* <u>Special Weapon MOD</u> - '''Chlorophyte Chip''', "fires a column of Chlorophyte Arrows that deal XX% bonus magical earth damage and may reflect off of one surface." Chaos 2 values [14.4-26%], Chaos 7 values [34.4-46%]. All 5 arrows can uniquely reflect off of surfaces, and that does not include enemies and does not pierce. The projectile will apply any crowd control or elemental values of the hero upon contact with the enemy. This attack does not pierce.
==[[Chaos#Chaos_III|Chaos 3III]] Incursions==
===Dawn of the Blood Moon===
<u>Map</u> - [[Forest BiomeFile:Dawn_of_the_Blood_Moon_Banner_II.png|600px|thumb]] (The Liferoot), 5 waves.
'''<u>Map</u> -''' [[Forest Biome]] (The Liferoot), 5 waves.
<u>Playing Condition</u> - This is a [https://terraria.org/ Terraria] crossover map, with a big red moon added to the sky. In the final wave you will face the boss Eye of Cthulhu. This map has the same enemy schedules for all regular ground lanes as found in a Chaos 3 expedition of this map, but air lanes contain only Demon Eyes. Additional spawn points have also been added to this stage that are not marked on the map that generate [[Skeletons]]. No mutators are found on any lanes for this incursion.
'''<u>Playing Condition</u> -''' This is a [https://terraria.org/ Terraria] crossover map, with a big red moon added to the sky. In the final wave you will face the boss Eye of Cthulhu. This map has the same enemy schedules for all regular ground lanes as found in a Chaos 3 expedition of this map, but air lanes contain only Demon Eyes. Additional spawn points have also been added to this stage that are not marked on the map that generate [[Skeletons]]. No mutators are found on any lanes for this incursion.
<u>Victory Condition</u> - On Wave 5, all main crystal cores still have health, and Eye of Cthulhu is defeated.
'''<u>Victory Condition</u> -''' On Wave 5, all main crystal cores still have health, and Eye of Cthulhu is defeated.
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<u>Playing Tips ('''WARNING - SPOILERS''')</u>:
<div class="mw-collapsible-content"> [[File:Demon_Eyes_Swarming.png|Demon Eyes swarming a hero.|100px|thumb]]Chaos Three enemies have hefty defenses against projectile attacks with reflective shields, so unless you have Piercing MODs on your Relics, try using AOE based attacks such as auras, traps, and nodes on normal lanes. All air enemies are [https://terraria.gamepedia.com/Demon_Eye Demon Eyes ] (A unique type of enemies from the world of Teraria.) which are mini eyeballs) that track tracks and attack only the hero. They do not attack any type of tower or the crystal. Waves 1, 3, and 5 have infinite building timers, however Waves 2 and 4 start automatically after 30 seconds unless you ready-up before then. <u>In order to survive to wave 5, the next two points are something that the players have to be aware of -</u> ------------------------------------------------------------------------------------------------------------------------------------------------------- [[File:DotBM-Secret-Skelly-Spawn-Areas.jpg|The final wave Location of the Skeleton Spawn Points.|thumb]]'''Secret Skeleton Spawn Points -''' There are 7 in total, and there is a Boss round and no way to know how many enemies it produces or if any minibosses will infinitely spawn until from one. A map can be found beside to show the secret spawn points. * 3 spawn points are on the Boss North end of map, in the front of each of the cottage doorways on the path that goes off to the East. * One spawn point is defeatedjust inside the lower Southwest cave entrance (single enemy path), next to the crystal. * One is found inside the cave on the second floor between the previous point and the triple spawn lane, next to the some treasure chests and a skeleton. * The final two are midway down the triple spawn lane, next to a group of sunflowers on either side of the lane. If you decide to build in a turtle strategy, then these spawn points might not be a problem. If you're building in a spread out way or even spawn-camping, while there are chokepoints which are very useful, always make sure to allocate some defense to take care of those spawn points that doesn't lead to a chokepoint since they can occasionally be deadly if left unchecked. ------------------------------------------------------------------------------------------------------------------------------------------------------- [[File:Slekeleon_%26_Treet.png|Slekeleon and Treet.|thumb]][[File:Spooky_Skeleton_Minibosses.png|The skeleton hero minibosses. Left to right - Skeleton Apprentice, Squire, Huntress and Monk.