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Status Effects

2,983 bytes added, 02:13, 23 May 2023
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'''''<u>NOTE : THIS PAGE IS STILL UNDER CONSTRUCTION. THIS IS NOT FINAL. THERE WILL BE UPDATES EVENTUALLY. </u>'''''
=Overview=
Status Effects are special conditions or alterations that can be applied to [[enemies]] or players. <br>
These effects can have positive or negative impacts on the affected entities.

=Effects=

===Chilled===
[[File:Chilled.gif|300px|right]]
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* Counts towards [[Mutators|Controlled Burn Mutator]].
* Doesn't work on unslowable [[enemies]].

<br><br><br>
===Taunt===
[[File:Taunt.gif|300px|right]]
Taunt is an effect that makes surrounding [[enemies]] agro the player.
* Counts towards [[Mods|controller mods]].
* Counts towards [[Mutators|Controlled Burn Mutator]].

<br><br><br>
===Confuse===
[[File:Confuse.gif|300px|right]]
Confuse is similar to taunt but the effect makes surrounding [[enemies]] attack one another.

* Counts towards [[Mods|controller mods]].
* Counts towards [[Mutators|Controlled Burn Mutator]].

<br><br><br>
===Drenched===
[[File:Drenched.gif|300px|right]]
Drench is an effect that saturates [[enemies]] with [[Elements|water]], allowing for additional effects when combined with other [[elements]].
* Doesn't slow [[enemies]].
* Counts towards [[Mutators|Controlled Burn Mutator]].

<br><br><br>
===Poisoned===
[[File:Poisoned.gif|300px|right]]
[[Elements|Poisoned]] is an effect that makes enemies vulnerable to [[Elements|earth damage]], leading to the [[Elements|petrify]].
* Counts towards [[Mutators|Controlled Burn Mutator]].


<br><br><br>
===Oiled===
[[File:Oiled.gif|300px|right]]
[[Elements|Oiled]] is an effect that applies an oily substance to [[enemies]], making them vulnerable to [[Elements|fire]] and increasing the damage they take once [[Elements|ignited]].
* Counts towards [[Mutators|Controlled Burn Mutator]].
* [[Elements|Oil-type]] [[defenses]] deal [[Elements|earth damage]].

<br><br><br>
===Knockback===
[[File:Knockback.gif|300px|right]]
Knockback is an effect that pushes [[enemies]] away from the [[Defenses|defenses']]/player's position.
* Doesn't work against most [[Enemies|Minibosses]] and [[Bosses]].

<br><br><br>
===Knock Up===
[[File:Knockup.gif|300px|right]]
Knockup is an effect that lifts [[enemies]] into the air briefly, disabling their movement.
* Counts towards [[Mutators|Controlled Burn Mutator]].
* Knocked up [[enemies]] will be targeted by anti-air [[defenses]] such as the [[Sky_Guard_Tower|Sky Guard Tower]].
* Doesn't work against flying [[enemies]].
* Has diminishing returns (DR).
* Doesn't work against [[Enemies|Minibosses]] and [[Bosses]].

<br><br><br>
===Stun===
[[File:Stun.gif|300px|right]]
Stun is an effect that temporarily immobilizes [[enemies]], rendering them unable to act. <br>
Not to be confused with stuns from [[Elements|elemental combos]], stun can be identified with stars around the [[Enemies|enemies']] heads.
* Counts towards [[Mutators|Controlled Burn Mutator]].
* Has diminishing returns (DR).

[[Category:Dungeon Defenders 2]]
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