Difference between revisions of "Template:Shards/Mystic"

From Dungeon Defenders 2 Wiki
Jump to: navigation, search
(Created Shard table with relevant data.)
 
(updated shard table with icons and new format.)
Line 1: Line 1:
 
''List of [[Mystic]]-specific [[:Category:Items|Item]] [[Shards]]'':
 
''List of [[Mystic]]-specific [[:Category:Items|Item]] [[Shards]]'':
 
{| class="wikitable sortable" style="width:80%; text-align:center;"
 
{| class="wikitable sortable" style="width:80%; text-align:center;"
! rowspan="2" style="width:12%; text-align:center;" | Name  
+
! rowspan="2" colspan="2" style="width:12%; text-align:center;" | Name  
! rowspan="2" style="width:50%; text-align:center;" | Effect (gilded value in brackets)
+
! rowspan="2" style="width:50%; text-align:center;" | Effect (Gilded value in brackets)
! colspan="7" style="width:18%; text-align:center;" | Item
+
! colspan="2" style="width:12%; text-align:center;" | Item
 
|-
 
|-
! style="width:3%;" | Weapon || Helmet || Chest || Boots || Gloves || Relic
+
! style="width:3%;" | GearSlot || Shard Pack
 
|-
 
|-
 
+
|{{Hero Shard|[[File:Hero_Shard_Icon_17.png|48px]]}}||{{Hero Shard|Constrictor}} || Defeating an enemy adds a constrictor stack. At 10 stacks, unleashes a bed of constrictor snakes that [[Status Effects|stun]] nearby targets for '''1-5''' seconds. While stunned, enemies take '''50-450% (530%)''' Ability Power as magical damage each second for 3 seconds. || {{IcoWeapon}} || {{ShardPack07}}
| {{Hero Shard|Constrictor}} || Defeating an enemy adds a constrictor stack. At 10 stacks, unleashes a bed of constrictor snakes that [[Status Effects|stun]] nearby targets for '''1-5''' seconds. While stunned, enemies take '''50-450% (530%)''' Ability Power as magical damage each second for 3 seconds. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}
 
 
|-
 
|-
| {{Hero Shard|Debilitating Madness}} || [[Call To Madness]] increase the target's damage taken by '''2-16% (20%)'''. || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}
+
|{{Hero Shard|[[File:Hero_Shard_Icon_17.png|48px]]}}||{{Hero Shard|Debilitating Madness}} || [[Call To Madness]] increase the target's damage taken by '''2-16% (20%)'''. || {{IcoGloves}} || {{ShardPack05}}
 
|-
 
|-
| {{Hero Shard|Enduring Effigy}} || Increases the lifespan of the [[Dark Torment]] serpent by '''4-16 (20)''' seconds, and increase its damage by '''4-40% (52%)'''. || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}}
+
|{{Hero Shard|[[File:Hero_Shard_Icon_Mystic.png|48px]]}}||{{Hero Shard|Enduring Effigy}} || Increases the lifespan of the [[Dark Torment]] serpent by '''4-16 (20)''' seconds, and increase its damage by '''4-40% (52%)'''. || {{IcoChest}} || {{ShardPack10}}
 
|-
 
|-
| {{Hero Shard|Enduring Lash}} || Increases [[Lash Out]] [[Elements|poison]] duration by '''0.5-4.5 (6.5)''' seconds. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}
+
|{{Hero Shard|[[File:Hero_Shard_Icon_9.png|48px]]}}||{{Hero Shard|Enduring Lash}} || Increases [[Lash Out]] [[Elements|poison]] duration by '''0.5-4.5 (6.5)''' seconds. || {{IcoWeapon}} || {{ShardPack04}}
 
|-
 
|-
| {{Hero Shard|Hemolytic Poison}} || [[Lash Out]] cooldown increased to '''200-159% (152%)''' of what it was but allows it to stack '''0-2''' times and increases its duration by '''3-7 (8)''' seconds. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}
+
|{{Hero Shard|[[File:Hero_Shard_Icon_9.png|48px]]}}||{{Hero Shard|Hemolytic Poison}} || [[Lash Out]] cooldown increased to '''200-159% (152%)''' of what it was but allows it to stack '''0-2''' times and increases its duration by '''3-7 (8)''' seconds. || {{IcoWeapon}} || {{ShardPack04}}
 