|thumb]]'''Minibosses/Special Weapon Drops -''' Aside from the Geode Prime Miniboss spawning on wave 5 due to this being on Chaos 3 difficulty, there are 6 other types of minibosses that spawns. They can only spawn either at the north or southeast lanes (And also only the north skeleton spawn points too.) No other types will spawn. * On Waves 2-4, the only normal minibosses that spawn are '''[[Slekeleon|Slekeleons]]''', Keep track of all the Slekeleons, as they will then end resurrect on the beginning of the stage immediatelynext wave where they died, and by Wave 5 they can stack up which can be deadly. The Boss * There is Eye of Cthulhu also a [[Orcs|Orc]] miniboss named '''Treet''' (giant eyeballi.e. Halloween theme, as in Trick or "Treet") that tracks may spawn randomly and attacks has a unique zombie skin flair. * In addition to these minibosses there is also 4 special hero skeleton minibosses, one for each of the hero while spawning Demon Eyes 4 starting heroes '''(Skeleton Apprentice, Skeleton Squire, Skeleton Huntress & Skeleton Monk)''' at normal size, and each will have a unique purple skeleton tint. They spawn with only a purple question mark as welltheir icon on the screen. It spawns randomly They mostly only spawn from either air the North spawn pointand the 3 skeleton points by the cottages, although they sometimes spawn from the South as well. Multiples ones often spawn on each wave, from Waves 2-4. These 4 skeleton minibosses are special because they each have a low probability of dropping a unique weapon. Each class only drops one weapon for their class, so only the Skeleton Squire drops the sword weapon. There are 4 special weapons, each with a unique skin, but no special MODs. MOD slot one will be empty and has no effect, even though it shows a MOD level, and slot two will have a random normal MOD. MOD slot 1 can be seen tinkered, and the level currently shown on the schedule before the wave startsit plays no part in that process. All shot styles are "spooky" flair.
'''<u>Skeleton Heroes Miniboss Weapon Drops:</u>'''
Skeleton Spawn Points - There are 7 in total, and there is no way to know how many enemies it produces or if any minibosses will spawn from one. A map can be found below ''(pic coming soon). 3 spawn points are on In the North end Order of map- Skeleton Apprentice, Skeleton Squire, in the front of each of the cottage doorways on the path that goes off to the EastSkeleton Huntress & Skeleton Monk. One spawn point is just inside the lower Southwest cave entrance (single enemy path), next to the crystal. One is found inside the cave on the second floor between the previous point and the triple spawn lane, next to the some treasure chests and a skeleton. The final two are midway down the triple spawn lane, next to a group of sunflowers on either side of the lane. ''
[[File:Raven%27s_Claw_Icon.png|35px]] '''Raven's Claw''' [[Weapons#Staves|staff]], [[File:Iron_Reaper_Icon.png|35px]] '''Iron Reaper''' [[Weapons#Swords|sword]], [[File:Bow_O%27Lantern_Icon.png|35px]] '''Bow O'Lantern''' [[Weapons#Bows|bow]] & [[File:Wailing_Glaive_Icon.png|35px]] '''Wailing Glaive''' [[Weapons#Polearms|polearm]].
Minibosses/Special Weapon Drops - On Waves 2-4, the only normal minibosses that spawn are [[Slekeleon|Slekeleons]], and then on Wave 5 one [[Geode_Prime_-_Leader_of_the_Shield_Geodes|Geode Prime]] will also randomly spawn. Keep track of all the Slekeleons, as they will regenerate on the beginning of the next wave where they died, and by Wave 5 they can stack up. There is also a [[Orcs|Orc]] miniboss named Treet (i.e. Halloween theme, as in Trick or "Treet") that may spawn randomly and has a unique zombie skin flair. In addition to these minibosses there is also 4 special hero skeleton minibosses, one for each of the 4 starting heroes (Skeleton Monk, Skeleton Huntress, Skeleton Apprentice, Skeleton Squire) at normal size, and each will have a unique purple skeleton flair. They spawn with only a purple question mark as their icon on the screen. They mostly only spawn from the North spawn point and the 3 skeleton points by the cottages, although they sometimes spawn from the South as well. Multiples ones often spawn on each wave, from Waves 2-4. These 4 skeleton minibosses are special because they each have a low probability of dropping a unique weapon. Each class only drops one weapon for their class, so only the Skeleton Squire drops the sword weapon. There are 4 special weapons, each with a unique skin, but no special MODs. MOD slot one will be empty and has no effect, even though it shows a MOD level, and slot two will have a random normal MOD. MOD slot 1 can be tinkered, and the level currently shown on it plays no part in that process. All shot styles are "spooky" flair.
