Difference between revisions of "Template:Hero Defense"
From Dungeon Defenders 2 Wiki
(Testing) |
|||
Line 9: | Line 9: | ||
| style="text-align: center;" |'''Defense Statistics''' | | style="text-align: center;" |'''Defense Statistics''' | ||
|- | |- | ||
− | | | + | | |
− | + | {| border="0" cellpadding="0" cellspacing="0" width="100%" | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | style=" | + | | style="vertical-align:top;" |''Hero:'' |
| style="text-align: right;" |[[{{{Hero}}}]]{{#if: {{{Hero2|}}}|<br />[[{{{Hero2|}}}]]}}{{#if: {{{Hero3|}}}|<br />[[{{{Hero3|}}}]]}}{{#if: {{{Hero4|}}}|<br />[[{{{Hero4|}}}]]}}<br /> | | style="text-align: right;" |[[{{{Hero}}}]]{{#if: {{{Hero2|}}}|<br />[[{{{Hero2|}}}]]}}{{#if: {{{Hero3|}}}|<br />[[{{{Hero3|}}}]]}}{{#if: {{{Hero4|}}}|<br />[[{{{Hero4|}}}]]}}<br /> | ||
|- | |- | ||
− | |''Defense Type:'' | + | |''Defense Type:'' |
| style="text-align: right;" |{{{Type}}} <br /> | | style="text-align: right;" |{{{Type}}} <br /> | ||
|- | |- | ||
− | |''Level Required:'' | + | |''Level Required:'' |
| style="text-align: right;" |{{{Level}}} <br /> | | style="text-align: right;" |{{{Level}}} <br /> | ||
|- | |- | ||
− | |''Mana Cost:'' | + | |''Mana Cost:'' |
| style="text-align: right;" |{{{Mana}}} {{#if:{{{ISpeed|}}}|<br /> | | style="text-align: right;" |{{{Mana}}} {{#if:{{{ISpeed|}}}|<br /> | ||
{{!}}- | {{!}}- | ||
− | {{!}}''Base Attack Rate:'' | + | {{!}}''Base Attack Rate:'' |
{{!}} style="text-align: right;" {{!}}{{{ISpeed}}}}} {{#if:{{{MaxAttSpeed|}}}|<br /> | {{!}} style="text-align: right;" {{!}}{{{ISpeed}}}}} {{#if:{{{MaxAttSpeed|}}}|<br /> | ||
{{!}}- | {{!}}- | ||
− | {{!}}''Max Attack Rate:'' | + | {{!}}''Max Attack Rate:'' |
{{!}} style="text-align: right;" {{!}}{{{MaxAttSpeed}}}}} {{#if:{{{Dot|}}}{{{Hot|}}}|<br /> | {{!}} style="text-align: right;" {{!}}{{{MaxAttSpeed}}}}} {{#if:{{{Dot|}}}{{{Hot|}}}|<br /> | ||
{{!}}- | {{!}}- | ||
− | {{!}}''Tick Rate:'' | + | {{!}}''Tick Rate:'' |
{{!}} style="text-align: right;" {{!}}1.00s}} {{#if:{{{BaseRange|}}}|<br /> | {{!}} style="text-align: right;" {{!}}1.00s}} {{#if:{{{BaseRange|}}}|<br /> | ||
{{!}}- | {{!}}- | ||
− | {{!}}''Base Range/Radius:'' | + | {{!}}''Base Range/Radius:'' |
{{!}} style="text-align: right;" {{!}}{{{BaseRange}}}}} {{#if:{{{MaxRange|}}}|<br /> | {{!}} style="text-align: right;" {{!}}{{{BaseRange}}}}} {{#if:{{{MaxRange|}}}|<br /> | ||
{{!}}- | {{!}}- | ||
− | {{!}}''Max Range/Radius:'' | + | {{!}}''Max Range/Radius:'' |
