Template:Mystic Defenses
From Dungeon Defenders 2 Wiki
List of Mystic-specific Defenses:
Tower | Type | Description | Additional info | |||
---|---|---|---|---|---|---|
Mana cost | Damage Type | Targets | ||||
Serpent's Coil | Tower | A coiled serpent that attacks nearby enemies and causes them to drop a healing orb on death. When collected, orbs restore 60% of max health. | 20 | Magical | Nearest | |
Snaking Sands | Trap | A trap that slows enemies and pulls them into the ground. After a while, it deals damage and stuns them briefly. | 20 | Magical | Ground AoE | |
Sand Viper | Tower | A serpent that fixates on a single target. Beam damage increases the longer it attacks the same target. | 30 | Magical | All | |
Viper's Fangs | Blockade | A Blockade that can bubble up to three targets lifting them into the sky. The Mystic's secondary attack can pop bubbles to poison enemies below. | 80 | Magical | 3 Nearest | |
Obelisk | Tower | Map wide range. Smites enemies and has a chance to tranform them into snakes for a short time. May also buff heroes, increasing their damage and resistance. Only 1 may be placed per Mystic. | 80 | Magical | Random |