Skeleton Miniboss Weapon Drops: '''Wailing Glaive''' [[Weapons#Polearms|polearm]], '''Bow O'Lantern''' [[Weapons#Bows|bow]], '''Raven's Claw''' [[Weapons#Staves|staff]], and '''Iron Reaper''' [[Weapons#Swords|sword]].</div></div>-------------------------------------------------------------------------------------------------------------------------------------------------------
[[File:Eye_of_Cthulhu_forms.png|Left - The Eye of Cthulhu's form in it's first phase. Right, The Eye of Cthulhu's form in it's second phase.|thumb]]
'''Wave 5 : The Eye of Cthulhu -''' The final wave is a Boss round and enemies will infinitely spawn until the Boss is defeated, which will then end the stage immediately. The Boss is The [https://terraria.gamepedia.com/Eye_of_Cthulhu Eye of Cthulhu] which is a giant eyeball that's also a unique enemy from Terraria alongside [https://terraria.gamepedia.com/Demon_Eye Demon Eyes]. It spawns randomly from either air spawn point, and it can be seen on the schedule before the wave starts.
This boss has two phases -
* In its ''first phase'', it slowly follows the player keeping a very short distance away while spawning demon eyes from the middle of its iris.
* When it's damaged to the point of half health, it changes to its ''second phase'', morphing to a more grotesque form, having a giant maw instead an iris. During this phase, its speed is increased and will start to physically charge at players.
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<u>Special Weapon</u> - '''Celebration!!!''' ([[Weapons#Canisters|canister]] for [[Series EV2]]). It has 2 spread, 2 speed, and fires "Celebration!!!" shots. This weapon does not drop in the victory chest and can only be gotten from the Wayfarer.
'''<u>Special Weapon Reward</u> -''' [[File:Celebration_Canister_Icon.png|35px]] '''Celebration!!!''' ([[Weapons#Canisters|canister]] for [[Series EV2]]). It has 2 spread, 2 speed, and fires "Celebration!!!" shots. This weapon does not drop in the victory chest and can only be gotten from the Wayfarer.
* <u>Special Weapon MOD</u> - '''Celebration!!!''', "fires two homing projectiles that detonate in a festive explosion dealing 72% Hero Damage as magical damage over a small area." The values are fixed, so it does not matter what level the weapon is or what level the MOD is. The explosion flair is fireworks, and hits for a very limited AOE attack. The projectiles are two homing rockets that fire in separate horizontal arcs, making an oval pattern, with the size of the arc is based on how far away the target you are aiming at when you fire. If it misses, the rocket will spin around the target and attempt to hit it again, and eventually explode. Since the projectiles arc, there is a void spot directly in front of EV2 that it cannot hit at very close range, so this weapon is best used at any distance. The projectile will apply any crowd control or elemental values of the hero upon contact with the enemy.
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===Kobold Bling King===
<u>Special Weapon MOD</u> - '''Bling Blast''', "charged shots fire a stream burning enemies for XX% Hero Damage twice per second for X.XX seconds. The stream is XX degrees wide and XXXX units long." Chaos 3 values [45.5-60%, 6.61-8.22s, 40-50 degrees, 1465-1900 units], Chaos 7 values [65.5-80%, 8.83-10.44s, 53-63 degrees, 2065-2500 units]. Hold the charge button down until this fires, and keep the button pressed for it to continue firing the stream for the full time length. Let the button go and hold it again to fire another time. It fires out in a wide, continuous, horizontal fan pattern. This hits with Fire damage, so it will ignite any oiled enemies. This attack also pierces.
==[[Chaos#Chaos_IV|Chaos IV]] Incursions==