==Overview==Ancient Powers are obtained through the game's prestige system. In exchange for losing almost all progress in the game, you gain EXP and [[Gold]] bonuses, and Ancient Powers that apply to all players in your game session. It is intended for end-game players who have exhausted all other methods of improving their characters.
Obtaining Ancient Power for the very first time requires the following conditions to be met:
* Reach [[Ascension]] level 250
Each time you reset, the Floor level requirement increases, but the Ascension level requirement does not. If you do not have a minimum [[Ascension|Ascension level ]] of at least 250, you may need to spend extra time farming experience before you can do another reset. The more minimum ascension you can get before your first reset, the easier it will be to solo your way back up to your next target floor. Generally, it is recommended that you reach [[Chaos|Chaos 9 ]] (which skips you to floor 300) before resetting for the first time.
See [[Ancient Power Calculations]] for more information about minimum starting Floors, the minimum Floor required to do your next reset, and how minimum Ascension is calculated.
Once you are ready to do a reset, speak to [[Non_Playable_Characters#Mananode|Mananode]] in [[Town]].
= After Resetting =
[[File:Ancient Power Reset Emblems.png|thumb|right|All of the Ancient Power Emblems.]]
The following things will happen each time you do a reset:
* You will gain 1 Ancient Power point to spend in any of the 14 Ancient Powers.
* You '''may''' gain a new emblem for reaching a particular "prestige".
* You will receive a random Prestigious weapon. Its unique mod will have a minimum quality of 5/10.
* Your [[Gold]] and EXP bonuses will be incremented by 5%.
* [[Ascension|Ascension Talent Caps ]] for Talents with an original cap of 180 200 will be increased. See [[Ancient Power Calculations#Talent Cap Increases|Ancient Power Calculations]] for how Talent Cap increases are calculated.
* All items in your shop will be returned to your inventory (or the [[Non Playable Characters#Scavenger|Scavenger]], if your inventory is full).
* Your minimum [[Onslaught ]] Floor will increase.
* The Onslaught Floor required for the next reset '''may''' increase.
* Your [[Ascension|Ascension level ]] will be set to your [[Ascension|minimum Ascension level]].* All of your [[Armor]], [[Weapons]], and [[Relics ]] will be downgraded to Campaign level (includes all equipped items and items in your Vault).* All of your [[Shards|ungilded Shards ]] and [[Shards|Hyper Shards ]] will be downgraded to level 1 (includes all equipped [[shards ]] and [[shards ]] in your Vault).* You now have a chance to earn Prestigious [[weapons]], [[Mananode Gifts]], and [[Defender Packs ]] from [[Onslaught ]] Floors you have previously beaten again.
The following things '''are not''' downgraded or reset during a reset:
* [[Rings]] and [[Pets]].* The quality of your [[Mods]] (out of 10), though their [[Chaos|Chaos level ]] will still be downgraded along with the item.
* [[Mastery]] progress.
* [[Wayfarer]] [[weapons ]] already unlocked.* Cosmetics.* [[Defender Packs]].* [[Gold]], [[Gems]], and [[Defender Medals]].
= Powers =
Each Ancient Power reaches maximum effectiveness at 10 points '''(except Ancient Respawn, which only needs effectively caps with 5 points)'''. Ancient Powers from all players in a [[Maps|map ]] are added together.
{| class="wikitable"
!10
|-
|?[[File:Ancient Ability Power|35px]]
|Ancient Ability Power
|Ability Power increased by x%.
|20%
|-
|?[[File:Ancient Heroic Power|35px]]
|Ancient Heroic Power
|Hero Damage increased by x%.
|20%
|-
|?[[File:Ancient Health|35px]]
|Ancient Health
|Hero Health increased by x%.
|20%
|-
|?[[File:Ancient Resistance|35px]]
|Ancient Resistance
|All resistances increased by x%.
|20%
|-
|?[[File:Ancient Life Steal|35px]]
|Ancient Life Steal
|Primary/Secondary attacks heal for x% of damage dealt.
|10%
|-
|?[[File:Ancient Fortification|35px]]
|Ancient Fortification
|Defense Health increased by x%.
|20%
|-
|?[[File:Ancient Destruction|35px]]
|Ancient Destruction
|Defense Power increased by x%.
|20%
|-
|?[[File:Ancient Strikes|35px]]
|Ancient Strikes
|Defense Range increased by x%.
