Difference between revisions of "Engineer"
From Dungeon Defenders 2 Wiki
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|{{:Steam Blast}} | |{{:Steam Blast}} | ||
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+ | '''Passive Abilities''' | ||
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+ | | [[File:Nanobots Passive Icon.png|50px]] | ||
+ | || '''[[Nanobots]]''': Restores 10% of maximum health every 2 seconds (upgradeable to 20% in talents). | ||
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+ | | [[File:Heatsink Passive Icon.png|50px]] | ||
+ | || '''[[Heatsink]]''': Engineer damage scales by current Heat Percentage, gaining up to 20% more damage at maximum Heat (upgradeable to 100% in talents). | ||
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|-|Defenses= | |-|Defenses= |
Revision as of 12:25, 4 January 2024
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Information
Bunker Buster: Shoots a fast-moving rocket that explodes on impact, dealing splash damage. | ||
Drill Smash: The Engineer slams his drill into the ground, sending earthen spikes forward in a line that damage enemies. | ||
Orbital Cannon: Marks an area on the ground. Any enemies within this area will be bombarded with lasers, dealing damage over time. | ||
Steam Blast: Vents all accumulated heat in a blast of steam, damaging and drenching nearby enemies. The Engineer's movement and attack speed also increases for a short time. |
Passive Abilities
Nanobots: Restores 10% of maximum health every 2 seconds (upgradeable to 20% in talents). | |
Heatsink: Engineer damage scales by current Heat Percentage, gaining up to 20% more damage at maximum Heat (upgradeable to 100% in talents). |
EMP Trap: Emits pulses of electricity, dealing electric damage and stunning nearby enemies. | ||
Sentry Turret: Fires single-target projectiles at nearby enemies at an incredible rate. | ||
Magnetic Knight Tower: Throws a lance that extends outward, then returns back to it, damaging everything in its path. | ||
Rail Gun Tower: Charges up a powerful laser that hits the strongest enemy in range for massive damage. |
List of Engineer-specific Item Shards:
Name | Effect (Gilded value in brackets) | Item | ||
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GearSlot | Shard Pack | |||
Advanced Rocketry | Increases the damage of Bunker Buster by 3-39% (52%). | |||
Diamond-Tipped Drill | Increases the damage of Drill Shot by 3-39% (52%). | |||
Electric Discharge | Steam Blast also deals 8-50% (64%) damage as storm damage. | |||
EMP Shells | Orbital Cannon damage increased by 3-39% (52%), and its hits have a 1-25% (33%) chance to Stun enemies for 1-5 seconds and slow them by 30% for 3-7 seconds. | |||
Focused Lens | Increases the damage of Orbital Cannon by 3-39% (52%). | |||
High Explosives | Increases Bunker Buster projectile damage radius by 16-64% (80%), and reduces damage falloff by 18-42% (50%). | |||
High Pressure | Increases the range of Steam Blast by 3-39% (52%). | |||
Incendiary Rocket | Bunker Buster ignites targets on hit, dealing 200-1400% (1800%) of Ability Power every second over 5 seconds. | |||
Laser Rounds | Your attacks have a 30% chance to spawn a laser that pierces enemies dealing 100-200% (220%) of your Hero Damage as Electric damage. | |||
Rupturing Smash | Drill Smash damage increased by 7-21% (25%), and it Stuns enemies hit for 2.5 seconds. | |||
Satellite Strike | Shortly after an Orbital Cannon triggers, a massive laser slams into the ground dealing 1,500-12,750% (15,000%) of Ability Power as magical storm damage. | |||
Scorching Steam | Increases the damage of Steam Blast by 3-39% (52%). | |||
Seismic Tremors | Increases the damage of Drill Smash by 3-39% (52%). | |||
Electric Paralysis | EMP Trap slows enemies to 70-62% (58%) speed for 1-3 (4) seconds. | |||
Enhanced Throw | Increases the Defense Range of the Magnetic Knight Tower by 4-45% (54%), and increase the Defense Damage by 5-15% (17.5%). | |||
Heavy Rounds | Increase the damage of the Rail Gun Tower by 5-40% (50%), but lowers the tower's range by 50%. | |||
Kinetic Energy | Increases the damage of the Rail Gun Tower by 3-10% (12%), and has a 10-28% (33%) chance on hit to stun the target for 0.4-3.2 (4) seconds. | |||
Sentry Rocket | The Sentry Turret's attacks generate 1 stack. At 5 stacks, it fires a Rocket dealing 100-150% (160%) Defense Damage in an area. | |||
Sharpened Spear | Magnetic Knight Tower has a 2-20% chance on hit to cause the target to bleed dealing 20-45% (50%) of your Tower Damage stat as magical damage each second for 1-5 seconds. | |||
Spinning Up | The Sentry Turret deals more damage as it strikes enemies, up to a maximum of 10-50% (58%) extra damage. Damage increase resets after not attacking for 5 seconds. | |||
Voltage Spike | EMP Trap has a 2-38% (50%) chance to deal 4-76% (100%) more damage. |