Relics
Overview
- Marks and Orbs both scale the same way like Medallions.
- Marks and Orbs no longer drop.
Orbs were removed from the drop pool during the Ancient's Prelude patch (Update 1.2) and Marks were removed during Protean Shift Expansion (3.0) - Medallions, Marks, and Orbs are best to use on DPS and buffing defenses because it has more defense power than a totem.
- Totems are best to use on Blockades because it has more defense health than Medallions, Marks, and Orbs.
Contents
Quality
| Item Quality is represented by rarities shown below listed from the worst to the best. |
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Stat Ranges
Medallions, Marks, and Orbs
| Medallions | Campaign | Chaos 1 | Chaos 2 | Chaos 3 | Chaos 4 | Chaos 5 | Chaos 6 | Chaos 7 | Chaos 8 | Chaos 9 | Chaos 10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Defense Power | 2,276~2,540 | 3,738~4,171 | 6,800~7,589 | 11,295~12,605 | 17,221~19,219 | 24,720~27,587 | 33,437~37,316 | 46,238~51,601 | 62,402~69,640 | 78,610~87,729 | 99,026~110,513 |
| Defense Health | 633~712 | 1,039~1,168 | 1,889~2,125 | 3,138~3,530 | 4,784~5,382 | 6,867~7,725 | 9,288~10,449 | 12,844~14,450 | 17,334~19,501 | 21,836~24,566 | 27,508~30,946 |
| Tertiary - Crit Chance | 0.3%-0.3% | 0.4%-0.5% | 0.6%-0.7% | 1.1%-1.2% | 1.6%-1.8% | 2.3%-2.5% | 3.1%-3.4% | 4.2%-4.7% | 5.6%-6.2% | 7.1%-7.9% | 9%-10% |
| Tertiary - Crit Damage | 0.8%-0.8% | 1.1%-1.4% | 1.9%-2.2% | 3.3%-3.5% | 4.9%-5.5% | 6.8%-7.6% | 9.3%-10.1% | 12.6%-14.2% | 16.9%-18.8% | 21.3%-23.8% | 27%-30% |
| Tertiary - Defense Range | 13-14 | 20-23 | 37-42 | 61-68 | 94-104 | 134-150 | 181-202 | 251-279 | 338-377 | 426-475 | 536-598 |
| Tertiary - Defense Resist | 0.3%-0.3% | 0.4%-0.5% | 0.6%-0.7% | 1.1%-1.2% | 1.6%-1.8% | 2.3%-2.5% | 3.1%-3.4% | 4.2%-4.7% | 5.6%-6.2% | 7.1%-7.9% | 9%-10% |
Totems
| Totems | Campaign | Chaos 1 | Chaos 2 | Chaos 3 | Chaos 4 | Chaos 5 | Chaos 6 | Chaos 7 | Chaos 8 | Chaos 9 | Chaos 10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Defense Health | 1,518~1,694 | 2,492~2,781 | 4,534~5,060 | 7,530~8,403 | 11,481~12,813 | 16,480~18,392 | 22,292~24,877 | 30,825~34,401 | 41,601~46,427 | 52,407~58,486 | 66,018~73,676 |
| Defense Power | 949~1,067 | 1,558~1,752 | 2,834~3,188 | 4,706~5,295 | 7,176~8,073 | 10,300~11,588 | 13,932~15,674 | 19,266~21,674 | 26,001~29,251 | 32,754~36,849 | 41,261~46,419 |
| Tertiary - Crit Chance | 0.3%-0.3% | 0.4%-0.5% | 0.6%-0.7% | 1.1%-1.2% | 1.6%-1.8% | 2.3%-2.5% | 3.1%-3.4% | 4.2%-4.7% | 5.6%-6.2% | 7.1%-7.9% | 9%-10% |
| Tertiary - Crit Damage | 0.8%-0.8% | 1.1%-1.4% | 1.9%-2.2% | 3.3%-3.5% | 4.9%-5.5% | 6.8%-7.6% | 9.3%-10.1% | 12.6%-14.2% | 16.9%-18.8% | 21.3%-23.8% | 27%-30% |
| Tertiary - Defense Range | 13-14 | 20-23 | 37-42 | 61-68 | 94-104 | 134-150 | 181-202 | 251-279 | 338-377 | 426-475 | 536-598 |
| Tertiary - Defense Resist | 0.3%-0.3% | 0.4%-0.5% | 0.6%-0.7% | 1.1%-1.2% | 1.6%-1.8% | 2.3%-2.5% | 3.1%-3.4% | 4.2%-4.7% | 5.6%-6.2% | 7.1%-7.9% | 9%-10% |
Types of Relics
Gallery
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