Difference between revisions of "Effects"
From Dungeon Defenders 2 Wiki
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| Freeze || Earth || Shatter | | Freeze || Earth || Shatter | ||
|} | |} | ||
+ | =Elemental Combos= | ||
− | =Petrify= | + | ===Petrify=== |
+ | [[File:Petrify.gif|300px|right]] | ||
+ | Petrify is a stun that turns [[enemies]] into stone when earth damage comes in contact with poisoned [[Enemies|enemy]]. | ||
* It's approximately a 6s stun. | * It's approximately a 6s stun. | ||
− | |||
* Petrified flying mobs drop out of the air and instantly die if they land in a void, This does not work for [[Dark Assassin|Dark Assassins]]. | * Petrified flying mobs drop out of the air and instantly die if they land in a void, This does not work for [[Dark Assassin|Dark Assassins]]. | ||
* Causes the [[Enemies#Bosses|Drakenlord]] to take full damage whilst petrified even if his shield hasn't been disabled by ignite or [[Shards|burning strikes]] first. | * Causes the [[Enemies#Bosses|Drakenlord]] to take full damage whilst petrified even if his shield hasn't been disabled by ignite or [[Shards|burning strikes]] first. | ||
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* Counts towards [[Mods|controller mods]]. | * Counts towards [[Mods|controller mods]]. | ||
− | =Electrocute= | + | |
+ | <br><br><br> | ||
+ | ===Electrocute=== | ||
+ | [[File:Electrocute.gif|300px|right]] | ||
+ | |||
+ | Electrocute is a stun that shocks [[enemies]] when storm damage comes in contact with a drenched [[Enemies|enemy]]. | ||
* It's approximately a 6s stun. | * It's approximately a 6s stun. | ||
* Has body block, but the body block is worse than petrify. | * Has body block, but the body block is worse than petrify. | ||
* Counts towards [[Mods|controller mods]]. | * Counts towards [[Mods|controller mods]]. | ||
+ | * Counts towards [[Mutators|Controlled Burn Mutator]]. | ||
+ | |||
+ | <br><br><br> | ||
+ | ===Ignite=== | ||
+ | [[File:Ignite.gif|300px|right]] | ||
− | |||
* Causes [[Enemies|mobs]] to take 25% more damage from all sources while ignited | * Causes [[Enemies|mobs]] to take 25% more damage from all sources while ignited | ||
* Burn is not ignite, [[Mods|embermount flames mod]], [[Shards|burning strikes shard]], etc are burn and do not provide the damage bonus. | * Burn is not ignite, [[Mods|embermount flames mod]], [[Shards|burning strikes shard]], etc are burn and do not provide the damage bonus. | ||
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* [[Shards|Melting point]] ([[Countess]] [[shards|shard]]) is a separate form of ignite that applies a 30%~35% debuff and stacks with standard ignite. | * [[Shards|Melting point]] ([[Countess]] [[shards|shard]]) is a separate form of ignite that applies a 30%~35% debuff and stacks with standard ignite. | ||
− | =Freeze= | + | <br><br><br> |
+ | ===Freeze=== | ||
+ | [[File:Freeze.gif|300px|right]] | ||
+ | |||
* It's approximately a 4s stun. | * It's approximately a 4s stun. | ||
* Slows [[Enemies|mobs]] by 40% for 2 seconds after the end of the stun. | * Slows [[Enemies|mobs]] by 40% for 2 seconds after the end of the stun. | ||
− | * Has DR. | + | * Has diminishing returns (DR). |
* Cannot be applied to [[Enemies#Special Level Enemies|frost mobs]]. | * Cannot be applied to [[Enemies#Special Level Enemies|frost mobs]]. | ||
* Can drop flying mobs & void-kill like petrify. The kill does not Work against [[Dark Assassin|Dark Assassins]]. | * Can drop flying mobs & void-kill like petrify. The kill does not Work against [[Dark Assassin|Dark Assassins]]. | ||
* Counts towards [[Mods|controller mods]]. | * Counts towards [[Mods|controller mods]]. | ||
+ | * Counts towards [[Mutators|Controlled Burn Mutator]]. | ||
+ | |||
+ | <br><br><br> | ||
+ | ===Shatter=== | ||
+ | [[File:Shatter.gif|300px|right]] | ||
− | |||
* The earth damage providing the shatter will deal 50% more damage. | * The earth damage providing the shatter will deal 50% more damage. | ||
* Slows [[Enemies|mobs]] by 40% for 2 seconds after the end of the stun. | * Slows [[Enemies|mobs]] by 40% for 2 seconds after the end of the stun. | ||
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* Counts towards [[Mods|controller mods]]. | * Counts towards [[Mods|controller mods]]. | ||
− | = | + | =Effects= |
− | ' | + | |
+ | ===Chill=== | ||
+ | [[File:Chill.gif|300px|right]] | ||
+ | |||
+ | * Counts towards [[Mutators|Controlled Burn Mutator]]. | ||
+ | * Doesn't work on unslowable enemies. | ||
+ | |||
+ | <br><br><br> | ||
+ | ===Taunt=== | ||
+ | [[File:Taunt.gif|300px|right]] | ||