|10%
|-
|?[[File:Ancient Builder|35px]]
|Ancient Builder
|Tower Build Time decreased by x%.
|20%
|-
|?[[File:Ancient Respawn|35px]]
|Ancient Respawn
|Hero Respawn Time is reduced by x%.
|30%
|-
|?[[File:Ancient Defense Critical Damage|35px]]
|Ancient Defense Critical Damage
|Defense Critical Damage increased by x%.
|20%
|-
|?[[File:Ancient Defense Critical Chance|35px]]
|Ancient Defense Critical Chance
|Defense Critical Chance increased by x%.
|10%
|-
|?[[File:Ancient Hero Critical Chance|35px]]
|Ancient Hero Critical Chance
|Hero Critical Chance increased by x%.
|10%
|-
|?[[File:Ancient Hero Critical Damage|35px]]
|Ancient Hero Critical Damage
|Hero Critical Damage increased by x%.
|20%
|}
==Ancient Power Calculations==
=== Ancient Power Floor Scaling ===
{| class="wikitable"
|-
! Ancient Power Level !! Ancient Power Base Floor !! Ancient Power Floor Goal !! Number of Floors to Complete
|-
| 0 || 0 || 30 || 30
|-
| 1 || 5 || 30 || 25
|-
| 2 || 10 || 31 || 21
|-
| 3 || 12 || 31 || 19
|-
| 4 || 14 || 32 || 18
|-
| 5 || 16 || 32 || 16
|-
| 6 || 18 || 33 || 15
|-
| 7 || 19 || 34 || 15
|-
| 8 || 20 || 35 || 15
|-
| 9 || 21 || 36 || 15
|-
| 10 || 22 || 37 || 15
|-
| 11 || 23 || 38 || 15
|-
| 12 || 24 || 39 || 15
|-
| 13 || 25 || 40 || 15
|-
| 14 || 26 || 42 || 16
|-
| 15 || 28 || 45 || 17
|-
| 16 || 30 || 50 || 20
|-
| 17 || 35 || 52 || 17
|-
| 18 || 36 || 54 || 18
|-
| 19 || 37 || 56 || 19
|-
| 20 || 38 || 58 || 20
|-
| 21 || 39 || 60 || 21
|-
| 22 || 40 || 62 || 22
|-
| 23 || 41 || 64 || 23
|-
| 24 || 42 || 66 || 24
|-
| 25 || 43 || 68 || 25
|-
| 26 || 44 || 70 || 26
|-
| 27 || 45 || 72 || 27
|-
| 28 || 46 || 74 || 28
|-
| 29 || 47 || 76 || 29
|-
| 30 || 48 || 78 || 30
|-
| 31 || 50 || 80 || 30
|-
| 32 || 80 || 120 || 40
|-
| 33 - 49 || 260 || 299 || 39
|-
| 50+ || 260 || 320 || 60
|}
=== Talent Cap Increases ===
Talent Cap increases are done by adding together increases from your floor progression, and from your ascension:
* '''Floor Progression:''' (Onslaught Floor Reached - Original Target Onslaught Floor) * 4.16
* '''Ascension Increase:''' (Ascension Level / 50)
So if you were on Onslaught Floor 78, with a Original Target Onslaught Floor of 30 (it will always be this value), and 500 Ascension Levels, the calculation looks like this:
(78 - 30) * 4.16 + (500/50) = 48 * 4.16 + 10 = 210
This means your Talent Caps would be raised by 210.
These cap raises do not affect all talents, and the cap that the affected ones can reach is 999.
=== Minimum Ascension ===
'''Formula:''' <code>((Max Onslaught Floor Reached Ever - Original Target Onslaught Floor) x 4.16 + (Max Ascension Level Reached ever / 50) ) x 3</code>
So if your highest Onslaught Floor reached was 100, with your Original Target Onslaught Floor (this value will always be 30), and 500 Ascension Levels, the calculation looks like this:
((100 - 30) * 4.16 + (500/50)) * 3 = (70* 4.16 + 10) * 3 = 903.6
So your Minimum Ascension with the above amounts would be set to 904. In game with this example, you will see how much is going to be added to your current Minimum Ascension on the Ancient Power screen (i.e. if you had 100 Minimum Ascension, you will see "+804"). This only increases if you've surpassed your previous highest Onslaught Floor.
[[Category:Dungeon Defenders 2]]