|-
 
|-
| {{Hero Shard|Lashing Power}} || Increases [[Lash Out]] damage by '''4-46% (60%)'''. || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}}
+
|{{Hero Shard|[[File:Hero_Shard_Icon_Mystic.png|48px]]}}||{{Hero Shard|Lashing Power}} || Increases [[Lash Out]] damage by '''4-46% (60%)'''. || {{IcoChest}} || {{ShardPack01}}
 
|-
 
|-
| {{Hero Shard|Madness’ Embrace}} || Increases [[Call To Madness]] duration by '''1-3 (3.2)''' seconds. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}
+
|{{Hero Shard|[[File:Hero_Shard_Icon_9.png|48px]]}}||{{Hero Shard|Madness’ Embrace}} || Increases [[Call To Madness]] duration by '''1-3 (3.2)''' seconds. || {{IcoWeapon}} || {{ShardPack05}}
 
|-
 
|-
| {{Hero Shard|Nightmare Fuel}} || Enemies affected by [[Lash Out]] [[Elements|poison]] take '''20-320% (380%)''' Hero Damage as magical damage when hit by [[Dark Torment]]. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}
+
|{{Hero Shard|[[File:Hero_Shard_Icon_Mystic.png|48px]]}}||{{Hero Shard|Nightmare Fuel}} || Enemies affected by [[Lash Out]] [[Elements|poison]] take '''20-320% (380%)''' Hero Damage as magical damage when hit by [[Dark Torment]]. || {{IcoWeapon}} || {{ShardPack06}}
 
|-
 
|-
| {{Hero Shard|Serpent’s Appeasement}} || Increases [[Mystic|Appeasement]] gained by '''60-300% (380%)'''. || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}}
+
|{{Hero Shard|[[File:Hero_Shard_Icon_11.png|48px]]}}||{{Hero Shard|Serpent’s Appeasement}} || Increases [[Mystic|Appeasement]] gained by '''60-300% (380%)'''. || {{IcoHelmet}} || {{ShardPack02}}
 
|-
 
|-
| {{Hero Shard|Serpent’s Kiss}} || Secondary Attacks inflict [[Elements|poison]] on enemies, dealing '''10-210% (250%)''' of Hero Health as damage per second for '''1-5''' seconds. || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}
+
|{{Hero Shard|[[File:Hero_Shard_Icon_7.png|48px]]}}||{{Hero Shard|Serpent’s Kiss}} || Secondary Attacks inflict [[Elements|poison]] on enemies, dealing '''10-210% (250%)''' of Hero Health as damage per second for '''1-5''' seconds. || {{IcoGloves}} || {{ShardPack07}}
 
|-
 
|-
| {{Hero Shard|Snake Bomb}} || When a [[Dark Torment]] serpent expires, it explodes dealing '''20-1,020% (1220%)''' Ability Power as magical damage to nearby enemies. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}
+
|{{Hero Shard|[[File:Hero_Shard_Icon_Mystic.png|48px]]}}||{{Hero Shard|Snake Bomb}} || When a [[Dark Torment]] serpent expires, it explodes dealing '''20-1,020% (1220%)''' Ability Power as magical damage to nearby enemies. || {{IcoWeapon}} || {{ShardPack08}}
 
|-
 
|-
| {{Hero Shard|Tempered Anger}} || [[Mystic]] loses appeasement '''3-39% (52%)''' slower and take '''0-100%''' less appeasement damage when at 0 appeasement. || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}}
+
|{{Hero Shard|[[File:Hero_Shard_Icon_11.png|48px]]}}||{{Hero Shard|Tempered Anger}} || [[Mystic]] loses appeasement '''3-39% (52%)''' slower and take '''0-100%''' less appeasement damage when at 0 appeasement. || {{IcoChest}} || {{ShardPack08}}
 