+ | Taunt is an effect that makes surrounding [[enemies]] agro the player. | ||
+ | * Counts towards [[Mods|controller mods]]. | ||
+ | * Counts towards [[Mutators|Controlled Burn Mutator]]. | ||
+ | |||
+ | <br><br><br> | ||
+ | ===Confuse=== | ||
+ | Confuse is similar to taunt but the effect makes surrounding [[enemies]] attack one another. | ||
+ | [[File:Confuse.gif|300px|right]] | ||
+ | |||
+ | * Counts towards [[Mods|controller mods]]. | ||
+ | * Counts towards [[Mutators|Controlled Burn Mutator]]. | ||
+ | |||
+ | <br><br><br> | ||
+ | ===Drench=== | ||
+ | [[File:Drench.gif|300px|right]] | ||
+ | |||
+ | * Counts towards [[Mutators|Controlled Burn Mutator]]. | ||
− | = | + | <br><br><br> |
− | + | ===Knockback=== | |
+ | [[File:Knockback.gif|300px|right]] | ||
− | + | Knockback is an effect that pushes [[enemies]] away from the [[Defenses|defenses']]/player's position. | |
− | |||
− | = | + | <br><br><br> |
− | + | ===Knockup=== | |
+ | [[File:Knockup.gif|300px|right]] | ||
+ | Knockup is an effect that lifts [[enemies]] into the air briefly, disabling their movement. | ||
+ | * Counts towards [[Mutators|Controlled Burn Mutator]]. | ||
+ | * Knocked up [[enemies]] will be targeted by anti-air [[defenses]] such as the [[Sky_Guard_Tower|Sky Guard Tower]]. | ||
− | = | + | <br><br><br> |
− | + | ===Stun=== | |
+ | [[File:Stun.gif|300px|right]] | ||
− | + | * Counts towards [[Mutators|Controlled Burn Mutator]]. | |
− | + | * Has diminishing returns (DR). |
Revision as of 23:22, 20 May 2023
Combo Starter | Combo Finisher | Result |
---|---|---|
Poison | Earth | Petrify |
Drench | Storm | Electrocute |
Drench | Frost | Freeze |
Oil | Fire | Ignite |
Freeze | Earth | Shatter |
Contents
Elemental Combos
Petrify
Petrify is a stun that turns enemies into stone when earth damage comes in contact with poisoned enemy.
- It's approximately a 6s stun.
- Petrified flying mobs drop out of the air and instantly die if they land in a void, This does not work for Dark Assassins.
- Causes the Drakenlord to take full damage whilst petrified even if his shield hasn't been disabled by ignite or burning strikes first.
- Has the best body block, petrified mobs form a physical barrier which prevents un-petrified mobs from walking past (to a degree).
- Counts towards controller mods.
Electrocute
Electrocute is a stun that shocks enemies when storm damage comes in contact with a drenched enemy.
- It's approximately a 6s stun.
- Has body block, but the body block is worse than petrify.
- Counts towards controller mods.
- Counts towards Controlled Burn Mutator.
Ignite
- Causes mobs to take 25% more damage from all sources while ignited
- Burn is not ignite, embermount flames mod, burning strikes shard, etc are burn and do not provide the damage bonus.
- Oil type defenses inherently slows mobs by a %, since the status disappears when a combo occurs , you'll lose oil and the slow once ignite procs.
- Ignite can't be applied to Phoenix or Genie King Bosses, Melting Point can.
- Melting point (Countess shard) is a separate form of ignite that applies a 30%~35% debuff and stacks with standard ignite.
Freeze
- It's approximately a 4s stun.
- Slows mobs by 40% for 2 seconds after the end of the stun.
- Has diminishing returns (DR).
- Cannot be applied to frost mobs.
- Can drop flying mobs & void-kill like petrify. The kill does not Work against Dark Assassins.
- Counts towards controller mods.
- Counts towards Controlled Burn Mutator.
Shatter
- The earth damage providing the shatter will deal 50% more damage.
- Slows mobs by 40% for 2 seconds after the end of the stun.
- Is a 2.5s stun.
- Does not have DR on it's own but will get affect from it on any other stun.
- Counts towards controller mods.
Effects
Chill
- Counts towards Controlled Burn Mutator.
- Doesn't work on unslowable enemies.
Taunt
Taunt is an effect that makes surrounding enemies agro the player.
- Counts towards controller mods.
- Counts towards Controlled Burn Mutator.
Confuse
Confuse is similar to taunt but the effect makes surrounding enemies attack one another.
- Counts towards controller mods.
- Counts towards Controlled Burn Mutator.
Drench
- Counts towards Controlled Burn Mutator.
Knockback
Knockback is an effect that pushes enemies away from the defenses'/player's position.
Knockup
Knockup is an effect that lifts enemies into the air briefly, disabling their movement.
- Counts towards Controlled Burn Mutator.
- Knocked up enemies will be targeted by anti-air defenses such as the Sky Guard Tower.
Stun
- Counts towards Controlled Burn Mutator.
- Has diminishing returns (DR).