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Defenses

406 bytes added, 15:03, 9 October 2025
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another fix
Defenses are the core to defending Etheria.<br>
They require Green Mana to be built, upgraded and repaired.<br>
Most [[Heroes]] have 4 defenses; The [[Barbarian]], [[Gunwitch]] and [[GunwitchFrostweaver]] have no defenses; and the [[Dryad]] and [[Mystic]] have a 5th defense.<br>
There are 5 types of Defenses: Towers, Blockades, Traps, Auras and Nodes.<br><br>
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File:Sonic Bat.png|link=Sonic Bat|''[[Sonic Bat]]
File:Water Sprite Tower.png|link=Water Sprite Tower|''[[Water Sprite Tower]]
File:PufferFish.png|link=PufferFish|''[[PufferFish]]
File:JellyFish.png|link=JellyFish|''[[JellyFish]]
File:Artillery Crab Tower.png|link=Artillery Crab Tower|''[[Artillery Crab Tower]]
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== Traps ==
Traps are Defenses that focus on Offense. As health they have an certain amount of charges. They have a small trigger radius and a larger detonation radius, each trigger removes a charge.<br>
However, The Dryad is an exception's, Mercenary's, her Countess' and Hunter's traps act more like Auras, no trigger radius and a percentage as health.<br>
Traps are mainly damage dealers, but they can have supporting rolls such as slowing, stunning or charming enemies.<br><br>
They include:
* A Defense will sell for [[Mana#Green Mana|green mana]] based on its condition and upgrade status.
: A Defense sold in the same build phase it was built in will give a full refund, including any [[Mana#Green Mana|green mana]] spent on upgrades. <br> If the defense is sold at any other point after it has been built will sell for 75% of its cost (Including Upgrade costs) times its percent health left.
 
[[Category:Dungeon Defenders 2]] [[Category:Defenses]] [[Category:Heroes]] [[Category:Mechanics]]
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