|
|
Line 1: |
Line 1: |
− | ==Equipment Types==
| |
− | Default stats are determined by item type, e.g. Weapons will always have Damage. These are different than primary or other stats.
| |
| | | |
− | ===Weapons===
| |
− | [[Weapons|Weapons]] are hero-specific gear.
| |
− |
| |
− | ''Primary Stat: [[Heroes#Power|Hero Power (Damage)]]''
| |
− |
| |
− | ===Armor===
| |
− | [[Armor|Armor]] has four different types, each having their own equipment slot.
| |
− |
| |
− | ''Primary Stat: [[Heroes#Resistance|Hero Physical/Magical Resist]]''
| |
− |
| |
− | ===Relics===
| |
− | [[Relics|Relics]] come in four different forms, but only one can be used per tower. Each Relic has its own Primary Stat, and two Secondary Stats. The 4 forms of a relic are [[Totems]]([[Defense#Health|Defense Health]]), [[Medallions]]([[Defense#Power|Defense Power]]), [[Marks]]([[Defense#Crit|Defense Crit]]), and [[Orbs]]([[Defense#Speed|Defense Speed]])
| |
− | ''Primary Stat: Various (Depending on Relic Type)''
| |
− |
| |
− | ==Levels==
| |
− | Each item has a few numbers which demonstrate what level it is at. These values, along with [[:Category:Prefixes|prefix]] quality, determines the value of its [[:Category:Stats|stats]] and its sell value.
| |
− |
| |
− | ===Item Power===
| |
− | The raw potential result of the specific item (iPWR)s.
| |
− |
| |
− | ===Required Level===
| |
− | Determines the effective [[Experience#Levels|Level]] of the item. When used in rooms with a max level lower than the required level, the item is down leveled to that room, reducing its stats.
| |
− |
| |
− | ===Upgrade Level===
| |
− | The amount of times an item can be upgraded at the Upgrade Station. Each time an item is leveled up, the player is given a point to add to one of the items stats
| |
− |
| |
− | ==Prefixes==
| |
− | An Item's [[Prefixes|Prefix]] defines its stats, gg
| |
− | based on its type and quality, split into two key words.
| |
− |
| |
− | ==Passives==
| |
− | An Item's [[Passives|Passive]] offers one or two special stats, mentioned at the end of the item.
| |
− |
| |
− | ==Unique Items==
| |
− | Certain unique items exist for each of the four starter classes. They are 100% guaranteed from the Victory Chest unless otherwise stated. The drop locations are as follows:
| |
− |
| |
− | *Siphon Site D: Huntress Harbinger Bow (Defense)
| |
− |
| |
− | *Dragonfall Sewers: Monk Harbinger Polearm (Defense)
| |
− |
| |
− | *Forgotten Ruins: Squire Harbinger Sword (Hero)
| |
− |
| |
− | *The Ramparts: Monk Harbinger Polearm (Hero)
| |
− |
| |
− | *Ramparts Siege: Huntress Harbinger Bow (Hero)
| |
− |
| |
− | *Liferoot Forest: Apprentice Harbinger Staff (Hero)
| |
− |
| |
− | *The Wyvern Den : All Betsy Weapons (100% for one weapon when Betsy is slain)
| |
− |
| |
− | *The Dead Road: Squire Harbinger Sword (Defense)
| |
− |
| |
− | *Temple of the Necrotic: Apprentice Harbinger Staff (Defense)
| |
− |
| |
− | (Spooky Weapons also drop here. You must perform the Spooky Secret to summon the Skeletal versions of the 4 Heroes and then slay them. The weapons are not guaranteed to drop and can only be obtained from the Skeletal Heroes themselves and not the Victory Chest)
| |
− |
| |
− | *Harbinger’s Warship: Squire Harbinger Shield
| |
− |
| |
− | *Nimbus Reach: Storm Boots
| |
− |
| |
− | *Greystone Plaza: Storm Chest
| |
− |
| |
− | *Assault on Throne Room: Storm Gloves
| |
− |
| |
− | *Buried Bastille: Storm Helm
| |
− |
| |
− | *Wyvern Enthusiasts Incursion: Huntress Phantom Phoenix Bow
| |
− |
| |
− | *Griblok’s Horde Incursion: Squire Impaling Cutter Sword
| |
− |
| |
− | *Chrome Enemies Incursion: Huntress Toxic Shock Bow
| |
− |
| |
− | *Forest Poachers Incursion: Apprentice Chilling Touch Staff
| |
− |
| |
− | *Unholy Catacombs Incursion: Squire Sword of Unholy Fire
| |
− |
| |
− | *Kobold Bling King Incursion: Huntress Bling O’ Midas Bow
| |
− |
| |
− | *Bastille Master Incursion: Apprentice Ghastly Halberd Staff
| |
− |
| |
− | *Power Surge Incursion: Monk Glaive of the Storms Polearm
| |
− |
| |
− | *Malthius Incursion: Monk Infernal Combustor Polearm
| |
− |
| |
− | (Chance to get either Apprentice Armageddon Staff, Squire Scarlet Enforcer Sword or Huntress Armored Cleanser Bow from Malthius in addition to the Victory Chest drop)
| |
− |
| |
− | *Maldonis Incursion: Wailing Glaive, Raven Staff, Pumpkinator, Howling Reaver (100% for one weapon directly from Maldonis when slain)
| |
− |
| |
− | (Maldonis is the only way to get the 710-750 ipwr Spooky Weapons in Nm4. You can also obtain the Spooky Weapons from slaying the Skeletal Heroes that spawn.
| |
− |
| |
− | *Dawn of the Bloodmoon Incursion: All Spooky Weaponry
| |
− |
| |
− | (Skeletal versions of the 4 heroes will occasionally spawn and slaying them has a chance to drop the Spooky Weaponry. You can also obtain Soul of Night here from the Victory Chest to buy the Terraria weapons.
| |
− |
| |
− | (This map drops Soul of Night which can also be used to purchase Terraria Weaponry.
| |
− |
| |
− | *The Demon’s Lair Incursion: Abyss Lord Molten Tome
| |
− |
| |
− | ==ipower 750 Items==
| |
− | The following items have a chance to drop at 700 - 750 ilevel on the specified maps on Nightmare IV difficulty. The Prefixes will be random.
| |
− |
| |
− | *Helm: Bastille Master Incursion
| |
− | *Chest: Unholy Catacombs Incursion
| |
− | *Boots: Power Surge Incursion
| |
− | *Gloves: Kobold Bling King Incursion
| |
− | *Medallion: The Demon's Lair Incursion
| |
− | *Ring: Altar of the Althame Incursion
| |
− |
| |
− | [[Category:Dungeon Defenders 2]]
| |