Template:Shards/Aquarion
From Dungeon Defenders 2 Wiki
List of Aquarion-specific Item Shards:
Name | Effect | Item | ||||||
---|---|---|---|---|---|---|---|---|
Weapon | Helmet | Chest | Boots | Gloves | Relic | |||
Current Trade-Off | Whirlpool no longer displaces enemies, however its damage is increased by 4-40%. (40% -> 52%) | |||||||
Empowered Bulwark | Increases the damage of Bubble Bulwark by 3-39%. (39% -> 52%) | |||||||
Enduring Orbs | Decreases the mana cost of Water Orbs by 1-4 mana per second. (4 -> 5) | |||||||
Enhanced Bulwark | Increases the healing of the Bubble Bulwark by 4-40%. (40% -> 52%) | |||||||
Greater Rift | Increases the damage of Oceanic Rift by 3-39%. (39% -> 52%) | |||||||
Hailstorm Cascade | Ice Shards has a 18-50% chance to spawn an additional shard dealing 500-1,300% of your Hero Damage stat. (1,300% -> ?) | |||||||
Hard Water | Increases the damage of Water Orbs by 3-39%. (39% -> 52%) | |||||||
Heavy Current | Increases the damage of Whirlpool by 3-39%. (39% -> 52%) | |||||||
Permafrost Punisher | Increases the Crit Damage of Ice Shards by 5-21%, and increases its Crit Chance by 2-10%. (21% -> 25%, 10% -> 12%) | |||||||
Quick Orbs | Increases the spin rate of Water Orbs by 10-34%. (34% -> 42%) | |||||||
Restoring Ice | Critical hits from Ice Shards restore 3-21 mana. (21 -> 25) | |||||||
Rift Quake | Oceanic Rift unleashes an earthquake at its targeted location, dealing 500-4100% of your Ability Power as magical earth damage. | |||||||
Sharpened Ice | Ice Shards' piercing damage reduction per enemy hit is reduced by 1-7%.. (7%-> 9%) | |||||||
Superheated Water | Oceanic Rift has a 10-42% chance to ignite their target's armor, causing them to take 20% extra damage for 5 seconds. (42% -> 50%) | |||||||
Water Warrior | Increases the Aquarion's melee damage by 20-100%, but reduces the damage of Ice Shards by 30%. (100% -> 120%) | |||||||
Caustic Venom | Increases the poison damage of the PufferFish Tower by 10-138%, but reduces its Defense Damage by 20%. (138% -> 170%) | |||||||
Escalation | When the Water Sprite's attacks damage an enemy, the Water Sprite increases its Defense Damage by 1-7% for 2s. Stack up to 6 times. (7% -> 9%) | |||||||
Focused Current | Increases the Defense Damage of the Jellyfish Tower by 25-100%, but reduces the maximum number of targets by 4. (100% -> 130%) | |||||||
Giant Shells | Increases the projectile damage radius of the Artillery Crab Tower by 6-70%, and increases its Defense Damage by 8-32%. (70% -> 86%, 32% -> 38%) | |||||||
Nerve Shock | The Jellyfish defense weakens enemies with its attacks for 8s. Paralyzed enemies have a 5-25% chance to deal 80% less damage with their attacks. (25% -> 30%) | |||||||
Puff Up | When the Pufferfish Tower takes damage, it temporarily bulks up, gaining 9-69% defense damage and taking 9-39% less damage for 5s. (69% -> 81%, 39% -> 45%) | |||||||
Spiritual Focus | Increases the projectile damage radius of the Water Sprite by 16-64%, and increases Defense Range by 3-15%. (64% -> 80%, 15% -> 19%) |