Difference between revisions of "Defenses"

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(added description of Defenses, Towers, Blockades, Traps, Auras and Nodes.)
(added pictures. Cleaned up lay-out)
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Defenses are the core to defending Etheria. They require Green Mana to be build, upgraded and repaired. Every [[Hero|Hero Deck]] has 4 defenses with exception to Barbarian and Gun Witch.<br>
 
Defenses are the core to defending Etheria. They require Green Mana to be build, upgraded and repaired. Every [[Hero|Hero Deck]] has 4 defenses with exception to Barbarian and Gun Witch.<br>
 
There are 5 types of Defenses: Towers, Blockades, Traps, Auras and Nodes.<br><br>
 
There are 5 types of Defenses: Towers, Blockades, Traps, Auras and Nodes.<br><br>
=== Blockades ===
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== Blockades ==
 
Blockades are Defenses that focus on Defense. They have wide hitboxes with a lot of health and a small to medium range cap.<br>
 
Blockades are Defenses that focus on Defense. They have wide hitboxes with a lot of health and a small to medium range cap.<br>
 
Blockades deal damage, but they can also have a supporting roll such as slowing or stunning enemies, and buffing heroes. <br><br>
 
Blockades deal damage, but they can also have a supporting roll such as slowing or stunning enemies, and buffing heroes. <br><br>
They include: Arcane Barrier, Spike Blockade, Training Dummy, Orc Blockade, The Colossus, Maw of the Earth Drake, Viper's Fangs and World Tree.
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They include:
=== Towers ===
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<gallery widths=100px heights=100px mode="packed">
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File:Apprentice arcane barrier.png|''Arcane Barrier''
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File:Squire SpikedBlockade.png|''Spike Blockade''
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File:Squire training dummy.png|''Training Dummy''
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File:AbyssLord orc.png|''Orc Blockade''
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File:AbyssLord Colossus.png|''The Colossus''
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File:Lavamancer Maw.png|''Maw of the Earth Drake''
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File:Mystic VipersFangs.png|''Viper's Fangs''
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File:Dryad WorldTree.png|''World Tree''
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</gallery>
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== Towers ==
 
Towers are Defenses that focus on Offense. They have small hitboxes with some health and often a large range cap.<br>
 
Towers are Defenses that focus on Offense. They have small hitboxes with some health and often a large range cap.<br>
 
There is much variation between towers, some have projectiles, others have beams. Most are damaging, but there are also CC Towers. They can be AoE or Single Target.<br><br>
 
There is much variation between towers, some have projectiles, others have beams. Most are damaging, but there are also CC Towers. They can be AoE or Single Target.<br><br>
They include: Flamethrower Tower, Frostbite Tower, Earthshatter Tower, Cannonball Tower, Ballista, Poison Dart Tower, Sky Guard Tower, Skeletal Ramster, Skeletal Archer, Volcano, Sand Viper, Serpent's CoilObelisk, Harpy's Perch and Hailstorm Tower.
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They include:
=== Traps ===
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<gallery widths=100px heights=100px mode="packed">
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File:Apprentice flameburst.png|''Flamethrower Tower''
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File:Apprentice frostbite.png|''Frostbite Tower''
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File:Apprentice Earthshatter.png|''Earthshatter Tower''
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File:Squire cannonball.png|''Cannonball Tower''
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File:Squire ballista.png|''Ballista''
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File:Huntress poison tower.png|''Poison Dart Tower''
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File:Monk sky guard.png|''Sky Guard Tower''
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File:AbyssLord Ramster.png|''Skeletal Ramster''
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File:AbyssLord BoneArchers.png|''Skeletal Archer''
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File:Lavamancer Volcano.png|''Volcano''
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File:Mystic SandViper.png|''Sand Viper''
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File:Mystic SerpentsCoil.png|''Serpent's Coil''
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File:Mystic Obelisk.png|''Obelisk''
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File:Dryad HarpysPerch.png|''Harpy's Perch''
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File:Adept hailstorm.png|''Hailstorm Tower''
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</gallery>
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== Traps ==
 
Traps are Defenses that focus on Offense. As health they have an certain amount of charges. They have a small trigger radius and a larger detonation radius, each trigger removes a charge.<br>
 
Traps are Defenses that focus on Offense. As health they have an certain amount of charges. They have a small trigger radius and a larger detonation radius, each trigger removes a charge.<br>
 
The Dryad is an exception, her traps act more like Auras, no trigger radius and a percentage as health.<br>
 
The Dryad is an exception, her traps act more like Auras, no trigger radius and a percentage as health.<br>
 
