Template:Shards/Aquarion
From Dungeon Defenders 2 Wiki
Revision as of 16:45, 17 June 2024 by Mia Nava (talk | contribs) (Added missing Shard (Enhanced Current). Also updated gilded values and placed them inline to save space.)
List of Aquarion-specific Item Shards:
Name | Effect (gilded value in brackets) | Item | ||||||
---|---|---|---|---|---|---|---|---|
Weapon | Helmet | Chest | Boots | Gloves | Relic | |||
Current Trade-Off | Whirlpool no longer displaces enemies, however its damage is increased by 4-40% (52%). | |||||||
Empowered Bulwark | Increases the damage of Bubble Bulwark by 3-39% (52%). | |||||||
Enduring Orbs | Decreases the mana cost of Water Orbs by 1-4 (5) mana per second. | |||||||
Enhanced Bulwark | Increases the healing of the Bubble Bulwark by 4-40% (52%). | |||||||
Greater Rift | Increases the damage of Oceanic Rift by 3-39% (52%). | |||||||
Hailstorm Cascade | Ice Shards has a 18-50%(58%) chance to spawn an additional shard dealing 500-1,300%(1500%) of your Hero Damage stat. | |||||||
Hard Water | Increases the damage of Water Orbs by 3-39% (52%). | |||||||
Heavy Current | Increases the damage of Whirlpool by 3-39% (52%). | |||||||
Permafrost Punisher | Increases the Crit Damage of Ice Shards by 5-21% (25%), and increases its Crit Chance by 2-10%(12%). | |||||||
Quick Orbs | Increases the spin rate of Water Orbs by 10-34% (42%). | |||||||
Restoring Ice | Critical hits from Ice Shards restore 3-21(25) mana. | |||||||
Rift Quake | Oceanic Rift unleashes an earthquake at its targeted location, dealing 500-4100%(5000%) of your Ability Power as magical earth damage. | |||||||
Sharpened Ice | Ice Shards' piercing damage reduction per enemy hit is reduced by 1-7%. (9%). | |||||||
Superheated Water | Oceanic Rift has a 10-42% (50%) chance to ignite their target's armor, causing them to take 20% extra damage for 5 seconds. | |||||||
Water Warrior | Increases the Aquarion's melee damage by 20-100% (120%), but reduces the damage of Ice Shards by 30%. | |||||||
Caustic Venom | Increases the poison damage of the PufferFish Tower by 10-138% (170%), but reduces its Defense Damage by 20%. | |||||||
Escalation | When the Water Sprite's attacks damage an enemy, the Water Sprite increases its Defense Damage by 1-7% (9%) for 2s. Stack up to 6 times. | |||||||
Focused Current | Increases the Defense Damage of the Jellyfish Tower by 25-100% (130%), but reduces the maximum number of targets by 4. | |||||||
Giant Shells | Increases the projectile damage radius of the Artillery Crab Tower by 6-70% (86%), and increases its Defense Damage by 8-32% (38%). | |||||||
Nerve Shock | The Jellyfish defense weakens enemies with its attacks for 8s. Paralyzed enemies have a 5-25% (30%) chance to deal 80% less damage with their attacks. | |||||||
Puff Up | When the Pufferfish Tower takes damage, it temporarily bulks up, gaining 9-69% (81%) defense damage and taking 9-39% (45%) less damage for 5s. | |||||||
Spiritual Focus | Increases the projectile damage radius of the Water Sprite by 16-64% (80%), and increases Defense Range by 3-15% (19%). | |||||||
Enhanced Current | Increases the suction strength of Whirpool by 10-36.67%(50%) |