboss Capt. Dreadbones periodically respawns during waves randomly in designated spots . This map has the same enemy schedules for all main crystal cores still have health, and all enemies are defeated - which does not include the respawning version(s) lanes as found in a Chaos 7 expedition of Captthis map. All normal minibosses may spawn. DreadbonesNo mutators are applied to any lanes.
* '''<u>Special Weapon RewardVictory Condition</u>''' - '''The Last Word''' (medium axe for [[Squire]]/[[Countess]]/[[Barbarian]]). Although On Wave 5, all axe wielding classes can use this axemain crystal cores still have health, and all enemies are defeated - which does not include the mod is only valid for the [[Barbarian]]respawning version(s) of Capt. This weapon drops as campaign tierDreadbones. This special weapon can drop from a victory chest.
* '''<u>Special Weapon MODReward</u> ''' - [[File:The_Last_Word_Icon.png|25px]] '''Captain[[The Last Word]]'s Fury''', "Increases Barbarian's Hero Damage by XXXX and increases Hero Damage in and AOE around (Chance to drop from Victory Chest or unlocked to be purchased from the Barbarian by XXXX." Chaos 7 values [6479-9089, 6480-9090]. The AOE has very limited range directly around the BarbarianWayfarer.)''
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<u>'''''Playing Tips ('for Dark Awakening''WARNING - SPOILERS''')</u>:
<div class="mw-collapsible-content"> Chaos seven enemies add [[Kobolts]] to schedules. These are flying units that spawn from ground lanes and follow those paths. They target towers, and will fly quickly forward once attacked, and explode on impact disabling everything in the explosion area for almost a half minute. It is recommended not to build any towers near spawn points. You can build a Weapon Manufacturer near the spawn point, as the Kobolt will dive to attack it, but will not disable it. Auras work very well to damage them as they are nor targeted or disabled. You can also put up high health towers or barricades between the spawn point and your towers to protect them. Mystic Obelisks work very well for this task.