|-
 
|-
| {{Hero Shard|Thundering Call}} || Increases [[Call To Madness]] range by '''4-40% (52%)'''. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}
+
|{{Hero Shard|[[File:Hero_Shard_Icon_8.png|48px]]}}||{{Hero Shard|Thundering Call}} || Increases [[Call To Madness]] range by '''4-40% (52%)'''. || {{IcoWeapon}} || {{ShardPack01}}
 
|-
 
|-
| {{Hero Shard|Tormented Power}} || Increases [[Dark Torment]] damage by '''3-39% (52%)'''. || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}
+
|{{Hero Shard|[[File:Hero_Shard_Icon_Mystic.png|48px]]}}||{{Hero Shard|Tormented Power}} || Increases [[Dark Torment]] damage by '''3-39% (52%)'''. || {{IcoGloves}} || {{ShardPack03}}
 
|-
 
|-
| {{Defense Shard|Bubble Beam}} || [[Sand Vipers]] have an '''11-25% (29%)''' chance on hit to [[Status Effects|bubble]] the target for '''2-4 (5)''' seconds. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
+
|{{Defense Shard|[[File:Defense_Shard_Icon_6.png|48px]]}}||{{Defense Shard|Bubble Beam}} || [[Sand Vipers]] have an '''11-25% (29%)''' chance on hit to [[Status Effects|bubble]] the target for '''2-4 (5)''' seconds. || {{IcoRelic}} || {{ShardPack09}}
 
|-
 
|-
| {{Defense Shard|Combined Power}} || [[Serpent's Coil]] deals '''9-45% (53%)''' Defense Damage as magical damage each second when an enemy is also affected by [[Sand Viper]]. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
+
|{{Defense Shard|[[File:Defense_Shard_Icon_7.png|48px]]}}||{{Defense Shard|Combined Power}} || [[Serpent's Coil]] deals '''9-45% (53%)''' Defense Damage as magical damage each second when an enemy is also affected by [[Sand Viper]]. || {{IcoRelic}} || {{ShardPack02}}
 
|-
 
|-
| {{Defense Shard|Empowering Blasphemy}} || [[Obelisk]] Hero Stat boost increased to '''10-50% (66%)''' and [[Status Effects|polymorph]] duration increased by '''1-6''' seconds. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
+
|{{Defense Shard|[[File:Defense_Shard_Icon_4.png|48px]]}}||{{Defense Shard|Empowering Blasphemy}} || [[Obelisk]] Hero Stat boost increased to '''10-50% (66%)''' and [[Status Effects|polymorph]] duration increased by '''1-6''' seconds. || {{IcoRelic}} || {{ShardPack03}}
 
|-
 
|-
| {{Defense Shard|Enduring Bubble}} || Increases [[Viper's Fangs]] [[Status Effects|bubble]] duration by '''1-2 (2.4)''' seconds. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
+
|{{Defense Shard|[[File:Defense_Shard_Icon_4.png|48px]]}}||{{Defense Shard|Enduring Bubble}} || Increases [[Viper's Fangs]] [[Status Effects|bubble]] duration by '''1-2 (2.4)''' seconds. || {{IcoRelic}} || {{ShardPack08}}
 
|-
 
|-
| {{Defense Shard|Focused Vipers}} || Reduce the number of beams of [[Sand Viper]] by 2, but increase Defense Damage by '''50-82% (90%)'''. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
+
|{{Defense Shard|[[File:Defense_Shard_Icon_2.png|48px]]}}||{{Defense Shard|Focused Vipers}} || Reduce the number of beams of [[Sand Viper]] by 2, but increase Defense Damage by '''50-82% (90%)'''. || {{IcoRelic}} || {{ShardPack05}}
 
|-
 
|-
| {{Defense Shard|Obelisk Shield}} || [[Obelisk]] Shield absorption increased to '''10-70% (86%)'''. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
+
|{{Defense Shard|[[File:Defense_Shard_Icon_3.png|48px]]}}||{{Defense Shard|Obelisk Shield}} || [[Obelisk]] Shield absorption increased to '''10-70% (86%)'''. || {{IcoRelic}} || {{ShardPack07}}
 
