| variants || The variant of a particular enemy, could be a miniboss etc.
|-
| origin_stage || The main region, map, or incursion an enemy is originally from. (only for Special Stage Enemies) If an enemy doesn't have any variants, "Origin Stage" will have to be applied manually.
|-
| description || The gist of what does an enemy do.
| enemy_types = Gobu, Melee, Chaos.
| origin_stage = '''None <u>(not needed for Common or Chaos enemy)</u>'''
* '''Origin Stage:''' ''(Manual Application if an enemy does not have any variants.)''