| Name |
Icon |
Description |
First Floor Found on
|
|---|
| Headstrong |
|
Enemies cannot be stunned. |
Floor 3
|
| Pile it on |
Example |
Enemies take increased damage per condition they are under |
Floor 3
|
| Power Block |
Example |
All enemies are immune to damage from Abilities, but take increased weapon damage |
Floor 3
|
| Unstoppable |
Example |
Enemies are immune to slow effects |
Floor 3
|
| Abominable |
Example |
Enemies inflict slow with their attacks |
Floor 3
|
| Soft Spot |
Example |
Enemies have increased resistance, but take extra weakpoint damage |
Floor 3
|
| Armored |
Example |
Enemies take reduced Physical damage, and increased Magical damage |
Floor 3
|
| Lethargic |
Example |
Enemies start stronger, but get weaker the longer they live. |
Floor 9
|
| Brittle |
Example |
Enemies start with higher health, but receive a damage resistance debuff everytime they are hit with hero abilities |
Floor 9
|
| Wall Leech |
Example |
Enemies heal when damaging towers |
Floor 10
|
| Maximum Effort |
Example |
Enemies have more health, but get weaker with each unique source of damage that hits them |
Floor 10
|
| Phased |
Example |
Enemies move slower, but they can phase through blockades |
Floor 10
|
| Proximity |
Example |
The closer a source of damage is to an enemy the more damage it deals |
Floor 10
|
| Long Shot |
Example |
The farther a source of damage is to an enemy the more damage it deals |
Floor 10
|
| Enraged |
Example |
Enemies start weaker, but get stronger the longer they live |
Floor 10
|
| Controlled Burn |
Example |
Enemies can only be damaged while drenched, oiled, frozen, poisoned, chilled or stunned |
Floor 20
|
| Detonator |
Example |
Enemies explode when killed |
Floor 20
|
| Bullet Sponge |
Example |
Enemies have a small anti projectile shield |
Floor 20
|
| Pain Aura |
Example |
Enemies deal damage around them |
Floor 20
|
| Spellbreaker |
Example |
Enemies take reduced Magical damage, and increased Physical damage |
Floor 20
|
| Cursi-Kaze |
Example |
When Kobolds die, they will leave an area that debuff towers and defenses |
Floor 13
|
| Vampiric |
Example |
Enemies heal when dealing damage |
Floor 20
|
| Toxi-kaze |
Example |
When Kobolds die, they will leave an area that deals damage to players inside |
Floor 6
|