Traps are mainly damage dealers, but they can have supporting rolls such as slowing, stunning or charming enemies.<br><br>
 
Traps are mainly damage dealers, but they can have supporting rolls such as slowing, stunning or charming enemies.<br><br>
They include: Explosive Trap, Geyser Trap, Blaze Balloon, Oil Geyser, Snaking Sands, Moss Hornet's Nest, Slime Pit and Angry Nimbus.
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They include:
=== Auras ===
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<gallery widths=100px heights=100px mode="packed">
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File:Huntress explosive trap.png|''Explosive Trap''
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File:Huntress geyser trap.png|''Geyser Trap''
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File:Huntress blaze balloon.png|''Blaze Balloon''
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File:Lavamancer OilGeyser.png|''Oil Geyser''
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File:Mystic SnakingSands.png|''Snaking Sands''
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File:Dryad HornetsNest.png|''Moss Hornet's Nest''
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File:Dryad SlimePit.png|''Slime Pit''
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File:Dryad AngryNimbus.png|''Angry Nimbus''
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</gallery>
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== Auras ==
 
Auras are Defenses that focus on Offense. As health they have a durability displayed by a percentage. They have a medium range cap.<br>
 
Auras are Defenses that focus on Offense. As health they have a durability displayed by a percentage. They have a medium range cap.<br>
 
Auras are damage dealers, with rarely some supporting rolls like buffing defenses.<br><br>
 
Auras are damage dealers, with rarely some supporting rolls like buffing defenses.<br><br>
They include: Flame Aura, Boost Aura, Lightning Strikes Aura and Fissure of Embermount.
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They include:
=== Nodes ===
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<gallery widths=100px heights=100px mode="packed">
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File:Monk flame aura.png|''Flame Aura''
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File:Monk boost aura.png|''Boost Aura''
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File:Monk lightning aura.png|''Lightning Strikes Aura''
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File:Lavamancer FissureofEmbermount.png|''Fissure of Embermount''
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</gallery>
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== Nodes ==
 
Nodes are Defenses that focus on Offense. The nodes are often linked with a beam, so you always need to place 2. As health they have a durability displayed by a percentage. They have set ranges.<br>
 
Nodes are Defenses that focus on Offense. The nodes are often linked with a beam, so you always need to place 2. As health they have a durability displayed by a percentage. They have set ranges.<br>
 
Nodes are damage dealers and can be support such as reflecting projectiles and buffing defenses.<br><br>
 
Nodes are damage dealers and can be support such as reflecting projectiles and buffing defenses.<br><br>
They include: Proton BEam, Reflect Beam, Buff Beam and Weapon Manufacturer
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They include:
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<gallery widths=100px heights=100px mode="packed">
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File:EV2 ProtonBeam.png|''Proton Beam''
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File:EV2 ReflectBeam.png|''Reflect Beam''
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File:EV2 BuffBeam.png|''Buff Beam''
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File:EV2 WeapManu.png|''Weapon Manufacturer''
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</gallery>

Revision as of 12:52, 14 April 2019

Defenses are the core to defending Etheria. They require Green Mana to be build, upgraded and repaired. Every Hero Deck has 4 defenses with exception to Barbarian and Gun Witch.
There are 5 types of Defenses: Towers, Blockades, Traps, Auras and Nodes.

Blockades

Blockades are Defenses that focus on Defense. They have wide hitboxes with a lot of health and a small to medium range cap.
Blockades deal damage, but they can also have a supporting roll such as slowing or stunning enemies, and buffing heroes.

They include:

Towers

Towers are Defenses that focus on Offense. They have small hitboxes with some health and often a large range cap.
There is much variation between towers, some have projectiles, others have beams. Most are damaging, but there are also CC Towers. They can be AoE or Single Target.

They include:

Traps

Traps are Defenses that focus on Offense. As health they have an certain amount of charges. They have a small trigger radius and a larger detonation radius, each trigger removes a charge.
The Dryad is an exception, her traps act more like Auras, no trigger radius and a percentage as health.
Traps are mainly damage dealers, but they can have supporting rolls such as slowing, stunning or charming enemies.

They include:

Auras

Auras are Defenses that focus on Offense. As health they have a durability displayed by a percentage. They have a medium range cap.
Auras are damage dealers, with rarely some supporting rolls like buffing defenses.

They include:

Nodes

Nodes are Defenses that focus on Offense. The nodes are often linked with a beam, so you always need to place 2. As health they have a durability displayed by a percentage. They have set ranges.
Nodes are damage dealers and can be support such as reflecting projectiles and buffing defenses.

They include: