Ability
Contents
Description
Hero abilities (default keybinds 1-4) costs some type of resource to be used, most Heroes use Blue Mana that is generated automatically over time.
Unlock Levels
Each Hero Specific Ability is Unlocked at certain levels:
- Level 1
- Level 4
- Level 9
Forth Ability
Many Heroes shares a specific ability, available at first level, and taking the fourth ability slot:
Heal Self : The hero channels healing energy, regenerating a portion of their Health each second. The channel is broken if the hero moves or takes damage. |
Others Heroes have special abilities or towers.
Stat Build Attributes
The following Attributes apply to Abilities:
- Ability Power: Increases damage done with any ability.
- Critical Chance: Chance to do additional damage.
- Critical Damage: Additional damage activated by critical chance.
- Ability Cooldown: Wait time required to use an ability again.
- Resource cost: How much of the hero resource is required to use the ability.
Ability Power
Also known as "Ability Damage", this stat greatly magnifies the damage result of any Ability used by the Hero, including from healing (Negative Damage). While this damage has a minor increase from the Hero's Weapon (Damage), it is not affected by any Elemental Bonus Damage.
There are mods and shards that creates projectiles that does damage based of ability power.
Some weapons have special attacks that does ability instead of hero power.
Ability Cooldown
There is no way to modify the actual attack speed of an ability. However, Ability Cooldown can be modified. Some mods and shards can change the cooldown time of abilities or change the hero stats based of how many abilities are in cooldown.
Resource Cost
Resource Cost refers to the amount of a specific type of mana required to use abilities. Most heroes uses mana has their resource, it regens passively over time. Others heroes have specific types of resource that doesn't regens like mana.