Template:Shards/Engineer
From Dungeon Defenders 2 Wiki
List of Engineer-specific Item Shards:
| Name | Effect (Gilded value in brackets) | Item | ||
|---|---|---|---|---|
| GearSlot | Shard Pack | |||
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Advanced Rocketry | Increases the damage of Bunker Buster by 3-39% (52%). | |
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Diamond-Tipped Drill | Increases the damage of Drill Shot by 3-39% (52%). | |
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Electric Discharge | Steam Blast also deals 8-50% (64%) damage as storm damage. | |
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EMP Shells | Orbital Cannon damage increased by 3-39% (52%), and its hits have a 1-25% (33%) chance to Stun enemies for 1-5 seconds and slow them by 30% for 3-7 seconds. | |
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Focused Lens | Increases the damage of Orbital Cannon by 3-39% (52%). | |
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High Explosives | Increases Bunker Buster projectile damage radius by 16-64% (80%), and reduces damage falloff by 18-42% (50%). | |
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High Pressure | Increases the range of Steam Blast by 3-39% (52%). | |
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Incendiary Rocket | Bunker Buster ignites targets on hit, dealing 200-1400% (1800%) of Ability Power every second over 5 seconds. | |
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Laser Rounds | Your attacks have a 30% chance to spawn a laser that pierces enemies dealing 100-200% (220%) of your Hero Damage as Electric damage. | |
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Rupturing Smash | Drill Smash damage increased by 7-21% (25%), and it Stuns enemies hit for 2.5 seconds. | |
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Satellite Strike | Shortly after an Orbital Cannon triggers, a massive laser slams into the ground dealing 1,500-12,750% (15,000%) of Ability Power as magical storm damage. | |
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Scorching Steam | Increases the damage of Steam Blast by 3-39% (52%). | |
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Seismic Tremors | Increases the damage of Drill Smash by 3-39% (52%). | |
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Electric Paralysis | EMP Trap slows enemies to 70-62% (58%) speed for 1-3 (4) seconds. | |
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Enhanced Throw | Increases the Defense Range of the Magnetic Knight Tower by 4-45% (54%), and increase the Defense Damage by 5-15% (17.5%). | |
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Heavy Rounds | Increase the damage of the Rail Gun Tower by 5-40% (50%), but lowers the tower's range by 50%. | |
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Kinetic Energy | Increases the damage of the Rail Gun Tower by 3-10% (12%), and has a 10-28% (33%) chance on hit to stun the target for 0.4-3.2 (4) seconds. | |
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Sentry Rocket | The Sentry Turret's attacks generate 1 stack. At 5 stacks, it fires a Rocket dealing 100-150% (160%) Defense Damage in an area. | |
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Sharpened Spear | Magnetic Knight Tower has a 2-20% chance on hit to cause the target to bleed dealing 20-45% (50%) of your Tower Damage stat as magical damage each second for 1-5 seconds. | |
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Spinning Up | The Sentry Turret deals more damage as it strikes enemies, up to a maximum of 10-50% (58%) extra damage. Damage increase resets after not attacking for 5 seconds. | |
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Voltage Spike | EMP Trap has a 2-38% (50%) chance to deal 4-76% (100%) more damage. | |
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