From Dungeon Defenders 2 Wiki
Overview
- Marks and Orbs both scale the same way like Medallions.
- Marks and Orbs no longer drop.
Orbs were removed from the drop pool during the Ancient's Prelude patch (Update 1.2) and Marks were removed during Protean Shift Expansion (3.0)
- Medallions, Marks, and Orbs are best to use on DPS and buffing defenses because it has more defense power than a totem.
- Totems are best to use on Blockades because it has more defense health than Medallions, Marks, and Orbs.
Quality
Item Quality is represented by rarities shown below listed from the worst to the best.
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- worn No Shard or Mod Slots.
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- sturdy No Shard or Mod Slots.
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- powerful One Shard and Mod Slot.
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- epic Two Shard and Mod Slots.
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- mythical Three Shard Slots and Two Mod Slots.
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- legendary Three Shard and Mod Slots.
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- godly Three Shard and Mod Slots and one Tertiary Stat.
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Stat Ranges
Medallions, Marks, and Orbs
All Stats Assume Max Upgrades (Minimum-Maximum stat rolls)
Medallions |
Campaign |
Chaos 1 |
Chaos 2 |
Chaos 3 |
Chaos 4 |
Chaos 5 |
Chaos 6 |
Chaos 7 |
Chaos 8 |
Chaos 9 |
Chaos 10
|
Defense Power |
2,276~2,540 |
3,738~4,171 |
6,800~7,589 |
11,295~12,605 |
17,221~19,219 |
24,720~27,587 |
33,437~37,316 |
46,238~51,601 |
62,402~69,640 |
78,610~87,729 |
99,026~110,513
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Defense Health |
633~712 |
1,039~1,168 |
1,889~2,125 |
3,138~3,530 |
4,784~5,382 |
6,867~7,725 |
9,288~10,449 |
12,844~14,450 |
17,334~19,501 |
21,836~24,566 |
27,508~30,946
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Tertiary - Crit Chance |
0.3%-0.3% |
0.4%-0.5% |
0.6%-0.7% |
1.1%-1.2% |
1.6%-1.8% |
2.3%-2.5% |
3.1%-3.4% |
4.2%-4.7% |
5.6%-6.2% |
7.1%-7.9% |
9%-10%
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Tertiary - Crit Damage |
0.8%-0.8% |
1.1%-1.4% |
1.9%-2.2% |
3.3%-3.5% |
4.9%-5.5% |
6.8%-7.6% |
9.3%-10.1% |
12.6%-14.2% |
16.9%-18.8% |
21.3%-23.8% |
27%-30%
|
Tertiary - Defense Range |
13-14 |
20-23 |
37-42 |
61-68 |
94-104 |
134-150 |
181-202 |
251-279 |
338-377 |
426-475 |
536-598
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Tertiary - Defense Resist |
0.3%-0.3% |
0.4%-0.5% |
0.6%-0.7% |
1.1%-1.2% |
1.6%-1.8% |
2.3%-2.5% |
3.1%-3.4% |
4.2%-4.7% |
5.6%-6.2% |
7.1%-7.9% |
9%-10%
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Totems
All Stats Assume Max Upgrades (Minimum-Maximum stat rolls)
Totems |
Campaign |
Chaos 1 |
Chaos 2 |
Chaos 3 |
Chaos 4 |
Chaos 5 |
Chaos 6 |
Chaos 7 |
Chaos 8 |
Chaos 9 |
Chaos 10
|
Defense Health |
1,518~1,694 |
2,492~2,781 |
4,534~5,060 |
7,530~8,403 |
11,481~12,813 |
16,480~18,392 |
22,292~24,877 |
30,825~34,401 |
41,601~46,427 |
52,407~58,486 |
66,018~73,676
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Defense Power |
949~1,067 |
1,558~1,752 |
2,834~3,188 |
4,706~5,295 |
7,176~8,073 |
10,300~11,588 |
13,932~15,674 |
19,266~21,674 |
26,001~29,251 |
32,754~36,849 |
41,261~46,419
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Tertiary - Crit Chance |
0.3%-0.3% |
0.4%-0.5% |
0.6%-0.7% |
1.1%-1.2% |
1.6%-1.8% |
2.3%-2.5% |
3.1%-3.4% |
4.2%-4.7% |
5.6%-6.2% |
7.1%-7.9% |
9%-10%
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Tertiary - Crit Damage |
0.8%-0.8% |
1.1%-1.4% |
1.9%-2.2% |
3.3%-3.5% |
4.9%-5.5% |
6.8%-7.6% |
9.3%-10.1% |
12.6%-14.2% |
16.9%-18.8% |
21.3%-23.8% |
27%-30%
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Tertiary - Defense Range |
13-14 |
20-23 |
37-42 |
61-68 |
94-104 |
134-150 |
181-202 |
251-279 |
338-377 |
426-475 |
536-598
|
Tertiary - Defense Resist |
0.3%-0.3% |
0.4%-0.5% |
0.6%-0.7% |
1.1%-1.2% |
1.6%-1.8% |
2.3%-2.5% |
3.1%-3.4% |
4.2%-4.7% |
5.6%-6.2% |
7.1%-7.9% |
9%-10%
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Types of Relics
Worn Set
Sturdy Set
Powerful Set
Epic Set
Mythical Set
Legendary Set
Worn Set
Sturdy Set
Powerful Set
Epic Set
Mythical Set
Legendary Set
Set 1
Set 2
Set 3
Set 4
Set 5
Set 6
Set 1
Set 2
Set 3
Set 4
Set 5
Set 6
Gallery
Relic art from Zack Smith
Relic art from Jesús Díaz
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