Difference between revisions of "Ability"
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− | Hero abilities (default keybinds 1-4) only cost [[ | + | Hero abilities (default keybinds 1-4) only cost [[Mana|Blue Mana]] that can be dropped by enemys or generated automatically over time. |
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Revision as of 12:42, 2 May 2015
Contents
Description
Hero abilities (default keybinds 1-4) only cost Blue Mana that can be dropped by enemys or generated automatically over time.
Unlock Levels
Each Hero Specific Ability is Unlocked at certain levels:
- Level 1
- Level 4
- Level 9
Every Hero shares a specific ability, available at first level, and taking the fourth ability slot:
Heal Self : The hero channels healing energy, regenerating a portion of their Health each second. The channel is broken if the hero moves or takes damage. |
Stat Build Attributes
The following Attributes apply to Abilities:
- Power: Increases damage done with any ability.
Health: N/A.Speed: N/A.
Power
Also known as "Ability Damage", this stat greatly magnifies the damage result of any Ability used by the Hero, including from healing (Negative Damage). While this damage has a minor increase from the Hero's Weapon (Damage), it is not affected by any Elemental Bonus Damage.
Health
Since there is nothing to target when using abilities, there is no health stat for them.
Speed
There is no way to modify the actual attack speed of an ability. However, some Passives affect Ability Cooldown.
Special
Cooldown
Cooldown refers to the amount of time you must wait to use an ability again.
Mana Cost
Mana Cost refers to the amount of mana consumed by an ability on use. Some Passives reduce mana consumed.