{{!}} style="text-align: right;" {{!}}{{{MaxRange}}}}} {{#if:{{{Trigger|}}}|<br /> | {{!}} style="text-align: right;" {{!}}{{{MaxRange}}}}} {{#if:{{{Trigger|}}}|<br /> | ||
{{!}}- | {{!}}- | ||
− | {{!}}''Trigger Radius:'' | + | {{!}}''Trigger Radius:'' |
{{!}} style="text-align: right;" {{!}}{{{Trigger}}}}} {{#if:{{{Element|}}}|<br /> | {{!}} style="text-align: right;" {{!}}{{{Trigger}}}}} {{#if:{{{Element|}}}|<br /> | ||
{{!}}- | {{!}}- | ||
− | {{!}}''Damage Type:'' | + | {{!}}''Damage Type:'' |
{{!}} style="text-align: right;" {{!}}{{{Element}}}}} {{#if:{{{Status|}}}|<br /> | {{!}} style="text-align: right;" {{!}}{{{Element}}}}} {{#if:{{{Status|}}}|<br /> | ||
{{!}}- | {{!}}- | ||
− | {{!}}''Status Effect:'' | + | {{!}}''Status Effect:'' |
{{!}} style="text-align: right;" {{!}}{{{Status}}}}} {{#if:{{{SCombo|}}}|<br /> | {{!}} style="text-align: right;" {{!}}{{{Status}}}}} {{#if:{{{SCombo|}}}|<br /> | ||
{{!}}- | {{!}}- | ||
− | {{!}}''Combo Starter:'' | + | {{!}}''Combo Starter:'' |
{{!}} style="text-align: right;" {{!}}{{{SCombo}}}}} {{#if:{{{FCombo|}}}|<br /> | {{!}} style="text-align: right;" {{!}}{{{SCombo}}}}} {{#if:{{{FCombo|}}}|<br /> | ||
{{!}}- | {{!}}- | ||
− | {{!}}''Combo Finisher:'' | + | {{!}}''Combo Finisher:'' |
{{!}} style="text-align: right;" {{!}}{{{FCombo}}}}} <br /> | {{!}} style="text-align: right;" {{!}}{{{FCombo}}}}} <br /> | ||
|} | |} | ||
− | |} __NOTOC__ | + | |} __NOTOC__ |
{{{Overview}}} | {{{Overview}}} |
Revision as of 12:36, 14 December 2024
{{{{#ifeq:{{PAGENAME}}|''Page Name''|Test_Defence|{{#ifeq:{{PAGENAME}}|Test Calc|:Test_Calc_Math|:Test_Table/Data}}}}
|Hero=
|Page={{{1}}}
|Type=
|Projectiles=
|DPS=
|Name=
|Icon=
|Description=
|Level=
|Mana=
|ISpeed=
|Element=
|Status=
|SCombo=
|FCombo=
|Overview=
|Attack=
|A1=
|A2=
|A3=
|A4=
|A5=
|CritC=
|Crit=
|C1=
|C2=
|C3=
|C4=
|C5=
|Dot=
|Hot=
|D1=
|D2=
|D3=
|D4=
|D5=
|Health=
|H1=
|H2=
|H3=
|H4=
|H5=
|Speed=
|S1=
|S2=
|S3=
|S4=
|S5=
|Range=
|R1=
|R2=
|R3=
|R4=
|R5=
|Boost=
|B1=
|B2=
|B3=
|B4=
|B5=
|Protect=
|P1=
|P2=
|P3=
|P4=
|P5=
}}
Template documentation follows |
---|
Note: the template above may sometimes be partially or fully invisible. |
Visit Template:Hero_Defense/doc to edit this documentation. (How does this work?) |
- Description
- This template will apply constant formatting for each Hero Defense. This Template is a Master Template, and will require sub data templates for each data element.
- Syntax
- Type
Template:T
on the article at the location of the table. Additional parameters include the table data to be generated.