Elemental Rumble
Contents
[hide]Overview
- From blaze balloons to poison pufferfish, Defenders have long since harnessed the elements to combat Etheria’s enemies—so much so that the corrupt magi of the Old One’s Army have taken a keen interest in the craft themselves! They’ve bound Etheria’s primal forces to stone, attuned their foot soldiers en masse, and set their sights on the Gates of Dragonfall. Brace yourself, Defender, for an all-out Elemental Rumble!
Elemental Rumble enters Dungeon Defenders 2 as a new gamemode that seeks to challenge Defenders’ elemental expertise and adaptability. Five maps will be available to play in Elemental Rumble at any given time, and these maps will rotate every week as the Old One’s war parties march across the kingdom. Successfully defend Eternia Crystals from earthen orcs, water-attuned warboars, and goblins that might actually just be on fire for a chance to discover ancient armor, new pets, and more!
The ‘Easy’ difficulty of Elemental Rumble can be unlocked by completing an expedition in Chaos VII or greater. ‘Medium’ and ‘Hard’ difficulties can be unlocked by completing an expedition in Chaos X.
Empowered Enemies
- Earth enemies are immune to petrify, take 200% damage from fire, 50% from earth, physical, and magical damage types, and only 25% damage from storm sources.
- Storm enemies are immune to electrocute, take 200% damage from earth, 50% from storm, physical, and magical damage types, and only 25% damage from water sources.
- Water enemies are immune to freeze, take 200% damage from storm, 50% from water, physical, and magical damage types, and only 25% damage from fire sources.
- Fire enemies are immune to ignite, take 200% damage from water, 50% from fire, physical, and magical damage types, and only 25% damage from earth sources.
Elemental Commanders
- Earth creates earthquakes, dealing damage in a radius.
- Electric creates EMP waves capable of stunning towers and traps.
- Water slams the ground causing frost spikes to erupt from the earth, slowing the attack rate of defenses and traps.
- Fire slams the ground and leaves a trail of fire that burns all heroes and towers.
- Earth grants all enemies damage reduction.
- Electric stuns all towers and players in range.
- Water heals enemies surrounding enemies and grants them a movement speed boost.
- Fire burns all towers and heroes in range.
Elemental Elites
- Earth elites release an EMP blast every 5s, stunning all towers and traps in range.
- Storm elites take 50% less damage from projectiles.
- Water elites heal for 5% of their total health every second.
- Fire elites possess a 50% increased movement speed and apply a burn on-hit.
Ancient Armor
Earth Lord Set
- Equipping 2/4 armor pieces grants 10,000 hero health.
- In addition to the previous bonus, equipping 4/4 armor pieces grants +50% tenacity, and the following ability; After taking damage, gain 50% damage reduction temporarily, and enemies that attack you become rooted. This ability can only activate once every 10s.
Storm Lord Set
- Equipping 2/4 armor pieces grants 5,000 hero damage and 5,000 ability power.
- In addition to the previous bonus, equipping 4/4 armor pieces grants the following ability; Whenever the hero deals damage, a lightning bolt strikes their target, dealing 500% hero damage and ability power as magic damage to all enemies in range and stunning them for 3s. This ability can only activate once every 10s.
Water Lord Set
- Equipping 2/4 armor pieces grants 10,000 ability power.
- In addition to the previous bonus, when 4/4 armor pieces are equipped, abilities will have a chance to activate ‘Tidal Flow’. While in ‘Tidal Flow’, gain 25% more ability power and regenerate an additional 25 mana per second for 5s.
Fire Lord Set
- Equipping 2/4 armor pieces grants 10,000 hero damage.
- In addition to the previous bonus, equipping 4/4 armor pieces grants the following abilities; Damaging an enemy enrages you, increasing your hero damage by 25% and movement speed by 25% for 5s. You also release a heatwave, dealing 250% hero damage as fire damage 3 times per second to nearby targets.
Note:
Elemental Candy
Earth Candy – Killing an enemy has a 65% chance to summon an earthquake, dealing 150% of your hero damage as earth damage to nearby enemies.
Storm Candy – Randomly create an EMP blast that deals 150% of your hero damage as electric damage and stuns enemies.
Water Candy – Attacking an enemy has a 55% chance to spawn a geyser under them, dealing magical water damage and knocking them up.
Fire Candy – Randomly shoot out a volcanic, homing projectile to nearby enemies, dealing 2500% of your ability power as fire damage.
Note:
Difficulty Tiers
Rewards
![]() |
|
![]() |
|
Elemental Essence 
Each week, defenders can earn additional rewards from Elemental Rumble by collecting Elemental Essence!
Elemental Essence is automatically rewarded to defenders upon completion of an Elemental Rumble map at a rate of 1/2/5 for Easy/Medium/Hard difficulties. Additionally, completing all five weekly elemental maps will grant bonus Elemental Essence; 10 for completing all maps on Easy, 25 for completing all maps on Medium, and 50 for completing all maps on Hard. Completing a map on Medium or Hard difficulty will also count as completing the map on all lower difficulties.
Collecting elemental essence will earn different tiers of rewards;
- Collecting 20 Elemental Essence rewards 500,000 gold.
- Collecting 40 Elemental Essence rewards 1 defender pack.
- Collecting 60 Elemental Essence rewards 500 defender medals.
- Collecting 80 Elemental Essence rewards 5 elemental stones of the week’s designated element.
- Collecting 100 Elemental Essence rewards 1 piece of ancient armor of the week’s designated element.