|-
 
|-
| {{Defense Shard|Ramping Beam}} || [[Sand Viper]] Damage Ramp up per stack is increased by '''3-8% (10%)'''. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
+
|{{Defense Shard|[[File:Defense_Shard_Icon_1.png|48px]]}}||{{Defense Shard|Ramping Beam}} || [[Sand Viper]] Damage Ramp up per stack is increased by '''3-8% (10%)'''. || {{IcoRelic}} || {{ShardPack10}}
 
|-
 
|-
| {{Defense Shard|Sandstorm Warrior}} || The [[Snaking Sands]] sandstorm increases Hero Damage and Ability Power by '''1-25%''' for '''1-25 (33)''' seconds. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
+
|{{Defense Shard|[[File:Defense_Shard_Icon_4.png|48px]]}}||{{Defense Shard|Sandstorm Warrior}} || The [[Snaking Sands]] sandstorm increases Hero Damage and Ability Power by '''1-25%''' for '''1-25 (33)''' seconds. || {{IcoRelic}} || {{ShardPack04}}
 
|-
 
|-
| {{Defense Shard|Serpent God’s Protection}} || Towers and Blockades near the [[Obelisk]] take '''1%-10% (14%)''' less damage. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
+
|{{Defense Shard|[[File:Defense_Shard_Icon_3.png|48px]]}}||{{Defense Shard|Serpent God’s Protection}} || Towers and Blockades near the [[Obelisk]] take '''1%-10% (14%)''' less damage. || {{IcoRelic}} || {{ShardPack06}}
 
|-
 
|-
| {{Defense Shard|Snakes on a plane}} || [[Obelisk]] spawns a snake every 3 seconds that flies into an enemy dealing '''100-325% (370%)''' Defense Damage as magical [[Elements|Earth]] damage. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
+
|{{Defense Shard|[[File:Defense_Shard_Icon_2.png|48px]]}}||{{Defense Shard|Snakes on a plane}} || [[Obelisk]] spawns a snake every 3 seconds that flies into an enemy dealing '''100-325% (370%)''' Defense Damage as magical [[Elements|Earth]] damage. || {{IcoRelic}} || {{ShardPack08}}
 
|-
 
|-
  
 
|}
 
|}

Revision as of 13:37, 19 July 2024

List of Mystic-specific Item Shards:

Name Effect (Gilded value in brackets) Item
GearSlot Shard Pack
Hero Shard Icon 17.png Constrictor Defeating an enemy adds a constrictor stack. At 10 stacks, unleashes a bed of constrictor snakes that stun nearby targets for 1-5 seconds. While stunned, enemies take 50-450% (530%) Ability Power as magical damage each second for 3 seconds. Weapon Icon.png Chaos 7 Shard Pack Icon.png
Hero Shard Icon 17.png Debilitating Madness Call To Madness increase the target's damage taken by 2-16% (20%). Gloves Icon.png Chaos 5 Shard Pack Icon.png
Hero Shard Icon Mystic.png Enduring Effigy Increases the lifespan of the Dark Torment serpent by 4-16 (20) seconds, and increase its damage by 4-40% (52%). Chest Icon.png Chaos 10 Shard Pack Icon.png
Hero Shard Icon 9.png Enduring Lash Increases Lash Out poison duration by 0.5-4.5 (6.5) seconds. Weapon Icon.png Chaos 4 Shard Pack Icon.png
Hero Shard Icon 9.png Hemolytic Poison Lash Out cooldown increased to 200-159% (152%) of what it was but allows it to stack 0-2 times and increases its duration by 3-7 (8) seconds. Weapon Icon.png Chaos 4 Shard Pack Icon.png
Hero Shard Icon Mystic.png Lashing Power Increases Lash Out damage by 4-46% (60%). Chest Icon.png Chaos 1 Shard Pack Icon.png
Hero Shard Icon 9.png Madness’ Embrace Increases Call To Madness duration by 1-3 (3.2) seconds. Weapon Icon.png Chaos 5 Shard Pack Icon.png
Hero Shard Icon Mystic.png Nightmare Fuel Enemies affected by Lash Out poison take 20-320% (380%) Hero Damage as magical damage when hit by Dark Torment. Weapon Icon.png Chaos 6 Shard Pack Icon.png
Hero Shard Icon 11.png Serpent’s Appeasement Increases Appeasement gained by 60-300% (380%). Helmet Icon.png Chaos 2 Shard Pack Icon.png
Hero Shard Icon 7.png Serpent’s Kiss Secondary Attacks inflict poison on enemies, dealing 10-210% (250%) of Hero Health as damage per second for 1-5 seconds. Gloves Icon.png Chaos 7 Shard Pack Icon.png
Hero Shard Icon Mystic.png Snake Bomb When a Dark Torment serpent expires, it explodes dealing 20-1,020% (1220%) Ability Power as magical damage to nearby enemies. Weapon Icon.png Chaos 8 Shard Pack Icon.png
Hero Shard Icon 11.png Tempered Anger Mystic loses appeasement 3-39% (52%) slower and take 0-100% less appeasement damage when at 0 appeasement. Chest Icon.png Chaos 8 Shard Pack Icon.png
Hero Shard Icon 8.png Thundering Call Increases Call To Madness range by 4-40% (52%). Weapon Icon.png Chaos 1 Shard Pack Icon.png
Hero Shard Icon Mystic.png Tormented Power Increases Dark Torment damage by 3-39% (52%). Gloves Icon.png Chaos 3 Shard Pack Icon.png
Defense Shard Icon 6.png Bubble Beam Sand Vipers have an 11-25% (29%) chance on hit to bubble the target for 2-4 (5) seconds. Medallion and Totem Outline.png Chaos 9 Shard Pack Icon.png
Defense Shard Icon 7.png Combined Power Serpent's Coil deals 9-45% (53%) Defense Damage as magical damage each second when an enemy is also affected by Sand Viper. Medallion and Totem Outline.png Chaos 2 Shard Pack Icon.png
Defense Shard Icon 4.png Empowering Blasphemy Obelisk Hero Stat boost increased to 10-50% (66%) and polymorph duration increased by 1-6 seconds. Medallion and Totem Outline.png Chaos 3 Shard Pack Icon.png
Defense Shard Icon 4.png Enduring Bubble Increases Viper's Fangs bubble duration by 1-2 (2.4) seconds. Medallion and Totem Outline.png Chaos 8 Shard Pack Icon.png
Defense Shard Icon 2.png Focused Vipers Reduce the number of beams of Sand Viper by 2, but increase Defense Damage by 50-82% (90%). Medallion and Totem Outline.png Chaos 5 Shard Pack Icon.png
Defense Shard Icon 3.png Obelisk Shield Obelisk Shield absorption increased to 10-70% (86%). Medallion and Totem Outline.png Chaos 7 Shard Pack Icon.png
Defense Shard Icon 1.png Ramping Beam Sand Viper Damage Ramp up per stack is increased by 3-8% (10%). Medallion and Totem Outline.png Chaos 10 Shard Pack Icon.png
Defense Shard Icon 4.png Sandstorm Warrior The Snaking Sands sandstorm increases Hero Damage and Ability Power by 1-25% for 1-25 (33) seconds. Medallion and Totem Outline.png Chaos 4 Shard Pack Icon.png
Defense Shard Icon 3.png Serpent God’s Protection Towers and Blockades near the Obelisk take 1%-10% (14%) less damage. Medallion and Totem Outline.png Chaos 6 Shard Pack Icon.png
Defense Shard Icon 2.png Snakes on a plane Obelisk spawns a snake every 3 seconds that flies into an enemy dealing 100-325% (370%) Defense Damage as magical Earth damage. Medallion and Totem Outline.png Chaos 8 Shard Pack Icon.png