Upgrade

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Upgrade Loading Screen.png

Upgrading is a way for players to increase the stats of their gear by using Gold or Defender Medals. The upgrade system has been changed in the Trials Update to allow upgrading from within the inventory.

Mechanics

The Upgrade menu can be opened by CTRL + LClick on the item. Only Shards, Armor, Weapons and Rings can be upgraded. Each item can usually be upgraded numerous times. Gear and relics can be upgraded up to 10 times and rings can be upgraded up to 50 times.

For Shards, the max upgrade level varies between each shard.

Protean Shift Update

As of the Protean Shift update, gear upgrades are performed within the player's inventory. There are 5 cores to upgrading gear: Upgrading, Evolving, Advancing, Rerolling and Tinkering.

  • This process is for increasing the base stats of the item such as Hero Damage, Defense Health, etc. This process consumes Gold or Defender Medals, along with motes from the chaos tier of the current item. Additionally, it could require the respective upgrade material and ampoules from the chaos level of the item. An exhaustive list of these materials can be found in Crafting Materials. Uniquely, boots require Plain, Shiny, or Pristine leather when advancing from 9/10 to 10/10 on the item. Cost of upgrading depends on class of item (e.g. helmet, boots etc). It does not depend on the item's rarity.
Upgrade Menu Example.png
Cost from 0/10 to 10/10:
Chaos Level Ampoules Motes Corresponding Material
Chaos 1 0 10 0
Chaos 2 0 10 0
Chaos 3 0 20 0
Chaos 4 0 10 0
Chaos 5 0 20 2
Chaos 6 0 20 2
Chaos 7 0 20 2
Chaos 8 0 80 20
Chaos 9 10 100 50
Chaos 10 10 100 50

Gold and Defender Medals

Since all items do not cost the same amount of Gold and Defender Medals to upgrade from 0/10 to 10/10, the table below will display all those values for each type of item in the format "Gold / Defender Medals" .

Cost to upgrade from 0/10 to 10/10 :
Chaos Level / Item Helmet Chest Gloves Boots Weapon and Shield Relic
Campaign 2,400 / 100 3,900 / 100 1,850 / 100 2,150 / 100 8,900 / 10 11,550 / 100
Chaos 1 2,400 / 100 3,900 / 100 1,850 / 100 2,150 / 100 8,900 / 100 11,550 / 100
Chaos 2 7500 / 120 12,550 / 120 5,700 / 120 6,700 / 120 29,000 / 120 36,800 / 120
Chaos 3 18,350 / 140 30,850 / 140 14,000 / 140 16,100 / 140 70,850 / 140 89,700 / 140
Chaos 4 28,550 / 160 48,400 / 160 21,500 / 160 25,000 / 160 111,600 / 160 141,650 / 160
Chaos 5 42,600 / 180 73,650 / 180 32,000 / 180 37,450 / 180 168,250 / 180 213,750 / 180
Chaos 6 60,000 / 200 103,050 / 200 45,100 / 200 52,650 / 200 236,600 / 200 296,950 / 200
Chaos 7 257,400 / 300 444,450 / 300 191,850 / 300 226,950 / 300 511,800 / 300 641,050 / 300
Chaos 8 300,000 / 600 600,000 / 600 250,000 / 600 300,000 / 600 600,000 / 600 800,000 / 600
Chaos 9 15,000,000 / 2,000 15,000,000 / 2,000 15,000,000 / 2,000 15,000,000 / 2,000 15,000,000 / 2,000 15,000,000 / 2,000
Chaos 10 18,750,000 / 2,500 18,750,000 / 2,500 18,750,000 / 2,500 18,750,000 / 2,500 18,750,000 / 2,500 18,750,000 / 2,500

  • This process is for advancing gear to the next Chaos level. This is useful to preserve rare mods or items with high base stats. This process consume Gold or Defender Medals as well as ampoules of the next tier. Advancing Rings to the next Chaos level costs only Gold or Defender Medals.
Evolve Menu Example.png
Cost for evolving:
Chaos Level Ampoules Gold / Defender Medals
Campaign to Chaos 1 1 5,125 / 75
Chaos 1 to Chaos 2 1 5,125 / 100
Chaos 2 to Chaos 3 1 16,375 / 120
Chaos 3 to Chaos 4 1 40,000 / 140
Chaos 4 to Chaos 5 1 62,800 / 160
Chaos 5 to Chaos 6 1 94,600 / 180
Chaos 6 to Chaos 7 1 132,400 / 200
Chaos 7 to Chaos 8 1 200,000 / 400
Chaos 8 to Chaos 9 1 2,000,000 / 2,000
Chaos 9 to Chaos 10 1 2,000,000 / 2,000

  • This process is for advancing gear to the next rarity level. It consumes a number of Ampoules which are the same tier as the item and Gold or Defender Medals. The number of ampoules and gold does not depend on the item's rarity but its chaos level.
Advance Menu Example.png
Cost for advancing:
Chaos Level Ampoules Gold / Defender Medals
Campaign 0 6,705 / 25
Chaos 1 2 6,705 / 25
Chaos 2 3 15,255 / 45
Chaos 3 7 27,630 / 60
Chaos 4 7 39,090 / 70
Chaos 5 13 43,940 / 70
Chaos 6 10 59,515 / 70
Chaos 7 30 677,820 / 200
Chaos 8 30 777,820 / 200
Chaos 9 15 877,820 / 200
Chaos 10 30 1,228,948 / 200

  • This process is for rerolling your mod's quality roll, between 1 and 10. This is useful to make your mods even stronger. It consumes a number of Motes and Tokens which are the same tier as the item, and Gold or Defender Medals. The number of motes, tokens and gold does not depend on the item's rarity but its chaos level.
Reroll Menu Example.png
Reroll Base Values:
Chaos Level Gold Motes Tokens Medals
0 2,500 2 1 13
1 2,500 2 1 13
2 2,750 2 1 13
3 3,500 2 1 13
4 4,500 5 1 13
5 5,000 5 1 13
6 6,000 5 1 13
7 11,000 3 1 13
8 25,000 4 1 13
9 25,000 5 1 24
10 25,000 5 1 24

Notes

  • The primary stat of your item can be rerolled as well, it costs Talismans which are the same chaos tier as your item.
  • The 286th reroll is guaranteed to be 10/10, it works accross all mods. Otherwise, there isn't a guaranteed 10/10 roll when rerolling the primary stat of your item.

  • This process is for transferring M.O.D.S from one item to another. Beware, transferring a mod from a lower Chaos tier item to a higher Chaos tier item will mean that you lose any growth of the mod's stat. This process consumes Defender Medals or Gems.
Click here to learn more about Tinkering.