Difference between revisions of "Mystic"

From Dungeon Defenders 2 Wiki
Jump to: navigation, search
(Information)
Line 30: Line 30:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
| [[File:Chilling_Strikes_Sphere_1.png|thumb|]] || Chilling Strikes Sphere 1: 10% chance on hit to chill target for 2 seconds, slowing them by 35%.
+
|
|-
 
| [[File:Oiling_Strikes_Sphere_1.png|thumb|]] || Oiling Strikes Sphere 1: 10% chance on hit to oil target for 2 seconds, slowing them by 35%.
 
|-
 
| [[File:Debilitating_Madness.png|thumb|]] ||Debilitating Madness: Call to Madness and Obelisk charm effects increase the target's damage taken by 25% and last 1s longer.
 
|-
 
| [[File:Hemolytic Poison.png|thumb|]] ||Hemolytic Poison: Reduces the Cooldown and damage of Lash Out by 20%, but increases poison duration by 5s and allows it to stack 3 times.
 
|-
 
| [[File:Tempered Anger.png|thumb|]] ||Tempered Anger: Mystic Loses appeasement 50% slower and takes no appeasement damage when at 0 appeasement.
 
|-
 
| [[File:Empowering Blasphemy.png|thumb|]] ||Empowering Blasphemy: Obelisk Shield absorption increased by 100%, Hero Stat boost increased to 100%, and Polymorph duration increased by 1s.
 
|-
 
| [[File:Snakes_On_A_Plane.png|thumb|]] ||Snakes On A Plane: Obelisk spawns a snake every 5s that flies into an enemy dealing 500% Defense Power as magical Earth damage.
 
|-
 
| [[File:Stunning_Sands.png|thumb|]] ||Stunning Sands: Snaking Sands stuns enemies 25% faster, but sandstorm duration is reduced by 1s.
 
|-
 
| [[File:Sandstorm_Warrior.png|thumb|]] ||Sandstorm Warrior: The Snaking Sands sandstorm increases Hero Damage and Ability Power by 15% and reduces Hero damage taken by 15%.
 
|-
 
| [[File:Serpent_Gods_Protection.png|thumb|]] ||Serpent Gods Protection: Defenses near the Obelisk take 10% reduced damage.
 
|-
 
| [[File:Serpents_Fury.png|thumb|]] ||Serpents Fury: Primary and Secondary attack random critical hits reduce the cooldown of all abilities by 0.25s. This can only occur once per second.
 
|-
 
| [[File:Serpents_Kiss.png|thumb|]] ||Serpents Kiss: Secondary Attacks inflict poison on enemies, dealing 10% of Hero Health as damage per second for 10 seconds.
 
|-
 
| [[File:Slow_Death.png|thumb|]] ||Slow Death: Sand Viper deals 10% less initial damage, but has 22% increased maximum damage. Warning: Incompatible with Split Viper.
 
|-
 
| [[File:Split_Vipers.png|thumb|]] ||Split Vipers: Sand Viper may target up to 3 enemies, but no longer ramps up damage. Warning: Incompatible with Slow Death.
 
|}
 
|-|Passives=
 
{{Datafield|Passives/Mystic|swap}}
 
</tabber>
 

Revision as of 05:16, 16 March 2017

Mystic
Mystic
Primary Attack: Fierce serpent-imbued melee slashes dealing physical damage.
Secondary Attack: A ranged purple serpent-like projectile dealing magical damage.
Usable Weapons: Daggers
Lore: The Mystic possesses great power from her dark master. Instead of using mana, she must appease the Serpent God by sacrificing the souls of fallen enemies to gain powerful buffs that can increase her stats, heal her on hit, and reduces her cooldowns. When fully appeased, the Serpent God appears around her and her Obelisk unleashing devastating power. Her appeasement decreases over time and if any of her defenses are destroyed.
Hero Damage Scalar: 0.35
Hero Health Scalar: 1.3
Base Damage Reduction: 0%

Overview

(Reference from how to train your dragon)Speed:Unknown Size:Unknown Primary attack:The mystic uses daggers Secondary attack: The mystics snake hand fires tiny purple bubbles that do damage so the mystic is really a ranged and meelee character

Information

<tabber> Abilities=

Mystic LashOut.png Lash Out: The Mystic invokes the serpent god to lash out at enemies in front of her damaging and poisoning them. Scales with ability power.
Mystic CallToMadness.png Call To Madness: The Mystic summons an image of the Serpent God to persist in an area causing enemies to go mad and attack one another for a duration.
Mystic DarkTorment.png Dark Torment: The Mystic hurls a dagger that impales her target dealing damage over time and increasing all damage from the Mystic and her towers by 75% to impaled enemies. If the target dies, a defense appears and attacks enemies.
Mystic SerpentsCoil.png Serpent's Coil: Summon a coiled serpent that attacks nearby enemies. Should they die, a healing orb spawns where they perish. If collected by a hero, this orb heals for 60% of their max health.

|-|Defenses=

Mystic SnakingSands.png Snaking Sands: The Mystic places a trap that when triggered slows enemies and pulls them into the ground. After a while, it deals damage to them and stuns them for a duration.
Mystic SandViper.png Sand Viper: The Mystic summons a serpent that can fixate on a single target firing a beam that damages them over time. The beam grows more intense the longer it attacks a single target.
Mystic VipersFangs.png Viper's Fangs: Summons a blockade that can bubble up to three targets lifting them into the sky. The Mystic can use her secondary attack to pop the bubbles and rain poison down on enemies.
Mystic Obelisk.png Obelisk: Deals damage over a wide range that has a chance to tranform it's targets into snakes for a short time. Can additionally buff heroes, increasing damage and resistance.

|-|Spheres=again there gone :P